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Digod

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In Tyranny the world, characters and lore are strongly influenced by Ancient Mediterranean cultures of the late Bronze Age (c. 3300–600 BC for different regions) and early Iron Age (1200 BC – 1 BC for different regions). The developers actually have spoken about this many times and even the Wikipedia article about Tyranny notes that in the game «technology is transitioning from the Bronze Age to the Iron Age». Still there are some threads on the forums where people accuse this game of being «not true to its medieval setting». So maybe it’s not that obvious. Anyway, I decided to make a quick list of Bronze Age things I noticed during my first playthrough. If you have something to add — you are very welcome.

— Bronze. Well, it’s everywhere, so it’s hardly difficult to notice. Tons of bronze arms and armour, while iron is much more rare and precious.

— Weapons. We have falx (Latin word for «sickle»), a sword with curved blade that is sharp on the inside edge, famous weapon of Dacian warriors. We have javelins — of course, the existed in medieval warfare as well, but skirmishers with javelins were essential in almost every ancient army (Persian, Greek, Macedonian, Roman, etc.). We have bows, thrown daggers and no crossbows (which is historically accurate). Two-handed weapons are probably the most fantasy-like weapons for this setting.

— Helmets and armours. Influenced by ancient Greek and Balkan ones. There are obvious variants of classic hoplite cuirasses, Corinthian helmets, Chalcidian helmets and especially Phrygian or Thracian helmets (all Vendrien heavy soldiers wear them). Scarlet Fury Helmets and Sirin’s headdress also remind about Spartiate helmets. One of the artifacts, the shield from Azure, has a moon-shaped form of a classic peltast (a type of light infantry in Thrace and Paeonia who often served as skirmishers) shield. We also have some Persian-style equipment for archers/light infantry.

— Factions. The Overlord’s Empire is pretty much a mix of the Achaemenid Empire (ruled by Cyrus the Great — rings a bell?) and the empire of Alexander the Great. Scarlet Horus, despite all those Mad Max vibes, basically corresponds to stereotypical army of any eastern empire: lots of poorly trained and equipped forced conscripts serving as a meat shield for few elite regiments (Scarlet Furies, Blood Enchanters). Vendrien Guard faction clearly reminds ancient Dacia/Thracia with their helmets and falxes. Disfavored with their racism, sense of supremacy and military lifestyle share traits of both Spartans and early Romans.

— Women, their rights and role in society. The primary right to own land given to women is rather accurate, if your check social and economic structure of Egypt and Middle East. While the matriarchy theory still raises many questions, women anyway had a different role in ancient societies than in the Middle Ages. We know lots of ancient rulers who were women (Zenobia, Boadicca, etc). Some of them even used male attributes of power — like the almighty Hatshepsut with her ritual false beard. Which brings us to the question of the Overlord’s gender… oh well. I can also add that the Bestman tribes are organized like hyenas who actually have some kind of matriarchy.

— The name of the Vellum Citadel uses word Vellum that is derived from Latin «vitulinum» meaning «made from calf» and often refers to a parchment.

— The Tiers have some resemblance to the Peloponnese, a peninsula and geographic region in southern Greece. The very idea of various small states fighting each other and failing to face the conqueror together reminds of the Roman conquest of the Peloponnese.

Archon is a Greek word that means "ruler". Exarch is a Greek title for military governors within the Byzantine Empire.
 
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Battican

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Good observations! I quite enjoy the setting - reminded me very much of Age of Decadence in terms of lore and available materials. I wish they had expanded more about the Oldwalls - like who built them and for what purpose.

Something I noticed though - there's virtually no water trade or travel mentioned. Eb has a a snippet about the old Archon of Tides sailing away and never being heard from again, but that's about it. Naval superiority was a huge deal in much of the ancient world, but it seems almost nonexistent in Terratus. I mean, the Tiers are a peninsula, you'd think Kyros would have landed invasion fleets to outmaneuver the enemy if he/she had them.
 
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wimplestiltskin

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Good observations! I quite enjoy the setting - reminded me very much of Age of Decadence in terms of lore and available materials. I wish they had expanded more about the Oldwalls - like who built them and for what purpose.

