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unmerged(92480)

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1. Does they cost some maintenance?
I've build three fabrics and noticed that my expenses are much higher than before

2. For what period of time they produced mentioned amount of goods?
I.e. I saw "007 steel" on steel fabric. Is it daily or weekly?
 

Orm

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Dervish19 said:
1. Does they cost some maintenance?
I've build three fabrics and noticed that my expenses are much higher than before

2. For what period of time they produced mentioned amount of goods?
I.e. I saw "007 steel" on steel fabric. Is it daily or weekly?

By "fabrics" I assume you mean factories?
1) they add cost to the crime fighting expense. Plus, if you have to import the goods they need, that will cost you some too.

2) It's daily.
 

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Dervish19 said:
Yes, just forgot the correct word :)

So they are free at maintenance and I do not pay daily for them?

if you produce all the goods needed for the factory to produce its good, then you do not have to pay for the cost of inputs. However if you have to import the goods that are inputs, then you pay for them each day

factories do raise the cost of crime fighting, so there is that increase in daily cost to crime fighting
 

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IIRC, the crime cost is per factory, not per level, so it's more cost efficient to have one big factory than several small ones.
 

unmerged(92480)

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okay, thank you. Two more questions

1. I started as Sweden, I have import about 20 and export more than 60. Incomes (from taxes) around 15-20, expenses are a bit higher. And my resulting sum is negative! Why is this, since I have so high export?
In general, I import raw materials, produce steel, wood materials, fabrics and sell them.
And I have losses, why?

2. What can (and probably should) do the starter with capitalistic country?
I had what to do with Brazil, but simply do not know with Sweden. I choose some tech to research, set some trade and taxes (takes a few minutes) and thats all. Since Sweden is capitalistic, I could not build factories and develop my economic. It is small and not very rich, so I can not hire several divisions and start some war just for fun.
Research is going on. What else can I do except yawning?
 

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export income is not your income. That export income goes to your POPs, and then you as the state get income by taxing and tariffing the POPs, from which income you then spend money to buy imports for your factories, buy things needed to build up armies, run your state, etc.
 

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Dervish19 said:
okay, thank you. Two more questions

1. I started as Sweden, I have import about 20 and export more than 60. Incomes (from taxes) around 15-20, expenses are a bit higher. And my resulting sum is negative! Why is this, since I have so high export?
In general, I import raw materials, produce steel, wood materials, fabrics and sell them.
And I have losses, why?

The export value of £60 is the money your POPs get to share between them. You only get a part of that through taxes and tariffs.

2. What can (and probably should) do the starter with capitalistic country?
I had what to do with Brazil, but simply do not know with Sweden. I choose some tech to research, set some trade and taxes (takes a few minutes) and thats all. Since Sweden is capitalistic, I could not build factories and develop my economic. It is small and not very rich, so I can not hire several divisions and start some war just for fun.
Research is going on. What else can I do except yawning?

You can try to promote some of your larger farmer/labourer POPs to clerks to increase your research point output, so you can start trading for techs. Sweden has a high literacy rate and is excellent for research.
Prepare to help Denmark in the war against Prussia, so you can later form Scandinavia. Increase your mob-pool so you have some reserves to call on for that purpose.
Look for some good target to start your dreams of colonial empire in. Uncivilized countries that go bancrupt are usually good places to start.

It will take a couple of years to get things rolling, but once they do, there'll be lots to do. In one game as Sweden, I colonized the larger part of Africa and managed to win back Finland from Russia in a war. As with all small countries, you just have to be patient.
 

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Dervish19 said:
So, the more export I have, the more are taxes' income?

yep, if you keep the tax and tariff levels the same, then increasing exports increases your tax income and tariff income (if your POPs can buy overseas goods from the world market given your nation's overall rank in the game).

To export production out to the world market is to thrive economically in Victoria.

Also remember POPs get their need filled by buying from the world market, not from taking their needs from your stockpiles. Stockpiles of goods are only used for things the state does (provide imported inputs to factories, provide goods needed to build military units, convert POPs from one type to another etc).

So unless you absolutely need those resources or industrial goods for your own state use, put them to sell any excess above what you need.
 

unmerged(92480)

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>You can try to promote some of your larger farmer/labourer POPs to clerks to increase your research point output, so you can start trading for techs.

But wont I have the lack of workforce later due to this? If my people will be clerks who will work on fields and mines?
 

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Dervish19 said:
>You can try to promote some of your larger farmer/labourer POPs to clerks to increase your research point output, so you can start trading for techs.

But wont I have the lack of workforce later due to this? If my people will be clerks who will work on fields and mines?

I didn't mean you should turn all your POPs into clerks. ;) The clerks you start with are pretty small. By taking some larger farmers/labourers and turning them into clerks and replacing the small ones in the factories you can increase your industrial output at the same time.
 

unmerged(92480)

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Already done and again two more questions, thanks for help btw.

1. So, does the amount of people in POPs affects production's output? Because in Vicky I read that it does not, which is quite strange.

2. It seems economical model has a big mistake inside: I buy raw materials for my own costs and I export goods for just part of it (tariffs). So, I pay 100% on income but get about 20% on outcome.
As an example I see my clipper building shipyard has negative outcome.
I produce fabric and timber for it by myself and most of the lumber too. But still get negative value, about -10 daily!

What should I do? Now I just stopped all the works there and moved people on industry which is on level below - lumber mills, paper mills, fabric factories and so on.
They give some profits for me, but what and how to do with "higher level" factories then?

