As far as I can tell, the negotiations for peace after war are all one-way; you either win, or lose. You either take land or force them to give up claims, or you do the same. There's no balance to the actual peace offers- you can't sacrifice a few claims while taking other provinces, among other things. As a result, war tends to go for total conquest instead of simply exhausting the opponent. Obviously, two-way negotiations would allow peace agreements that would result in a zero warscore despite having a war in the first place, but is that necessarily a bad thing? It's not like the AI would agree to do it if still eager to fight the war, so it wouldn't be particularly abusable. Furthermore, two-way negotiations would add a new dynamic to war, both in singleplayer and multiplayer. The mechanic wouldn't even be that difficult to implement, since most of the actions don't overlap- the only thing in need of blocking is giving up claims on provinces that you are annexing, but that wouldn't be too hard to do. It certainly would add a new dynamic to conquest in the game, and might make war less predictable overall.
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