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a) Engineers. Their utility is evident, I think, from building airfields and harbours in the Pacific Islands to repairing air raid damage to changing railroad gauge in the Russian Front, they were priceless.

b) Logistic support, rearguard units, occupation units, training stablishments, etc. They come by a thousand names, and they are always ignored because they would clutter the map with 'useless' counters, but they were there, and they were needed, in fact, you could say that those units included more soldiers than frontline divisions. Their utility? To avoid one of the most unrealistic features that every game has had until now: For example, You surprise the germans dropping a parachute division on Hamburg, and the nearest german unit is many hundreds of kilometers from there! In the real world that woudn't be quite the situation... I wouldn't want to see them constantly, nor be obligued to micromanage them, but it will be nice if the game keeps a record of them, substracting men from a pool, from example, and showing them on the map if the enemy comes nearer than a certain distance.

Opinions?
 

sebach

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Originally posted by Alatriste
b) Logistic support, rearguard units, occupation units, training stablishments, etc. They come by a thousand names, and they are always ignored because they would clutter the map with 'useless' counters, but they were there, and they were needed, in fact, you could say that those units included more soldiers than frontline divisions. Their utility? To avoid one of the most unrealistic features that every game has had until now: For example, You surprise the germans dropping a parachute division on Hamburg, and the nearest german unit is many hundreds of kilometers from there! In the real world that woudn't be quite the situation... I wouldn't want to see them constantly, nor be obligued to micromanage them, but it will be nice if the game keeps a record of them, substracting men from a pool, from example, and showing them on the map if the enemy comes nearer than a certain distance.

Opinions?

You have quite that in Europa's Second Front : You have forming units, ocupations troops, police, etc... that are in garrison box, that you don't have to manage until the ennemy enter a area near it.
I find that very realist, and not cumbersome as it would be having them directly on the map.
 

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I think it would be better if Engineer abilities, like 'bunker killing' 'airstrip contruction', 'quickly entrench' and other PG types, should implemented as part of infantry tech. Then, you can 'form' engineer units by 'adding' a technique that makes them engineers.
 

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Originally posted by Shadow Soldier
I think it would be better if Engineer abilities, like 'bunker killing' 'airstrip contruction', 'quickly entrench' and other PG types, should implemented as part of infantry tech. Then, you can 'form' engineer units by 'adding' a technique that makes them engineers.

Sounds good, but the problem arises when the scale of the game is considered. We'll be raising divisions, and there were no engineer divisions. Instead, I'd like to see, as was done historically, that engineers be part of 'normal' divisions. What effect those engineers might have should depend on how advanced (i.e. how much research/upgrading has been done to a unit's engineer capability) one's engineers are.
 

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Originally posted by The camel
I have been told soviets did have engineering divisions..
(if anyone recocnises the name INT_00H :) )

Were they employed as divisions or were they broken up? Also, what the Sovs called an army everyone else called a corps and a Soviet front was what everyone else called an army. IIRC a Sov division was smaller than Western divisions. That might be neither here nor there, but on the engineer question, it really does boil down to how those engineers are deployed, regardless if they had an administrative higher organization.
 

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Jul 24, 2002
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Don't confuse the two types of engineers

Combat engineers: have assault eq & training, flamethrowers, explosives, assault boats, pontoon bridge, mine laying/clearing, fortification construction/destructions

Construction engineers: have self-defense weaponry but more construction equipment, these guys built airstrips, permenant bridges ports, large fortifications etc.

Also some nations had non-combat construction units, and more specialized units such as RR engineers.

Combat engineers might be an upgrade to a div (represent the engineer company) or simply abstracted / ignored (vast majority of the primary combatants had CE's std part of div. If an upgrade the benefits I image would be
-slightly better vs hard(armor) targets
-better at attacking fortificationis (whatever mechanics are)
-less penalty for attacking across river (are there rivers? between provence borders)

construction engineers can just be abstracted little benifit (gameplay) to have them as actual units. Just assume they are there whenever your upgrading fortification or whatever. They saw serious combat rarely.
 

