^ and the problem with that is...?
I mean, it's easy to avoid and in this game stuff is clearly meant to stack.
I mean, it's easy to avoid and in this game stuff is clearly meant to stack.
PS you can get to lvl 21 in any 4 man party game with your PC if you train every level possible with the skill you are best at since the 5 lvls of training give you like 50% lvl completion
In average, player go to level 15 in endgame
Speaking of balance fixes:
-Material force buffs stacking is ridiculous. Limit to 1 at a time please
-Haste + Pride/selfless jumps from 25% reduction to 65% reduction for some weird reason (should be 37.5% if it worked correctly I think). This makes recovery more or less irrelevant and makes slow 2h weapons the strongest by far
-Wits does not modify base magic damage unlike might. It means it's additive with the strength sigils and is a pretty poor stat. That also means that magic does really poor damage lategame apart form some OP combos (more on this later). Make either wits or strength sigils affect the base damage of spells, so one is multiplicative with the other.
-Dualwield seems like the worst style by far, offering no real benefit compared to 1h or 2h
-Staves are in a really weird position as a "caster" weapon, since they still need might but then any other weapon is better. Suggest make them use wits for damage bonus
-Light armour is better than heavy since deflection ends up being a far more important defensive stat than pure armour, as it is better vs high damage attacks and CC
-Volcanic weapon is ridiculously OP, suggest to change so it only works on crits
-Mutti hit attack proccing on hit and on crit effects is too powerful (e.g quill storm or fury's embrace). Either make them have a reduced proc chance or remove. Should be better with volcanic weapon nerf but still pretty bad
-Chain + aoe distant impact is ridiculous against clustered enemies as it hits all of them on each jump if the aoe is big enough. There are no restrictions in the spell builder atm, but I suggest disallow aoe increase and chain together. A possible fix would be to actually make the chain sigil use the same slot as the aoe increase one (something would have to replace the chain slot though)
-Please buff endgame bosses (at least on higher difficulties), they are far too easy even with a suboptimal party or solo
is absolutely worthless since you can end combat in 5 sec anyway,