Something I noticed though - there's virtually no water trade or travel mentioned. Eb has a a snippet about the old Archon of Tides sailing away and never being heard from again, but that's about it. Naval superiority was a huge deal in much of the ancient world, but it seems almost nonexistent in Terratus. I mean, the Tiers are a peninsula, you'd think Kyros would have landed invasion fleets to outmaneuver the enemy if he/she had them.
I think its heavily implied but never outright shown. That said, large scale citties are never shown either but we are led to believe they exist (one would hope) We didn't even get to see a coastal village. But since the Tiers were established by migrants from the east (i think it said) who traveled by sea to reach the teirs (the tale of the five wives and seven husbands) My guess is that the tiers have a considerable naval tratition not unlike the phoenicians or greeks.
 
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Digod

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Good observations! I quite enjoy the setting - reminded me very much of Age of Decadence in terms of lore and available materials. I wish they had expanded more about the Oldwalls - like who built them and for what purpose.

Something I noticed though - there's virtually no water trade or travel mentioned. Eb has a a snippet about the old Archon of Tides sailing away and never being heard from again, but that's about it. Naval superiority was a huge deal in much of the ancient world, but it seems almost nonexistent in Terratus. I mean, the Tiers are a peninsula, you'd think Kyros would have landed invasion fleets to outmaneuver the enemy if he/she had them.

Yes, it's really strange since according to Tyranny lore women traditionally own land and men own ships - but we don't see any naval fleets and their owners. I hope that some DLC will add them — otherwise almost every man in Tiers must be poor as a church mouse.

I also forgot to mention that architecture has Middle East (Bastard city) and generally Eastern/Mediterranean traits.
 
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demanvanwezel

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Good observations! I quite enjoy the setting - reminded me very much of Age of Decadence in terms of lore and available materials. I wish they had expanded more about the Oldwalls - like who built them and for what purpose.

Something I noticed though - there's virtually no water trade or travel mentioned. Eb has a a snippet about the old Archon of Tides sailing away and never being heard from again, but that's about it. Naval superiority was a huge deal in much of the ancient world, but it seems almost nonexistent in Terratus. I mean, the Tiers are a peninsula, you'd think Kyros would have landed invasion fleets to outmaneuver the enemy if he/she had them.

it was mentioned that because of the tidecasters an invasion over land was preferred compared to sending over a fleet which would have been too dangerous

also kyros's invasion of the tiers was apparantly partially motivated because of tiersmen pirates harassing trade and supply routes
 
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Battican

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Ah, good points all. Missed those lore tidbits. I agree with Digod; hopefully we get to see more of these at some point, I think a naval battle featuring javelin throwers and spell-casters would be a ton of fun for a DLC ;)
 

Digod

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It's also interesting that a Bronze Age setting has no war chariots (at least I can't recall anything of this sort) — just an observation, because I understand that chariots and mounts are probably not something you should expect in a classic crpg setting. Anyway, the image of huge armies covering long distances on foot does not contradict the setting — the Roman, Macedonian and Greek soldiers did that many times.
 

thevmag

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It's also interesting that a Bronze Age setting has no war chariots (at least I can't recall anything of this sort) — just an observation, because I understand that chariots and mounts are probably not something you should expect in a classic crpg setting.
I was going to go on about how chariots died out due to what techs, and then I wondered: do they even have horses in Terratus? We've seen deer, and we know that antelope went extinct, but otherwise have seen no other beast of burden outside of Beastmen and slaves. Yet we have seen numerous wagons and carts.
 

Digod

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I was going to go on about how chariots died out due to what techs, and then I wondered: do they even have horses in Terratus? We've seen deer, and we know that antelope went extinct, but otherwise have seen no other beast of burden outside of Beastmen and slaves. Yet we have seen numerous wagons and carts.

Those carts are probably pulled by slaves or free workers, though they seem to be designed for horse harness, not for humans and beastmen. Or maybe every beast of burden just hides in the bushes, full of terror, the very moment the Fatebinder and his gang appear on the horizon overburdened with loot.
 

