Spolier alert! stop reading if you dont want spoilers! and dont read below unless you have done the two part story mission where you get the large 90 ton walking chunk of metal reward at the end.
I know i started a thread days ago about some glitched random missions, and i thought we should always have a chance to win. I realize now that sometimes you just do need to pull the plug and withdraw its part of the situation when running a merc corp. However that is not an option for the story missions as you need to beat them to progress and i believe they should all be winnable. And this mission was not winnable by any means unless you got really creative.
This is the mission thats two parts and you get the highlander after. I did it because i wanted to progress the game to get assault mecs to spawn on random missions and was told that happens after this mission. So anyways here is what happened.
First part no problem, rush castle kill drones wait for doors to open goes like clockwork.
The second part is the issue.
You spawn outside the castle doors with a light lance literally in melee range of you. This isnt an issue as even though your forced storyline pilots suck really really bad even kamea(my main lance pilots are all 10/9 stats now, these idiots are half that). Anyways you are in an atlas a black knight a highlander and a griffin so the light lance you fight is laughable. Your main character is on comms from the ship and warns of reinforcements possibly coming and to get moving so i look at the map, the story mission is to go south down the road to the dropship. you are already at the north west corner of map so essentially the mission is to stick to the left/west map wall to get to dropship moving south from spawn, meaning any reinforcements would have to come from the right/east which is a large valley going down from the road. I decide to split the lance since ive got so much tonnage and send half down the road to the dropship and half down into the valley to the east to deal with any possible reinforcements. The guys going south down the road run info a med/light lance tear it up and keep going to dropship. The two going down the valley, which i chose to be kamea in the atlas and the griffin get almost to the flat bottom of the valley without seeing any sign of reinforcements so the must be on the far valley wall on other side of flats. Then as i approach the dropship with the highlander and black knight i get informed that the dropship is being destroyed, and am now given a new extraction zone down in the valley in the flats that kamea and my griffen are in, the extraction zone is literally within sprint distance even for the atlas and walking distance for the griffin, i was overjoyed at this point as i had the area well secured and thought this would be a cakewalk to hold off the reinforcements with the atlas/griffin while the black knight and highlander made there way down the valley. This is when the mission became glitched for me and took a hard turn.
Immediately 6 enemy mechs spawn right around kamea in the atlas and the griffin, 2 are in the extraction zone itself, a Awesome and another assault cant remember which and directly behind kamea, like within walking distance, spawn 3 heavy's and a medium, one may have been an assault actually cant remember was to busy panicking. This is completely unfair, how the fuck did they get that close without kamea picking them up on sensors? I did everything right sent mechs to secure valley as was warned of reinforcements and get 400 tons of mechs literally dropped on kamea's freaking head. They proceed to all go next before i get a turn. They kill the griffin through the rear armor and knock down kamea in the atlas on their first turns. I get up with kamea do the only thing i can think of and run towards highlander and black knight but they are way to far away to be of help for at least 2-3 turns, but in a slow atlas this leaved me well within range of all 6 mechs that just spawned on me and there was no cover so they kill kamea on next turn, game over as she had to survive.
So i try again, figuring maybe the lag stopped me from seeing the reinforcements in time or something as game was getting a little laggy, had been playing for 4-5 hours straight at this point. So i restart my whole PC and try again. Do the same plan, two down the road two into the valley, same mechs each way as first time. I still do not pickup the reinforcements on sensors or visual, i figure maybe they havent moved there yet or whatever as im in visual range of where they spawned last time. So the same thing happens as soon as i approach dropship, it gets destroyed, new evac zone appears right by kamea in the valley, and 400 tons of mechs get dropped on her head, again.... This really seems unwinnable, again. Im getting very frustrated at this point. I save game and I take a break, pour myself a whiskey and light a cigar and think about it really hard for a few min. Then it hits me! i think i have a solution, its unorthodox but it just may be crazy enough to work!
Sooooo the next turn they kill the griffin, again, and knock down kamea in the atlas again, same as first time around. But then i put my master plan into action! I get up kamea in the atlas and sprint into new extraction zone, literally one square infront of the awesome. Then on the turns for the black knight and highlander i have them both eject. Mission over total success as all remaining mechs(only kamea alive now, griffin dead) are now in the extraction zone. Yay me!
Now im going to go out on a limb and assume thats not how thats supposed to go down. So how did the rest of you guys beat that mission? Im assuming you are supposed to see the reinforcements before they literally land on your head right?