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Units/upgrades I would like to see include

-Fast attack boat 'flotillas'

-ski troops (upgrade?)
-calvary the kind with horses
-marine div (upgrade?) amphibioius landings
-mountain div (upgrade?)
-assault upgrade (lots of submgs, flamethrowers, molitovs thinking German "sturm" units and such. Better vs tank, better vs fortifications, expensive)

-railroad/siege cannon (depending on how/if fortresses are implimented)

-seperate artillery div (USSR, at least, had these)

-rocket artillery (eh, proly little difference at this scale)

-garrison/security div (cheap, less AT, less Arty then std inf div)
 
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Jun 6, 2001
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Rearguard/Logistics troops should definately be included. There should have to be rearguard troops in pretty much every occupied area, and the player should be able to manage them somewhat. Their concentration should be related to partisan activity (eg. if you skimp on occupation units then partisans go crazy or if you put more in the area, you can clamp down)

EDIT: Hooray! 400 posts!
 

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Hmmm....

.... there is a point here. Destroyed airstrips etc was a mayor part of the war. Engineers to repair these was crucial for the success to keep the troops going. Just have it as a part of the normal troops don't sound very realistic......
 

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Re: Hmmm....

Originally posted by bmolsson
.... there is a point here. Destroyed airstrips etc was a mayor part of the war. Engineers to repair these was crucial for the success to keep the troops going. Just have it as a part of the
normal troops don't sound very realistic......

You need to go read the post of mine were I say "Don't confuse the two types of engineers", it's only 4 up.

Combat engineers didn't repair airstrips.
 

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Some of the units id like to see implemented:
SS Waffen. these were the fighting forces of the SS. Crack Unitsa like LSAH and Das Reich could only add to the flavour game.
Specialty Units like the 479th Squadron(Thunderbolts) who roamed northern France busting tanks and trains etc etc,
"The Tank Brigade" both USSR and UK had specialty tank units of brigade level of all tanks. would be nice to have for those hard drives into the Ukraine.
 

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Well I think that you can forget about the SS because of PC issues and I don't think that individual squardons will be in the game either.:(

I agree with you about the Tank brigades but I think that the Division is it in terms of unit size. So you'll have to just thing about some of your Armoured Divisions as being 2 tank Bde.;)
 

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Also, I believe independant tank units where that in name only, they were attached to other units (most of the time)

I don't think you need seperate units to denote crack or elite formations, just a regular mech or armor div with the latest equipment, good general, and lotsa experience. Voilla!

I've thought about tankbuster as an upgrade for fighters, F/B but didn't mention it as I'm thinking tacair won't be that detailed.

There was some discussion of elite status in some interview somewhere
 

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Yup Brits had independent tank brigades but as you correctly stated they worked closely with other Units, But unlike a normal Tank division, there command structures were seperate from Infantry. In Aug 1944 the Brigades were expanded to include 1200 vehicles and a Motorised battalion was added to the structure of the Brigades
 

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Originally posted by robothelpermnky
construction engineers can just be abstracted little benifit (gameplay) to have them as actual units. Just assume they are there whenever your upgrading fortification or whatever. They saw serious combat rarely.

While the above statement is generally true, I am a little saddened/upset by it...for it seems to imply that the construction engineers were not capable/willing to deal with armed combat. This was untrue. Six Seabee Battalions actually received Presidential Unit Citations (PUC's) during WWII.

PUC Award Criteria: The Presidential Unit Citation is awarded to units of the Armed Forces of the United States and co-belligerent nations for extraordinary heroism in action against an armed enemy occurring on or after 7 December 1941. The unit must display such gallantry, determination, and esprit de corps in accomplishing its mission under extremely difficult and hazardous conditions as to set it apart and above other units participating in the same campaign. The degree of heroism required is the same as that which would warrant award of a Distinguished Service Cross to an individual. Extended periods of combat duty or participation in a large number of operational missions, either ground or air is not sufficient. This award will normally be earned by units that have participated in single or successive actions covering relatively brief time spans. It is not reasonable to presume that entire units can sustain Distinguished Service Cross performance for extended time periods except under the most unusual circumstances. Only on rare occasions will a unit larger than battalion qualify for award of this decoration.