Balkri

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To be honest, the bronze age settings to me look more like an aesthetic choice than a lore/story related choice. For what we know this thing could be in the future in a technological regression imposed by Kyros will (aparently there are very few records, if no anything, before Kyros conquest)

With that aside, the Bronze armors of the Vendrien Guard and the Unbroken reminded me a lot of the Troy movie (but with more colors)... and they look awesome.

The Scarlet Chorus to be hones, more than easter irregulars (or and stee horde) sound a lot more like the Zerg swarm (integrate the worthy, usseful or the strong enough to survive, kill all the rest).
The disfavored on the other hand is like a mix of of a Roman Legion and the Persian Immortals.

The Tiers region is extremly familiar to Greece in geography and even a bit in factions (not in culture)... The unbroken in the south refred as the strongest soldiers in the Tiers is a clear reference to the Spartans.

What it could be interesting to know is from were the "matriarchal"society of the Tiers come (at least the inspiration)... based on dialogs with your companions sound more like a cultural consensus based mostly on sexuality and pragmatism [Women own the lands because the paternity is easier to trace than with a father... you can always know from were the baby came out, but with the men...; On the other hand men can command ships because they can always do it, based on what Eb say a pregnant women is not always a good captain in the sea, at least not for 9 months. They also talk a lot of the women as "dry docks" and the men as "ships"... Women represent stability and mens are something more ephemeral in the Tiers]

But the kingdom of Stalward is aparently diferent? In the game time they have a male regent, but they also originate from the "5 mothers" story...

Anyway, I feel that we have only seing the tip of the Iceberg of what Terratus have to offer. The mere idea of how the other armies of Kyros look haunt my mind (they mention the plaguebears? plaguebound? that are like a death squad/legion)
 

demanvanwezel

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the tiers being greece in this is reinforced by the battle at the gates of judgement which you apparantly have to take if you want control of the tiers

this reminds of the battles at the hot gate or as it's more commonly known thermopylae

To be honest, the bronze age settings to me look more like an aesthetic choice than a lore/story related choice. For what we know this thing could be in the future in a technological regression imposed by Kyros will (aparently there are very few records, if no anything, before Kyros conquest)

With that aside, the Bronze armors of the Vendrien Guard and the Unbroken reminded me a lot of the Troy movie (but with more colors)... and they look awesome.

The Scarlet Chorus to be hones, more than easter irregulars (or and stee horde) sound a lot more like the Zerg swarm (integrate the worthy, usseful or the strong enough to survive, kill all the rest).
The disfavored on the other hand is like a mix of of a Roman Legion and the Persian Immortals.

The Tiers region is extremly familiar to Greece in geography and even a bit in factions (not in culture)... The unbroken in the south refred as the strongest soldiers in the Tiers is a clear reference to the Spartans.

What it could be interesting to know is from were the "matriarchal"society of the Tiers come (at least the inspiration)... based on dialogs with your companions sound more like a cultural consensus based mostly on sexuality and pragmatism [Women own the lands because the paternity is easier to trace than with a father... you can always know from were the baby came out, but with the men...; On the other hand men can command ships because they can always do it, based on what Eb say a pregnant women is not always a good captain in the sea, at least not for 9 months. They also talk a lot of the women as "dry docks" and the men as "ships"... Women represent stability and mens are something more ephemeral in the Tiers]

But the kingdom of Stalward is aparently diferent? In the game time they have a male regent, but they also originate from the "5 mothers" story...

Anyway, I feel that we have only seing the tip of the Iceberg of what Terratus have to offer. The mere idea of how the other armies of Kyros look haunt my mind (they mention the plaguebears? plaguebound? that are like a death squad/legion)

the plaguebound seem like an entire army of typhoid mary's from the stories of ashen grave

the curious thing is that they were disbanded by kyros and later back enabled to take the tiers from either of the archons

in a way they sound like the chorus on steroids
 

Sarmatian

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It's also interesting that a Bronze Age setting has no war chariots (at least I can't recall anything of this sort) — just an observation, because I understand that chariots and mounts are probably not something you should expect in a classic crpg setting. Anyway, the image of huge armies covering long distances on foot does not contradict the setting — the Roman, Macedonian and Greek soldiers did that many times.

