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How can you use them? If not as a mod version of AOD.Very nice!
This might've been updated as the campaign we're playing started in early 2020, but we found the below puppets missing pictures for their main leaders (all of them were missing pictures & names at all for their government ministers):-
- Guinea-Bassau
- Palau
- Marshall Islands
- Micronesia
Ah I am using a mod, I didn't realise they weren't in the vanilla version.. Lord Jarski must've added them himself I think!
Any big new additions that the Axis or Allies or Comintern are likely to create would be great. Ones like Scandinavia, Arab Federation, Ukraine etc.
There is no Soviet France, but We do have the Azad Hind for nations with PA, FA and NS nations. Azad Hind would be the nationalist India(1.12).Are there Soviet France & India puppets in the game? That'd be a great addition if not.
EDIT: And what does the "intrinsic_gov_type = fascist/leninist/etc" line mean for puppets? I know Paternal Autocrat nations can liberate the "intrinsic_gov_type = fascist" types - but can any nation liberate them?
EDIT2: I've edited Nat France to be a good replacement for France, for either the Soviets or Germans (or aggressive Brits, who knows )
EDIT3: If the master nation has 1945 infantry researched, why do some puppets that get released only start with 1941 infantry researched? I understand if there's no air bases or naval bases, the puppet doesn't get the air or naval techs, but how are infantry techs affected?
I think vanilla AoD would need to rework Africa's resources, industry and manpower to make anymore Africa puppets worthwhile though.Africa would be a continet to lookmore into. A communist congo perhapes, but now I making a german pro Cameroon "Kamerun".
I think vanilla AoD would need to rework Africa's resources, industry and manpower to make anymore Africa puppets worthwhile though.
Looks cool!However I made a pro soviet Egyptian Republic with all the officers from the movement.
But most of those officers wont be round before the late 1940s.