The US Navy Seabees (Construction Battalions) at:

Normandy:

During D-Day of the Normandy invasion, 6 June 1944, the Seabees were among the first to go ashore as members of naval combat demolition units. Working with U.S. Army Engineers, their crucial task was to destroy the steel and concrete barriers that the Germans had built in the water and on the beaches to forestall any amphibious landings. When dawn betrayed their presence, they came under murderous German fire. Whole teams were wiped out when shells prematurely detonated their explosives. Heedless of the danger, the survivors continued to work until all their explosive charges were planted. As a result of their heroic actions, the charges went off on schedule and huge holes were blown in the enemy's defenses.


The arduous assignment of the combat demolition units was only the beginning of the Seabees' work on Normandy's beaches. After the invasion fleet had arrived off the coast, The approximately 10,000 Seabees of Naval Construction Regiment 25 began manhandling their pontoon causeways onto the beach. It was over these causeways that the infantry charged ashore. Under constant German fire, directed at slowing or stopping the landings, the Seabees succeeded in placing large numbers of these pontoon causeways. Allied troops and tanks subsequently swept ashore in ever greater numbers and pushed the German defenders inland.


Sicily and Anzio:

The beaches of Sicily had previously been considered by both the Allies and Axis as an impossible site for a major amphibious landing. Nevertheless, with help of the Seabees and their new pontoons, the Allies were able to carry off a surprise attack on the weakly defended Sicilian beaches. The enemy was quickly outflanked and overpowered, as large numbers of men and huge amounts of equipment poured ashore over pontoon causeways with a minimum of casualties and delay. Thus, the Seabees were instrumental in spelling the beginning of the end for the southern stronghold of the Axis.

These same landing techniques were later used at Salerno and Anzio on the Italian mainland. Unfortunately, the Germans had learned their lesson from the Sicilian debacle, and this time they were lying in wait. It was in the face of fierce resistance and heavy bombardment that the Allies suffered heavy casualties, as they stormed ashore at both Salerno and Anzio. Seabees absorbed their share of the casualties. At Anzio, the situation was particularly desperate. Anzio had been a diversionary landing behind enemy lines. When the Germans staged a massive counterattack, the defenders were in critical danger of being pushed back into the sea.

It was the Seabees’ task to keep essential supplies and ammunition moving across their pontoon causeways to the struggling forces on their precarious beachhead. Only with their vital assistance were the Allies able to turn the tide of battle and push inland in the wake of the slowly retreating Germans.

For many months, however, Seabees remained at Anzio and, under continuous German bombardment, built cargo handling facilities, unloaded tank landing ships, and kept supplies moving to the front. German resistance in Southern Italy finally collapsed, and Rome was taken on June 4, 1943.

Iwo Jima:

The 133rd: The 133rd was not a support unit, but was assigned as a Marine Pioneer Battalion for the invasion of Iwo Jima. The entire 133rd landed with the first waves and suffered 40% casualties.

The 90th (a personal account):

Jack Lazere, who turned 78 on July 30, came in from Ida, Mich., for the reunion. In 1945, he was in the 90th Construction Battalion attached to the 4th Marine Division when troops assaulted Iwo Jima on Feb. 19. Lazere was in the second assault wave to hit the beach.

The Japanese fire was murderous and there were bodies all around him, Lazere said. His job was to operate a crane that would remove gasoline, ammunition and other supplies from small landing boats and deposit them into half-tracks that would follow the Marines inland.

A Catholic, Lazere wrote in his prayerbook just before the landing that he expected to be killed between Feb. 19 and 23.

"It was God who spared me," he said.

*** ***** **** ****** ****** ***** **** **** ****

By the end of the war, 325,000 men had enlisted in the Seabees. Nearly 11,400 officers joined the Civil Engineer Corps during the war, and 7,960 of them served with the Seabees.

