When is it preferable to mount an UAC instead of an AC? As far as I can tell, you do twice the damage but also consume ammo twice as fast.
This is news to me. Can anyone else verify that the second shot in the first turn of UAC firing is affected by recoil?...the shock is so bad that your second shot in the same round has a worse chance to hit than the number listed...
I've done it, but needed the ++ models to make it worthwhile, and filled the rest of the space with Double Heat Sinks and ammo. I called it Crazy Eights because it could shoot 8 AC/10 rounds for 8 turns, and it worked well to annihilate any opposition. One thing I wanted to try was 5x UAC5++ but I haven't assembled enough lostech to try it yet.I'm toying with the idea of an Annihilator with 4 Ultra10s, but don't know whether I'll ever get the chance to try it out.
Yeah. That's one of my favorite builds when I can get it. Sometimes have to sub in a AC5 or 2 until I get get the UACs, but it is still nice.One thing I wanted to try was 5x UAC5++ but I haven't assembled enough lostech to try it yet.
Try building a mech with an Ultra 20, then while you fire it watch the box in the lower right corner that lists the chances to hit. It might help to go into Settings and make the changes to slow down combat resolution. I'm telling you what I'm seeing, but it does go very fast, so maybe I'm mistaken (it wouldn't be the first time).This is news to me. Can anyone else verify that the second shot in the first turn of UAC firing is affected by recoil?
I guess one way to test it would be to temporarily modify the recoil of a UAC2 to be something huge like -50, mount five of them on an ANH-1A, set up a firing position with a 95% hit chance against a well armored target, and then open fire.Try building a mech with an Ultra 20, then while you fire it watch the box in the lower right corner that lists the chances to hit. It might help to go into Settings and make the changes to slow down combat resolution. I'm telling you what I'm seeing, but it does go very fast, so maybe I'm mistaken (it wouldn't be the first time).
You shouldn't have. Its brilliant in fights against medium and light mechs if you manage to stumble on one early on. You just have to do weird stuff to make the AI get suckered into the "Hunchback ambush" at times. But, man, its like "BAM, auto-kill" if you set it up right. Its nice to one-shot CT on a fresh enemy mech.I tried this on a Hunchback and gave up on it.
I see that this fit your style of fighting better than it did mine. I wasn't able to set this up until after I was regularly facing 65-80 tonners, but aside from that, my style is much more aggressive. The closest I ever come to your 'hide-hide-hide' is when I hit and rotate away, so I'm effectively backing away about a half-move every turn, in order to keep half of the OPFOR from coming to close range.You shouldn't have. Its brilliant in fights against medium and light mechs if you manage to stumble on one early on. You just have to do weird stuff to make the AI get suckered into the "Hunchback ambush" at times. But, man, its like "BAM, auto-kill" if you set it up right. Its nice to one-shot CT on a fresh enemy mech.
I had max armor, the UAC-20 and 3 tons of ammo on my set-up. So, you basically did "hide-hide-hide-oneshot_something-melee-try to oneshot again....and so on.
My trick wasn't so much "hide-hide-hide" as it was "bait, lure, smash". I was trying to use some of the basic concepts that Napoleon did in the 1st Italian campaign through mechs. Keep enemy lances divided and smash them separately. The Hunchback with the UAC-20 was ridiculously good for speeding the destruction of enemy lances fast enough that the "main force" didn't get there before the reinforcements were already dead.I see that this fit your style of fighting better than it did mine. I wasn't able to set this up until after I was regularly facing 65-80 tonners, but aside from that, my style is much more aggressive. The closest I ever come to your 'hide-hide-hide' is when I hit and rotate away, so I'm effectively backing away about a half-move every turn, in order to keep half of the OPFOR from coming to close range.
There was a poster here a couple of years ago who had a system that involved each mission running 40-50 rounds, and you might be at least academically interested in that, but the very idea made my eyes glaze over. I'm better at the 'you must accomplish your goal within (X) rounds' missions.
Thank you for posting, though; I'm glad to see somebody made it work.