Tyrannis - an empirical analysis of AI personalities in Utopia

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

klingonadmiral

Field Marshal
49 Badges
Sep 15, 2014
2.918
4.512
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Almost a week now has passed since Utopia was released. Many have built their megastructures, made a deal with SPOILER which SPOILER, made their people into robots or ate some unfortunate species.

I however saw that something was different from the galaxies I knew from Kennedy, and so I began to investigate ...

1 Methodology

I ran exactly 100 games each in 1.4 Kennedy and 1.5 Banks with Utopia, all with 21 AIs. Thus I ended up with 2112 AIs for Utopia and 2116 AIs for Kennedy. The difference to the expevtec 2100 for each is due to the Commonwealth-UNE anomaly as well as one game in Utopia where most likely a primitive civilisation reached FTL in the first month.

The raw data can be viewed here.

2 Results

2.1 Kennedy


For 1.4 Kennedy, the following distribution of AI personalities was observed:

H4tFcvb.png


Total - Raw number of AIs with this personality observed
Percentage: Contribution of this AI personality to the total of 2116
Average - Average amount of AIs of this personality ovserved per game
High - Highest number observed
Low - Lowest number observed
Occurrence - Percentage of galaxies this AI personality occurred at least once in


Hegemonic Imperialists stand unchallenged at the top, while Federation Builders, Evangelizing Zealots, Spiritual Seekers and Erudite Explorers form the rest of the backbone of the AI personalities.

Slaving Despots, Hive Minds, Migratory Flocks and Decadent Hierarchies are fringe personalities.

2.2 Utopia

In Utopia, the following picture emerged:

ho06GnG.png


Δ Total - Change of raw number of AIs observed in relation to Kennedy
Δ Percentage - Change of contribution to total in relation to Kennedy


While the top 4 remain unchanged, they all underwent losses, with the exception of the Evangelizing Zealots. Slaving Despots saw a massive surge in numbers that catapulted them from the fringe right into a meta-shaping position.

Fanatic Purifiers, Decadent Hierarchies and Migratory Flocks form the new fringe. Even though Decadent Hierarchies saw a big increase in raw numbers.

2.3 Visualisation of AI personalities shift from 1.4 Kennedy to Utopia

LenuJkv.png


2.4 AI Behaviour shifts from 1.4 Kennedy to Utopia

In the end however, AI personalities are little more than fancy names attached to a bunch of behaviour modifiers. In theory, the distribution of AI personalities could shift drastically, but the behaviour of the galaxies would largely stay the same. The AI Behaviours shifted in the following ways:

xc3KRys.png


Conquerors, Dominators, Slavers, Subjugators and Robots Exploiters are up; Liberators, Multispecies, Robot Liberators and Uplifters are down. To put the data in two fancy charts:

XWWRkH7.png


Take note that the Propagator Behaviour was not considered as it is functionally identical with the Hive Mind AI personality.

3 Interpretation


3.1 The Shedding of the Core Personalities

In 1.4 Kennedy, there were without doubts three to five "core" AI personalities, which appeared often and regularily contributed the majority of AI personalities in a galaxy: Hegemonic Imperialists, Federation Builders, Evangelizing Zealots, Spiritualist Seekers and Erudite Explorers.

With the exception of Evangelizing Zealots that remained stable, they all saw losses with the transition to Utopia. Imperialists and Zealots in particular were preyed on by Slaving Despots (later more on them), while I heard that Paradox has artificially lowred the chances of Pacifist AIs spawning which would account for the dramatic collapse of Federation Builders and the smaller hit Spiritualist Seekers took.

But why did Evangelizing Zealots remain stable despite Slaving Despots rising? Well, a small change was made to the preset Empires: The Kingdom of Yondarim is no longer a Spiritualist Seeker but a Evangelizing Zealot. This alone sufficed to keep their postion stable.

3.2 Slavery on the Rise

The biggest upset however where without a single shred of a doubt the Slaving Despots, which gained 120 AIs in comparision to 1.4 Kennedy. To a lesser extend, Decadent Hierarchies and Ruthless Traders also gained, all of which are ok with enslaving people. I however want to focus on Despots and Hierarchies in particular.

Their rise can be attributed to a single factor. Whereas in 1.4 Kennedy a species needed to have the Decadent trait to become either of them, in Utopia having the Slaver Guilds Civic - available to all Authoritarian regimes - now suffices to make Pacifists into Decadent Hierarchies and everyone else into Slaving Despots. Thus, Decadent Hierarchies absorbed like half of the Harmonious Collectives of 1.4, while Slaving Despots feasted on Hegemonic Imperialists, Evangelizing Zealots, many former Fanatic Purifiers and many, many old Hive Minds.

Slaving Despots are a thing now. Decadent Hierarchies are still not even close to being a thing.

3.3 The Price of annihilatory Power - Fanatic Purifiers

While Fanatic Purifiers gained a lot of sheer destructive power in Utopia, they had to pay a price for it. Only Militaristic Fanatic Xenophobes can now be Purifiers, while in 1.4 Kennedy Collectivistic Fanatic Xenophobes would also receive this AI personality (notwithstanding the one bug I had were a Fanatic Purifier got the Slaving Despots personality assigned to it).

Thus, their numbers dropped quite a lot, with the Collectivist mostly migrating to the Slaving Despots and Hegemonic Imperialists. But even a single successful Purifier is nowadays nothing short of terrifying.

4 Final Thoughts

With slavery and conquest and subjugation on the rise, with Hive Minds encroaching on the free willed and the old champions of justice nowhere to be found, an old adage rings as true as always:

Si vis pacem para bellum
 
Last edited:

Fizztula

Private
30 Badges
Feb 26, 2017
15
0
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV
Excellent analysis here! I'm glad to see that AI personalities are evening out a tad, even if behaviors are largely the same.

One additional note about synths: even though behaviors modifiers are very similar, we may end up having a great decrease in the actual number of robot liberators now that only materialists can give full AI rights. Federation builders are one of the AI personalities that allow liberation, but they do not require materialism and any ethic mix allowing federation builder with materialism could fit a different personality.

The personalities that allow robot liberation (Fed Builders, Erudite Explorers, Peaceful Traders and Metalheads) add up to about 22.8% of all AI in your Utopia games and Feds represent 14.5% on their own. So unless I've missed something, robot liberation is going to see an effective decrease of about 50% of what it should be.
 

Cat_Fuzz

General
May 10, 2016
1.775
2.381
Nice work!

Would still love to see AI personalities given more variety - even be subsumed completely by 'government type' to offer a more dynamic AI distribution in the galaxy. This would also pave the way for an interesting espionage mechanic, where players can create factions in other empires, ultimately altering their ethos and civics, and thus their AI
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
You truly are the fan we need but not the one we deserve.
 

Emraldis

Colonel
41 Badges
May 23, 2016
1.101
111
  • Magicka
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
What's the difference between "Robot Exploiter" and "Robot Liberator"?
 

Emraldis

Colonel
41 Badges
May 23, 2016
1.101
111
  • Magicka
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II