True, but if you look at Tiers, it is (like Greece) a hilly/mountainous region. So, even if there are horses or horse equivalents in Terratus, the terrain wouldn't really be suitable for chariots for the same reason it wasn't suitable in ancient Greece.
 

Antediluvian Monster

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— Bronze. Well, it’s everywhere, so it’s hardly difficult to notice. Tons of bronze arms and armour, while iron is much more rare and precious.

Worth noting that historically iron supplemented bronze because it was cheap with raw materials more available. Tin is rare and this is alluded to be the case in Tyranny too with Tiers having no tin deposits. Neither wrought (relatively soft, mallable, tough, produced by smelting ore and forging) or cast (hard, brittle, cast into molds as with bronze) iron are exactly superior weapons grade materials to bronze. That would be steel.
 
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Luckmann

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[...] because I understand that chariots and mounts are probably not something you should expect in a classic crpg setting [...]
Actually, most classic CRPG settings have horses and chariots and the like. It's just that gameplay, engine or art limitations prevent the implementation of horses and/or horse-related activities. So it's usually ignored.
 
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kaiki

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It is rather odd playing the game how it's supposed to be Bronze to Iron Ages but there seems to be more influence from Hellenistic Greece & Rome. And picking up on the point of bronze weapons vs iron weapons. It's funny how iron weapons are shown to be superior & rare when it should be the reverse. I guess the developers wanted to take some artistic license to build up on the fact that Iron = Kyros, Bronze = Everyone else.
 
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Luckmann

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It is rather odd playing the game how it's supposed to be Bronze to Iron Ages but there seems to be more influence from Hellenistic Greece & Rome. And picking up on the point of bronze weapons vs iron weapons. It's funny how iron weapons are shown to be superior & rare when it should be the reverse. I guess the developers wanted to take some artistic license to build up on the fact that Iron = Kyros, Bronze = Everyone else.

I have this sneaky suspicion that what the forgemasters (I forget their name) are actually producing is steel, not iron, and that's what sets them apart from others.

It is interesting, though. It's also possible that the developers simply thought that Iron weaponry is inherently and "obviously" superior to Bronze, confusing it with Copper.

Bronze, as an alloy, should be much more rare than pure Iron. Honestly, they should've had a progression system of Stone/Wood->Copper->Iron->Bronze->Steel, with steel being something these mystic forgemasters are able to produce, and something really rare, and stone and copper being used by the most basic opponents, not really intended for player use (since Stone would still have been in common use for spears, arrowheads, etc., especially for basic hunting equipment, and Wood for basic clubs and farming implements).

Just another mildly lost opportunity, I think. Not a huge thing, I just think it could've been a bit more interesting.

That being said, I really appreciate the setting as a whole, and I love how they managed to make it bronze/iron-age pseudo-Roman Imperialism, but still managed to avoid making it overtly "not!Rome". While I'm not a huge fan of the Disfavored getup per see, I do like the idea of them essentially being scottish/nordic marauders, while not being "not!Vikings" at all, and not a square shield or gladius in sight.

I think that's actually very well made. They avoided the tropes without it feeling forced, and you actually have to reflect on it a bit to make the comparisons.
 
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To be honest, the bronze age settings to me look more like an aesthetic choice than a lore/story related choice. For what we know this thing could be in the future in a technological regression imposed by Kyros will (aparently there are very few records, if no anything, before Kyros conquest)

With that aside, the Bronze armors of the Vendrien Guard and the Unbroken reminded me a lot of the Troy movie (but with more colors)... and they look awesome.

The Scarlet Chorus to be hones, more than easter irregulars (or and stee horde) sound a lot more like the Zerg swarm (integrate the worthy, usseful or the strong enough to survive, kill all the rest).
The disfavored on the other hand is like a mix of of a Roman Legion and the Persian Immortals.

