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bovinespy

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Dervish19 said:
I got all colonies of Netherlands now, both in West and East India.

What should I do with them? Perhaps convert POPs, which produce raws I do not need, to soldiers and this will give me possibility to convert my Swedish soldiers to craftsmen and clerks?

As a result, I will have the same manpower but more industrial power. What else could be and should be done with colonies?

You've definitely hit upon a very popular colonial strategy (using colonials for their military manpower, freeing up your citizens for industrialization). The problem is, you can't convert non-native POPs unless your ruling party has Full Citizenship for its minority policy. IIRC, Sweden's Lib party for the first part of the game is Limited Citizenship, so you won't be able to make changes with them in power. (I'm assuming here that you have the Libs in power, but in any case, I laso recall Sweden's conservatives having Lim. Citizenship).

What to strive to in general? I have enough money and enough military but quite weak industry. Should I develop it? What for if I have enough money?

You may have enough money now, but over the course of the GC, if you're not constantly expanding/developing your economy, you will definitely fall behind in the tech race. When that happens, expect to be manhandled by the Great Powers, no matter how many divisions you have.

What I would do is invest your current surplus in your economy: promote Clerks/Capis, build railroads, build/expand factories, buy land/claims/techs, etc. Of course, that's just me. I'm sure someone more skilled at this game than I could certainly turn that surplus into a more immediate military advantage.

Will WWI begin? I saw Netherlands built a line of forts on its German border.

Unless you're playing a mod, sadly no. But feel to free to start one of your own - you seem to be doing quite well on the military side of things... ;)
 

unmerged(92480)

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Unless you're playing a mod, sadly no. But feel to free to start one of your own - you seem to be doing quite well on the military side of things...
I did :(
I conquered Netherlands and they gave me all their colonies but my BB points were 60 (!) and Germany immediately attacked me.

Then I reloaded and declared a colonial war against Netherlands and gost just a few colonial provinces. My BB points were 39, the same result.

I felt pissed off and left the game.

I can build nothing, since I have laissez-faire party (and this is fine for me, my capitalists do the dirty work). I have much more factories than I could use even if I turn all my soldiers to clerks and crafts. I also can not buy some goods even if there are a lot in world market stock. I can not see which fabric is profitable (for me, not in general) and which is not, which I also do not like.

As a result: a lot of money, some surplus but I can not see where from it going, I can not war, I do not know what to do except just sitting and scratching my head thinking "what to do".

So, seems Vicky is not for me :(
 

OHgamer

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Now don't be so ready to quit. You are getting some of the core concepts, it just takes practice and lots of starting over.

you can check if a factory is profitable by looking at the factory's employment screen. Just above the first employee will be a value in white, if it is positive that means the producion at the factory is profitable, if it is negative then it is not profitable and the workers there might bet put to better use

If your capis are building things too quickly, raise their taxes. You don't have to keep taxes on them at 0 - the rich tax rate can act as a break, raise taxes, capis slow their reserve growth, build factories and rails more slowly, and you get more income. then if you want them to start building factories or railways more quickly, lower the taxes and watch them go

when you are trying to buy goods are you remembering to set the order for that good to buy (will have a < symbol). you have to physically set the order to buy or sell and the amount to buy for the game to try and start purchasing. And depending on your nation it may very well be that your overall rank may not allow you to get certain goods.

And finally, don't be a warmonger early on. Victoria really requires you to have a solid stable economy before you start throwing your weight around the world. And declaring war can also hurt you in terms of prestige, badly, which will affect your overall rate. Go slowly, build your nation's economic power up first, then once you feel you have a stable prosperous economy, move to building up your empire. Remember, Victoria is not a sprint to be first, it is a marathon, and being #1 only matters on the last day. Slow and steady wins the race with practice.
 

unmerged(92480)

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you can check if a factory is profitable by looking at the factory's employment screen. Just above the first employee will be a value in white, if it is positive that means the producion at the factory is profitable, if it is negative then it is not profitable and the workers there might bet put to better use
Imho, it is profit of factory, not mine.
To explain, it is "export - import" value, while I get "tariffs * export - import", something like this. So I pay full cost but get only some part of profit.