I know i started a thread days ago about some glitched random missions, and i thought we should always have a chance to win. I realize now that sometimes you just do need to pull the plug and withdraw its part of the situation when running a merc corp. However that is not an option for the story missions as you need to beat them to progress and i believe they should all be winnable. And this mission was not winnable by any means unless you got really creative.
This is the mission thats two parts and you get the highlander after. I did it because i wanted to progress the game to get assault mecs to spawn on random missions and was told that happens after this mission. So anyways here is what happened.
First part no problem, rush castle kill drones wait for doors to open goes like clockwork.
The second part is the issue.
You spawn outside the castle doors with a light lance literally in melee range of you. This isnt an issue as even though your forced storyline pilots suck really really bad even kamea(my main lance pilots are all 10/9 stats now, these idiots are half that). Anyways you are in an atlas a black knight a highlander and a griffin so the light lance you fight is laughable. Your main character is on comms from the ship and warns of reinforcements possibly coming and to get moving so i look at the map, the story mission is to go south down the road to the dropship. you are already at the north west corner of map so essentially the mission is to stick to the left/west map wall to get to dropship moving south from spawn, meaning any reinforcements would have to come from the right/east which is a large valley going down from the road. I decide to split the lance since ive got so much tonnage and send half down the road to the dropship and half down into the valley to the east to deal with any possible reinforcements. The guys going south down the road run info a med/light lance tear it up and keep going to dropship. The two going down the valley, which i chose to be kamea in the atlas and the griffin get almost to the flat bottom of the valley without seeing any sign of reinforcements so the must be on the far valley wall on other side of flats. Then as i approach the dropship with the highlander and black knight i get informed that the dropship is being destroyed, and am now given a new extraction zone down in the valley in the flats that kamea and my griffen are in, the extraction zone is literally within sprint distance even for the atlas and walking distance for the griffin, i was overjoyed at this point as i had the area well secured and thought this would be a cakewalk to hold off the reinforcements with the atlas/griffin while the black knight and highlander made there way down the valley. This is when the mission became glitched for me and took a hard turn.
Immediately 6 enemy mechs spawn right around kamea in the atlas and the griffin, 2 are in the extraction zone itself, a Awesome and another assault cant remember which and directly behind kamea, like within walking distance, spawn 3 heavy's and a medium, one may have been an assault actually cant remember was to busy panicking. This is completely unfair, how the fuck did they get that close without kamea picking them up on sensors? I did everything right sent mechs to secure valley as was warned of reinforcements and get 400 tons of mechs literally dropped on kamea's freaking head. They proceed to all go next before i get a turn. They kill the griffin through the rear armor and knock down kamea in the atlas on their first turns. I get up with kamea do the only thing i can think of and run towards highlander and black knight but they are way to far away to be of help for at least 2-3 turns, but in a slow atlas this leaved me well within range of all 6 mechs that just spawned on me and there was no cover so they kill kamea on next turn, game over as she had to survive.
So i try again, figuring maybe the lag stopped me from seeing the reinforcements in time or something as game was getting a little laggy, had been playing for 4-5 hours straight at this point. So i restart my whole PC and try again. Do the same plan, two down the road two into the valley, same mechs each way as first time. I still do not pickup the reinforcements on sensors or visual, i figure maybe they havent moved there yet or whatever as im in visual range of where they spawned last time. So the same thing happens as soon as i approach dropship, it gets destroyed, new evac zone appears right by kamea in the valley, and 400 tons of mechs get dropped on her head, again.... This really seems unwinnable, again. Im getting very frustrated at this point. I save game and I take a break, pour myself a whiskey and light a cigar and think about it really hard for a few min. Then it hits me! i think i have a solution, its unorthodox but it just may be crazy enough to work!
Sooooo the next turn they kill the griffin, again, and knock down kamea in the atlas again, same as first time around. But then i put my master plan into action! I get up kamea in the atlas and sprint into new extraction zone, literally one square infront of the awesome. Then on the turns for the black knight and highlander i have them both eject. Mission over total success as all remaining mechs(only kamea alive now, griffin dead) are now in the extraction zone. Yay me!
Now im going to go out on a limb and assume thats not how thats supposed to go down. So how did the rest of you guys beat that mission? Im assuming you are supposed to see the reinforcements before they literally land on your head right?