The Tiers region is extremly familiar to Greece in geography and even a bit in factions (not in culture)... The unbroken in the south refred as the strongest soldiers in the Tiers is a clear reference to the Spartans.

What it could be interesting to know is from were the "matriarchal"society of the Tiers come (at least the inspiration)... based on dialogs with your companions sound more like a cultural consensus based mostly on sexuality and pragmatism [Women own the lands because the paternity is easier to trace than with a father... you can always know from were the baby came out, but with the men...; On the other hand men can command ships because they can always do it, based on what Eb say a pregnant women is not always a good captain in the sea, at least not for 9 months. They also talk a lot of the women as "dry docks" and the men as "ships"... Women represent stability and mens are something more ephemeral in the Tiers]

But the kingdom of Stalward is aparently diferent? In the game time they have a male regent, but they also originate from the "5 mothers" story...

Anyway, I feel that we have only seing the tip of the Iceberg of what Terratus have to offer. The mere idea of how the other armies of Kyros look haunt my mind (they mention the plaguebears? plaguebound? that are like a death squad/legion)

About Stalwart — if I remember correctly, the ex-regent of Stalwart, Aspison, whose body is in the Oldwalls with the Steadfast Insignia on it, was male as well. But note that they are all regents, not rulers in full right - merely temporal substitutes for the queen, though de-facto ruling in Stalwart.

Some Thracian warriors — to illustrate my point about Vendrien guard:

333bc39a6e1c51dff10c85fa471c3b30.jpg
thracian_swordsman_by_sash4all-d7r1qct.jpg
 

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It is rather odd playing the game how it's supposed to be Bronze to Iron Ages but there seems to be more influence from Hellenistic Greece & Rome. And picking up on the point of bronze weapons vs iron weapons. It's funny how iron weapons are shown to be superior & rare when it should be the reverse. I guess the developers wanted to take some artistic license to build up on the fact that Iron = Kyros, Bronze = Everyone else.

With all due respect, there is some historical accuracy in the "bronze vs iron" setup. Look at the story of Hittite civilization, for example. «The Hittite military made successful use of chariots, and although belonging to the Bronze Age, the Hittites were the forerunners of the Iron Age, developing the manufacture of iron artifacts from as early as the 18th century BC; at this time, gifts from the "man of Burushanda" of an iron throne and an iron sceptre to the Kaneshite king Anitta were recorded in the Anitta text inscription.» (sorry for quoting wikipedia, but it was quicker than Google Books). Before the Battle of Kadesh the Hittites were quite successful and military prevailing, creating an impressive empire.
 

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I have this sneaky suspicion that what the forgemasters (I forget their name) are actually producing is steel, not iron, and that's what sets them apart from others.

It is interesting, though. It's also possible that the developers simply thought that Iron weaponry is inherently and "obviously" superior to Bronze, confusing it with Copper.

Bronze, as an alloy, should be much more rare than pure Iron. Honestly, they should've had a progression system of Stone/Wood->Copper->Iron->Bronze->Steel, with steel being something these mystic forgemasters are able to produce, and something really rare, and stone and copper being used by the most basic opponents, not really intended for player use (since Stone would still have been in common use for spears, arrowheads, etc., especially for basic hunting equipment, and Wood for basic clubs and farming implements).

Just another mildly lost opportunity, I think. Not a huge thing, I just think it could've been a bit more interesting.

That being said, I really appreciate the setting as a whole, and I love how they managed to make it bronze/iron-age pseudo-Roman Imperialism, but still managed to avoid making it overtly "not!Rome". While I'm not a huge fan of the Disfavored getup per see, I do like the idea of them essentially being scottish/nordic marauders, while not being "not!Vikings" at all, and not a square shield or gladius in sight.

I think that's actually very well made. They avoided the tropes without it feeling forced, and you actually have to reflect on it a bit to make the comparisons.

I even suspect that Forge-Bound Iron can be something like Damascus steel or Bulat, especially considering its superior qualities and the fact that the technology is highly treasured and guarded.

Yes, dealing with not another Roman-shaped empire (after TES Imperials, Age of Decadence, ect), but rather with something Hellenic-styled is really refreshing for me as well!