Two part story mission is glitched....

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Gwachitallemalla

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Feb 27, 2018
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I've actually got to make a point in Rifter's favor here-

In a later spoiler mission, they manage to make it where the enemies don't move until they see you. That could've been done here as well, noticing you, the reinforcements advance, since they think you have spotted their trap that they were going to destroy your only normal escape.
 
R

RealCadaver

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Have not done this mission yet, but I have learned from the others. The designers use spawning... a lot.

The other side of the coin is this can be exploited. 1 mech to trigger the spawn with the rest just far enough away to get in range and get the first shot. Unless there is a time limit, I move my mechs, together, VERY slowly forward until I trigger the spawn. :D
 

Rifter

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Apr 25, 2018
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I've actually got to make a point in Rifter's favor here-

In a later spoiler mission, they manage to make it where the enemies don't move until they see you. That could've been done here as well, noticing you, the reinforcements advance, since they think you have spotted their trap that they were going to destroy your only normal escape.

Thanks, this is how i feel as well, reinforcements should either:

A. Be on the map when it starts and move/engage either when they see you or patrol into you.

B. Spawn at a certain time/event BUT NOT IN VISUAL RANGE of any operational mechs.

Its completely immersion breaking as well as impossible in reality to have them just pop in right beside you.
 

jj284b

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But it was not trap from the start... it was something they did on go.. so first, they try to get you as you stand in front of palace, and fight you during your run for dropship, just so it gets blown away... at that point, those reinforcements arrive and move towards you.. in real world, they would be sent only after first reports what kind of mechs you have gets to them... so they should not be present on map from the start...

Of course, Devs could have solve this by having "unlockable battle areas" where reinforcements are, so player cannot trigger them prematurely.. but game is coded this way and i dont think they would change the way scenarios are written now....