I tried to check it as I can but opening and closing factories and often it was that opening of a "profitable" factory lowers my income; and the closing of it - increases it.

Yes, I know that income is fluctuating so I waited some time and tried to got average.
I could be mistaken, but I really really doubt it. Are you sure that that number is exactly _mine_ share of profit from this factory?

If your capis are building things too quickly, raise their taxes. You don't have to keep taxes on them at 0 - the rich tax rate can act as a break, raise taxes, capis slow their reserve growth, build factories and rails more slowly, and you get more income. then if you want them to start building factories or railways more quickly, lower the taxes and watch them go
Yes, I realize this. The problem is (I think about it as a result of wrong economic model) that I do not have any way to spend those money. Tech researching is going as it is, I made some reforms (when conservative party had power), I have some military and I do not need more (moreeven, I can not declare war which I would like)...so I have more than 100 000 pounds now, and just dont know what to do with them.

when you are trying to buy goods are you remembering to set the order for that good to buy (will have a < symbol). you have to physically set the order to buy or sell and the amount to buy for the game to try and start purchasing. And depending on your nation it may very well be that your overall rank may not allow you to get certain goods.
Yes, I've checked it. That was strange: it did nothing but then suddenly bought up to limit very quickly. Then again it did nothing (and my factories are stopped) a few weeks and again in two days bought up to limit. The good was "tropical wood" and my prestige was more than 300. I do not know about other goods, since I've tried to build self sustainable economics and use raws I produce myself.

And finally, don't be a warmonger early on. Victoria really requires you to have a solid stable economy before you start throwing your weight around the world. And declaring war can also hurt you in terms of prestige, badly, which will affect your overall rate. Go slowly, build your nation's economic power up first, then once you feel you have a stable prosperous economy, move to building up your empire. Remember, Victoria is not a sprint to be first, it is a marathon, and being #1 only matters on the last day. Slow and steady wins the race with practice.
It is 1890-1904, I have lots of money (I do not know where to spend to) and nothing to do. I think its good time to conquer something ;)
But still it is not understandable for me why I get so high BB score after 3-5 colonial provinces.

Would be thankful if you explain me more.
 

OHgamer

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Dervish19 said:
Imho, it is profit of factory, not mine.
To explain, it is "export - import" value, while I get "tariffs * export - import", something like this. So I pay full cost but get only some part of profit.

One thing to remember, your tariff efficiency is not 100% until you have researched all the commerce techs. Until then you only collect a certain part of the tariff income, the rest is lost to 'corruption' which was an endemic problem for 19th C states. So if you are in 1890, you are probably around 75% tariff efficiency, maybe 80%. That means while you only get 0.80 out of every pound in tariff you are supposed to collect from your POPS.

Taxes are the same way, you have less than 100% efficiency in tax collection until you research all techs, so you'll actually be drawing less money that you would otherwise if you were at full efficiency.

I tried to check it as I can but opening and closing factories and often it was that opening of a "profitable" factory lowers my income; and the closing of it - increases it.

It could be the cost of crime fighting and the cost of any additional imports to run the factory might cost more than you will get in additional tax/tariff revenue from your POPs from the profits of the factory they get. Also, if the goods are demanded by your POPs, they will get to buy it first from the world market if you put the goods to export, and that will lower your tariff income as they pay no tariffs on the goods.

Yes, I know that income is fluctuating so I waited some time and tried to got average.
I could be mistaken, but I really really doubt it. Are you sure that that number is exactly _mine_ share of profit from this factory?

As I note above, you also have efficiency of collection limits at play until you finish researching the commerce techs, so you will lose a margin of your potential income due to corruption.

Yes, I realize this. The problem is (I think about it as a result of wrong economic model) that I do not have any way to spend those money. Tech researching is going as it is, I made some reforms (when conservative party had power), I have some military and I do not need more (moreeven, I can not declare war which I would like)...so I have more than 100 000 pounds now, and just dont know what to do with them.