SEABEE ROADS TO VICTORY IN THE SECOND WORLD WAR

During the Second World War, the Seabees performed now legendary deeds in both the Atlantic and Pacific Theaters of Operation. At a cost of nearly $11 billion and many casualties, they constructed over 400 advanced bases along five figurative roads to victory which all had their beginnings in the continental United States. The South Atlantic road wound through the Caribbean Sea to Africa, Sicily, and up the Italian peninsula. The North Atlantic road passed through Newfoundland to Iceland, Great Britain, France, and Germany. The North Pacific road passed through Alaska and along the Aleutian island chain. The Central Pacific road passed through the Hawaiian, Marshall, Gilbert, Mariana, and Ryukyu Islands. The South Pacific road went through the South Sea islands to Samoa, the Solomons, New Guinea, and the Philippine's. All the Pacific roads converged on Japan and the Asiatic mainland.

Highlights of Pacific Contributions:
In the North, Central, South and Southwest Pacific areas, the Seabees built 111 major airstrips, 441 piers, 2,558 ammunition magazines, 700 square blocks of warehouses, hospitals to serve 70,000 patients, tanks for the storage of 100,000,000 gallons of gasoline, and housing for 1,500,000 men.

Atlantic Contributions:

More sporadic...and...couldn't find a site with overall numbers...just lists of "invaded Normandy, invaded Sicily, invaded Anzio, moved Patton across the Rhine, etc". Pretty significant contributions all the same.;)

***** ***** ***** ***** ***** ***** ***** **** *****

I would like to see construction engineers in the game (i.e. position construction battalion in hex/province before events like "construct aiport/pier/etc" can take place. They should also be given a combat rating (low) and be able to defend territory...or...be forced out/project abandonned when attacked/defeated).

I thought it was sort of silly in EUII that you could invade a province building a manufactory but could not destroy the manufactury until you captured the province.
 
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I should have clarified that I meant construction engineers. Combat engineers, as mentioned, are best managed as integrant of divisions. But construction engineers, even in regiments, should be present in my opinion because

a)Their presence was vital inmediately after occupying a zone, or landing in it, to start building airstrips, etc, and to manage the supplies. And their number was very significative, and

b)Due to the nature of their work these engineer units need a lot of supplies to do their work. They use heavy machinery, steel, concrete... and a lot of human muscle too!

And in essence, don't be tied to concepts inherited from boardgames! Those units would have been clumsy and difficult to manage in cardboard units over a big map (altough 'monster' games like 'Pacific War' from Victory Games had engineers, for example), but the computer will do the paperwork for us in HoI.
 

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Jul 24, 2002
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Originally posted by Alatriste
a)Their presence was vital inmediately after occupying a zone, or landing in it, to start building airstrips, etc, and to manage the supplies. And their number was very significative, and

b)Due to the nature of their work these engineer units need a lot of supplies to do their work. They use heavy machinery, steel, concrete... and a lot of human muscle too!

Yeah, but the point is since they are so vital and used throughout and generally not in combat is there enough gained by having individual units. Why not just abstract it into other rules like fortifications take X amount of time and X supplies to build (those supplies being also the supplies the construction units use but aren't actually represented, also a nations manpower is set to take into account the men that actually go to construction units(factories, hospitals, etc too)) and while the fortification is being improved the AAA lvl or # of Factories can't (representing some limit on the number of construction projects, also very EUIIish) etc.

Most construction projects like airstrips and bridges will proly be abstracted. The player won't have to actually build them. They'll just assumed to be built/repaired as needed. This is pretty much what a player/AI would do anyway.

I'm sure every nation wished they had more construction crews, but I think they had enough(plus involuntary workers for some nations). Certainly it was rare for a nation to elect to send able bodied men to the construction units instead of the front line unless they absolutely had to. They didn't have a surplus of construction engineers but they didn't have scarcity either, they had just enough (averaged out over time) This, also, is pretty much what I think players/AI would do too.

I would like to see individual construction units and be able to assign construction projects for them. But, there are many things I would like to see more and I would also like to play HOI sooner than later. So, I'm willing to accept this abstraction. Not that I have any choice in the matter. I will take what Paradox gives me and love it :)