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Joschka

Sergeant
62 Badges
Jan 8, 2010
71
14
  • Europa Universalis: Rome
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  • Cities: Skylines - Snowfall
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Hey, I am here to ask you guys, if you're a little disappointed with the writing and the language of the game as well. I really loved what Obsidian did with Pillars, it had a "sophisticated" tone, very philosphically and political at times. In Tyranny those two aspects could have been even more interesting, since the initial position of the setting offers a nice playground for social and political problems.

I am a little shocked now, that the game's story is so focussed around the rather shallow military aspect, there are hardly any deeper problems to solve! If anything, I have to discipline some soldiers (of some very exaggerated military "order") and judge merchants for selling forbidden goods. I don't feel like I play the "inquisitor" of an evil overlord, who is trying to bring a new order to the newly conquered lands, nor do I feel the grim dark world itself - It's all very shallow and cartoonish.


In addition the language is far too modern, every second insult is fuck and slang like "relax" etc. It's hard to feel the ancient fantasy atmosphere, if the inhabitants talk like modern americans.

Maybe I am overly picky, but these two things really bother me, especially when 2/3 of the game are conversations :\
 
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Knotz

[un]Secret Witch
1 Badges
Apr 4, 2013
2.477
4.524
Pillars had an aggressively tedious thing where they kept describing things in unnecessarily granular detail and all your companions had ticks, like that priest guy that kept scratching prodding or poking at his horrible awful nose.

I am VERY glad those are absent.

I'm not very far into Tyranny yet but I have a clear picture of all the major (and some minor) players and the lore is interesting, I'm pretty happy with it so far. The way they include the lore without resorting to exposition dumps is leaving me mildly baffled as to why this has not been included in these kinds of games before.

random question about the Voices of Nerat that's not really spoilery-but-still for the start of the game

Does he speak to everyone while he's doing his staff twirling thing? I'm asking cuz when I right clicked on the text it said "lore" at the top so I was wondering if you had to be a mage to hear him.