Tying religious conversion cost to culture

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Flayer92

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One frequent complaint I've seen is that it is far too easy for say, the Ottomans to mass-convert the entire Balkans to Islam in a very short period of time.

A thought occurred to me that this sort of implausibly fast and widespread conversion might be restrained somewhat if the cost or the rate of conversion was affected by the culture of the province. People of a non-accepted culture would be more resistant to your attempts to your attempts to convert them.

Trying to convert people of a non-accepted culture might also trigger a higher risk of rebellion than converting those who share your culture. And finally, some sort of "maintenance" events could be a way of incentivizing players not to simply convert every province to their own religion. I am picturing random event in converted provinces where you might have to spend more monarch power or send a missionary back to prevent the province from flipping back to its original religion.

Of course, I've also been hearing that it can be very quick, cheap, and easy to flip cultures en masse, so that'd have to be tweaked as well for this idea to really work.
 

Brownbeard

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Perhaps there should be some form of malus for religious conversion in the Old World, but it might kill the fun factor and be just annoying so I dont know if its worth it.

Greeks are accepted culture in OE and conversion did not work on them. Major changes between the Turkish(Sunni)-Greek(Orthodox) line did not happen before 19th/20th century expulsions and population exchanges.

In-game you cannot convert culture if you have not converted religion. But this really does not matter much, its a sandbox game. If you wanna convert, convert, if you don't, don't. Value of spending points on cultural conversion is questionable. I doubt its worth it. Its not worth for the player. If the AI wastes time on it, then you gain relative advantage, so the AI should not do it either. You can get like a dozen province improvements for the same amount of points and some province improvements are worth more than bare provinces. Cultures you cannot get accepted might be more worth as vassals.