What do you think is better?
Main weapon layout with max alpha ammo weapons for a single range (AC/5+LRM or AC/20+SRM), enought heatsinks to constant alpha and ammo for about 12 volleys switching to melee ones to ammo rans dry.
What are your plans? Maybe energy multirange builds with PPCs and medium lasers?
- single range vs multi range. Equiping the mech with weapons of similar range will max your alpha and it seems to be reasonably easy to fight at the range of your chosing in the eary battles. The downside is that you have blindespots on your mech where you cant do much at certain ranges. You are also very likely to alpha the whole time you can fire so heat is more of an issue. Multi range on the other hand gives you a costant damage potential across various distances and heatmanagemet is easyer because you may just fire half of your weapons depending on actuall range but that means you carry a lot of death weight with your mech.
- ammunition vs energy weapons. Energy weapons let you fight as long as you want but seem to require more tonnage to keep them functional (the mech reasonably cool). This leads to an lower alpha or a short high alpha phase with an low long time damgae output, but you will never run out of ammo. ACs and L/SRMs grant you large alpha strikes over a reasonable timeframe (less/easier managable heat graph) which lets you kill your ennemys faster than you will be abel to do with energy weapons but you will eventually ran out of ammo befor you can finish the mission.
- Bonus question. What is a reasonable amount of ammo for the campagne so far (10-15 volleys?)
Main weapon layout with max alpha ammo weapons for a single range (AC/5+LRM or AC/20+SRM), enought heatsinks to constant alpha and ammo for about 12 volleys switching to melee ones to ammo rans dry.
What are your plans? Maybe energy multirange builds with PPCs and medium lasers?