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Welp, if there's no way at all to be good and try to fight, kicking and screaming, to drag goodness back out of oblivion in a "Cinderalla story", I'm not going to be getting this game.
Hopefully it'll do well. Seems to be a growing majority of players that enjoy the 'evil' role, so it has a good chance.
Not a lot to go on yet, as far as what you can do storywise. Though its hard to imagine a story that would allow you much in the way of 'good' options in the setting described.
Personally, I don't enjoy being the 'badguy' stories, so this one doesn't look like my thing. Still, I'll watch for more details.
Looks interesting. I just hope that there are plausible, varying degrees of morality and that you aren't just pigeon holed into being "evil looking nice guy" or "evil guy who burns babies and puppies just because".
Was hoping this was still gonna use the Infinity-style engine that Obsidian developed (since they worked so hard on it), but the faded combat elements at the end tell me they are using it again.
Actually, Pillars (and Torment, and a bunch of the other recent isometric CRPGs) used the Unity Engine, essentially an open-source successor to Infinity.
Actually, Pillars (and Torment, and a bunch of the other recent isometric CRPGs) used the Unity Engine, essentially an open-source successor to Infinity.