100K pounds is not alot actually, if you had the ability to make social reforms for your nation you'd probably see much of that income disappear in funding.

You should be able to declare war unless you have negative prestige, which limits your diplomatic abilities. You need to be choosy with who you declare war on to minimize the prestige hit you take when you go to war.

Did you do any colonization in Africa or the Pacific, that is always something that one can invest money in as well, plus it will give you access to raw materials that you may have to import in currently to keep factories in production.

Yes, I've checked it. That was strange: it did nothing but then suddenly bought up to limit very quickly. Then again it did nothing (and my factories are stopped) a few weeks and again in two days bought up to limit. The good was "tropical wood" and my prestige was more than 300. I do not know about other goods, since I've tried to build self sustainable economics and use raws I produce myself.

It is 1890-1904, I have lots of money (I do not know where to spend to) and nothing to do. I think its good time to conquer something ;)
But still it is not understandable for me why I get so high BB score after 3-5 colonial provinces.

Hmm not familiar with any major problems with tropical wood access, but if that is what is limiting you, perhaps once your prestige comes back up (If that is what is causing your diplomatic action block) your next target should be someplace in Asia or Africa with tropical wood - Siam for example. Perhaps China.

Would be thankful if you explain me more.[/QUOTE]
 

Sarmatian

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Feb 24, 2007
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At the start, you'll find that furniture, machine parts, steel, lumber, ammunition and a few other resources are very scarce. If you play an unmodded Revolutions, those goods will start appearing on the world market in the 50's, 60's depending on the situation.

Now, I have never seen a shortage of tropical wood. There are huge number of provinces producing that in Asia, Africa and South America. There should be a huge surplus. The reason you might experience shortage is because you are buying too little. If you have several Luxury Furniture factories and your work hour efficiancy is too little (you haven't researched appropriate techs or built railroads) it may happen that even if you set buy 5 it's not enough to keep all your factories open. You're buying 5 daily and your factories need for example 7.2 daily to work properly. Try setting buy 25 and you'll almost never run out of that resource. Just a wild guess of what may be happening.

Also, try to steer clear of high tech factories at the beginning. Artillery, Luxury Furniture, Machine Parts, Small Arms, Luxury Clothes etc... They use a lot of products as resources so in the end you may end up with negative profit. In the beginning, your friends are factories that use only raw materials, or mostly raw materials, like Lumber Mill, Steel, Ammunition, Fertilizer, Cement, Fabrics, Glass, Canned Food factory etc... Even if you do not own any iron or coal producing provinces and have to import those raw materials, your Steel factory will turn in a profit from day one. After you get build level one or two railroads, start building next tier of factories which are a bit more sophisticated, like Paper Mill, Regular Clothes, Regular Furniture and so on. And after you research and build level 3 or level 4 railroads, only then start building truly sophisticated factories like Luxury Clothes, Machine Parts, Explosives, Artillery and so on. In the beginning, your Lumber Mill will barely produce enough lumber to keep one Regular Furniture factory working, while later in the game, when you have built level 4 or 5 railroads, one Lumber Mill can produce enough lumber to keep 3 Regular Furniture Factory working...

If you have a Laissez Faire party in power, you can still affect what factories your capitalists build. They tend to build factories for which you are producing raw materials and other resources. So if you're producing both Iron and Coal, your capis are more than likely to build Steel factories, or Cement, or Glass. If you don't like what factory your capis are building simply close it and delete it (you can do this even while factory is under construction). They will more often than not start to build another factory of a different type. If you have a lot of Glass factories and you're up to your head in glass, and your capis insist on building more, simply close the biggest one (probably level 2 or 3 by then) and you'll free up 10 or 15 workers that can be used to fill other, much more important factories...

Remember, if you're not playing Great Powers like China, UK, Russia, Germany your goal is not to produce huge amounts of everything but to strike a balance that will ensure a balanced economy and a wealthy country.

And don't thing that 100,000 pounds is a lot. It isn't. After you go over half a million you could say you're "in the green".
 
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