An entire state OR single border provinces then.It would make no sense to have that, though. I prefer the AI getting disconnected territories, than, say, having to conquer the whole of Lorraine even if I want just the Moselle as Germany.
Simples.
An entire state OR single border provinces then.It would make no sense to have that, though. I prefer the AI getting disconnected territories, than, say, having to conquer the whole of Lorraine even if I want just the Moselle as Germany.
An entire state OR single border provinces then.
Simples.
Say, if border provinces, or provinces in states that have provinces that are already being demanded by the AI are given 200% the value they would normally have, or even 1000%. That could very well solve the problem without forcing the AI to never take provinces that aren't contiguous.
It doesn't need to be like that though; IMO just upping the value the AI gives to border provinces, along with provinces in the same state of provinces they are already demanding, would be better, as it wouldn't be so determinant, just an influence.
Say, if border provinces, or provinces in states that have provinces that are already being demanded by the AI are given 200% the value they would normally have, or even 1000%. That could very well solve the problem without forcing the AI to never take provinces that aren't contiguous.
That is a good beginning but it needs more detail. For example, having the Ai first choose a border province and then add random other provinces in the same state will still sometimes result in strange borders. One suggestion could be to increase the AI's value of a province depending not only on if it borders one of his own provinces but also how many of his own provinces it borders. Include an added ai-value for every provinces that it has already selected in the peace offer and we have a nice boundary line!
Not in the 19th century. Military planners often dictated armistice and peace terms and they wanted defensible frontiers. Alsace-Lorraine being one example of an annexation that was demanded for military reasons primarily. Other examples are the borders established at Versailles - military and economic necessity trumped history or ethnicity every time.
The DDs mentioned that the war aims system will be designed in such a way that the AI will be more likely to demand continguous (="nice") territories as spoils of war. It remains to be seen how well this will work.
The AI in EUIII pretty much always demanded contiguous territories, so I have little doubt that the same AI logic can be utilized.
Contiguous, yes. Logical, no.
I think part of the problem is that you aren't able to see a map of the things you're asking for.
Like I as the player need to write down all of the prov names I need in order to actually get what I want.
But beyond that, yeah, the AI cares wayyy too much about warscore. I think that if warscore were to be more transparent it'd be a lot better--but currently, I dislike that you need to occupy all of a country to get a single state. Also I think that you should conquer via states, but whatevs on that one.
Vector graphics are how 3d rendering engines work. All but the most specialized and obscure 3d rendering engines define a 3d "world" as a set of primitives, be they 2-dimensional or 3-dimensional. a Sprite (In the traditional sense, not the wierd paradox sense) is an example of a 2-dimensional primitive; it's a texture projected on to a 2-dimensional plane, with the 2-dimensional plane extant in either 2-dimensional or 3-dimensional space. A sphere is an example of a 3-dimensional primitive.I think that would easily eat processing power.
Especially with all the fuzz about HoI3 being slow (and single-threaded), I don't think that is a very good idea. Since many Paradox game fans, don't have the newest über newest power desktop, and just imagine the uproar if Vicky2 would be even slower than HoI3 on a average pc.
Secondly, I think it would be a bit more time consuming - since vector graphics is a bit more complicated than pixelbased - and also because Paradox has invested time and money in pixelbased maps (and learning how to make them) and can reuse these maps.
But if/when the Clausewitz engine gets proper threaded (and when average processing power increases) - then I'd love it, obviously
And lastly: I have yet to find vector graphics in games, and on web (anything but flags and other graphics on wikipedia).
It'd be nice to get some feedback on this PI. Like if it's even being looked at or not.
I too would like at least a quick feasibility assessment from one of the devs. Even a "yeah, not happening. <one sentence reason>" would be great.
This was usually a problem with the AI in some Paradox games not taking connectivity into consideration for peace deals. Barring very special circumstances, it's pretty much never desirable to take a province without sea access which is disconnected from the main territorial body. I agree a good weight metric for peace negotiations (among others) is the ratio of neighbouring friendly provinces to enemy provinces the demanded province would have, but I bet Paradox already considered this and that there are further complications. I also agree that in the previous games, the AI was too stalwart about warscore; improved connectivity for a certain deal (for both AI and human) should offset warscore a little.
I suppose you could also force connectivity through other means (i.e. in the game rules rather than through AI behaviour) in peace negotiations. Judging from some comments here it appears Paradox already have done this, I haven't stayed informed of the latest news.
As for the AI demanding connected but still 'illogical' territories, well I guess there's a discrepancy between what you and the AI consider logical provinces to demand.If an AI starts a war in the "wrong" area and wins some provinces it will probably end up looking illogical with regards to culture, religion etc. no matter what.
It doesn't need to be like that though; IMO just upping the value the AI gives to border provinces, along with provinces in the same state of provinces they are already demanding, would be better, as it wouldn't be so determinant, just an influence.
Say, if border provinces, or provinces in states that have provinces that are already being demanded by the AI are given 200% the value they would normally have, or even 1000%. That could very well solve the problem without forcing the AI to never take provinces that aren't contiguous.