They are building furniture factory for me, hehe,
 

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Dervish19 said:
1. So, does the amount of people in POPs affects production's output? Because in Vicky I read that it does not, which is quite strange.

It does, it's just not directly proportional to size. Smaller POPs are proportionally more efficient.

Look here: http://www.paradoxian.org/vickywiki/index.php/Industrialization#POPs_and_how_they_affect_production

2. It seems economical model has a big mistake inside: I buy raw materials for my own costs and I export goods for just part of it (tariffs). So, I pay 100% on income but get about 20% on outcome.
As an example I see my clipper building shipyard has negative outcome.
I produce fabric and timber for it by myself and most of the lumber too. But still get negative value, about -10 daily!

What should I do? Now I just stopped all the works there and moved people on industry which is on level below - lumber mills, paper mills, fabric factories and so on.
They give some profits for me, but what and how to do with "higher level" factories then?

They are building furniture factory for me, hehe,

With more technologies and higher levels of railroad, the factories will become more and more profitable.
 

unmerged(92480)

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One more question:
as time goes by I see that "great nations" and even Denmark become more advanced technologically than my country.

I have more RP that I spend on researches and I even buy techs sometimes, but anyway UK and France and Denmark have more of them (at least I can ask for their techs and can not offer mine)

Why is that?
 

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Dervish19 said:
One more question:
as time goes by I see that "great nations" and even Denmark become more advanced technologically than my country.

I have more RP that I spend on researches and I even buy techs sometimes, but anyway UK and France and Denmark have more of them (at least I can ask for their techs and can not offer mine)

Why is that?

It's either because they have more techs than you or that you have researched more cultural techs, it's not allowed to trade those. The AI nations trade techs a lot too, so that's probably why they're more advanced.
 

unmerged(92480)

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Two more:

1. Why my people are revolting? It was all fine, when I conquered some piece of Africa (two provs) and "finished" Denmark (in two wars, first war was before).
I also changed "ruling parties", so maybe this is the cause, but now they all are revolting, except african lands and majority of Denmark provinces, which are happy and quiet.

They have all money to buy what they need, I lowered taxes, made some reforms (I can not make social reforms because of that "laissez faire" policy, so I changed party to another, made reforms and switched back - the situation became even worse imho).
The only thing which helped but only partially - ALL political reforms.

As I saw on "revolution" map the highest revolt risk and the highest militancy are not always together. So what should I do?

2. It seems that after conquering of some Danish provinces my income falling down.
Before the war I had 35 pounds daily. After the war (and lowering army budget back) I had only 15 daily. Why is that? I should have only more - my earlier income + new income from new provinces. But all the times I have less, I've checked.
 

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whenever you change a govt in Revolutions outside of an election, all POPs get a +1.00 mil hit. So changing your govt twice added +2.00 to all POPs

change government only if your POPs are pretty quiet (averaging under 3 MIL - see ledger P. 6 for listing of the MIL and CON of all your POPs). Otherwise if you start changing govts like a revolving door it will pile up the MIL very high very quickly.

And even with all reforms, it will take time to reduce MIL to levels where POPs will not threaten to revolt - the +/- rate you see is per year. So if you build up 2.00 additional MIL for every pop, and they are only losing MIL at a rate of say -0.10/year, it will take you 20 years to get the militancy back down to where you started before you began changing governments.

On income, if DAN had factories that you took over, you might have to have increased spending on crime fighting, and the new factories might have required you to import more goods to keep the factories running.

Creating more military units will raise cost of military upkeep if you replenish them to full strength.
 

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Dervish19 said:
Two more:

1. Why my people are revolting? It was all fine, when I conquered some piece of Africa (two provs) and "finished" Denmark (in two wars, first war was before).
I also changed "ruling parties", so maybe this is the cause, but now they all are revolting, except african lands and majority of Denmark provinces, which are happy and quiet.

They have all money to buy what they need, I lowered taxes, made some reforms (I can not make social reforms because of that "laissez faire" policy, so I changed party to another, made reforms and switched back - the situation became even worse imho).
The only thing which helped but only partially - ALL political reforms.

Switching parties causes militancy to rise.

As I saw on "revolution" map the highest revolt risk and the highest militancy are not always together. So what should I do?

The revolt risk of a province also depends on the size of the population, so it's not necessarily the province with the highest average militancy that has the highest revolt risk. Increasing crime fighting to maximum reduces revolt risk. Place military in the provinces with the highest revolt risk, this will decrease militancy over time.

2. It seems that after conquering of some Danish provinces my income falling down.
Before the war I had 35 pounds daily. After the war (and lowering army budget back) I had only 15 daily. Why is that? I should have only more - my earlier income + new income from new provinces. But all the times I have less, I've checked.

There are also costs for education, social reforms and crime fighting for example. And since your new danish citizens are not of your national culture (you're still playing Sweden?), they produce less than your nationals would under the same circumstances.
 

unmerged(92480)

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Feb 7, 2008
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There are also costs for education, social reforms and crime fighting for example. And since your new danish citizens are not of your national culture (you're still playing Sweden?), they produce less than your nationals would under the same circumstances.
So, the more you get, the less your income is? Sounds strange.

I got all colonies of Netherlands now, both in West and East India.

What should I do with them? Perhaps convert POPs, which produce raws I do not need, to soldiers and this will give me possibility to convert my Swedish soldiers to craftsmen and clerks?

As a result, I will have the same manpower but more industrial power. What else could be and should be done with colonies?

What to strive to in general? I have enough money and enough military but quite weak industry. Should I develop it? What for if I have enough money?

Will WWI begin? I saw Netherlands built a line of forts on its German border.