I'm not saying mages should do more damage single target. But aoe damage should deal more damage in total (summed up for all targets) than single target. No matter what the source is, cause there are both physical and magic single target and aoe. You also keep referring to some non existent class balance, even though you can make a character with 250 lore that fights with a 2h weapon like a pro in this game no problem. There are no classes. There are OP spells/skills and UP spells/skills. If anything, "warrior" is better off investing in the mage tree than in power or defence tree for 75% extra elemental damage (which is also a problem for tree balance, if we want them to be equally attractive, but it's not as huge as the stuff I listed like the bigger problems in my opinion)
There are classes... Indirectly.
Mage ? 200 in Lore + 6 slots (magic + commandement)
Warrior ? 200 in 2H weapon + power skills (Power)
You cannot have both in same efficiency, sorry. So... There is a balancing to maintain for each tree. (so, especially in Tyranny, with this multi-choice)
You're arguing that OP things that ruin gameplay and make any difficulty a joke should stay because they are needed for "balance" between non existent "classes"? Ok...
I don't care about "mages", "warriors" or else in this game, there are no classes. I
Same here. There is build witch conduct to a "class" approach, don't stuck on terms.
All the trees refers to weapons handlings. On 15 levels, you cannot invest in all. So you must make choice. Globally we go to one "class" or another.
Yes, the warrior have buff, but it's all. It's not a 225 of lore like Lantry or main mage. So it's not a mage, and this warrior will attack with the most efficiency = 2H. Simply.
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