Two part story mission is glitched....

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rifter

Major
Apr 25, 2018
570
0
Spolier alert! stop reading if you dont want spoilers! and dont read below unless you have done the two part story mission where you get the large 90 ton walking chunk of metal reward at the end.

I know i started a thread days ago about some glitched random missions, and i thought we should always have a chance to win. I realize now that sometimes you just do need to pull the plug and withdraw its part of the situation when running a merc corp. However that is not an option for the story missions as you need to beat them to progress and i believe they should all be winnable. And this mission was not winnable by any means unless you got really creative.

This is the mission thats two parts and you get the highlander after. I did it because i wanted to progress the game to get assault mecs to spawn on random missions and was told that happens after this mission. So anyways here is what happened.

First part no problem, rush castle kill drones wait for doors to open goes like clockwork.

The second part is the issue.

You spawn outside the castle doors with a light lance literally in melee range of you. This isnt an issue as even though your forced storyline pilots suck really really bad even kamea(my main lance pilots are all 10/9 stats now, these idiots are half that). Anyways you are in an atlas a black knight a highlander and a griffin so the light lance you fight is laughable. Your main character is on comms from the ship and warns of reinforcements possibly coming and to get moving so i look at the map, the story mission is to go south down the road to the dropship. you are already at the north west corner of map so essentially the mission is to stick to the left/west map wall to get to dropship moving south from spawn, meaning any reinforcements would have to come from the right/east which is a large valley going down from the road. I decide to split the lance since ive got so much tonnage and send half down the road to the dropship and half down into the valley to the east to deal with any possible reinforcements. The guys going south down the road run info a med/light lance tear it up and keep going to dropship. The two going down the valley, which i chose to be kamea in the atlas and the griffin get almost to the flat bottom of the valley without seeing any sign of reinforcements so the must be on the far valley wall on other side of flats. Then as i approach the dropship with the highlander and black knight i get informed that the dropship is being destroyed, and am now given a new extraction zone down in the valley in the flats that kamea and my griffen are in, the extraction zone is literally within sprint distance even for the atlas and walking distance for the griffin, i was overjoyed at this point as i had the area well secured and thought this would be a cakewalk to hold off the reinforcements with the atlas/griffin while the black knight and highlander made there way down the valley. This is when the mission became glitched for me and took a hard turn.

Immediately 6 enemy mechs spawn right around kamea in the atlas and the griffin, 2 are in the extraction zone itself, a Awesome and another assault cant remember which and directly behind kamea, like within walking distance, spawn 3 heavy's and a medium, one may have been an assault actually cant remember was to busy panicking. This is completely unfair, how the fuck did they get that close without kamea picking them up on sensors? I did everything right sent mechs to secure valley as was warned of reinforcements and get 400 tons of mechs literally dropped on kamea's freaking head. They proceed to all go next before i get a turn. They kill the griffin through the rear armor and knock down kamea in the atlas on their first turns. I get up with kamea do the only thing i can think of and run towards highlander and black knight but they are way to far away to be of help for at least 2-3 turns, but in a slow atlas this leaved me well within range of all 6 mechs that just spawned on me and there was no cover so they kill kamea on next turn, game over as she had to survive.

So i try again, figuring maybe the lag stopped me from seeing the reinforcements in time or something as game was getting a little laggy, had been playing for 4-5 hours straight at this point. So i restart my whole PC and try again. Do the same plan, two down the road two into the valley, same mechs each way as first time. I still do not pickup the reinforcements on sensors or visual, i figure maybe they havent moved there yet or whatever as im in visual range of where they spawned last time. So the same thing happens as soon as i approach dropship, it gets destroyed, new evac zone appears right by kamea in the valley, and 400 tons of mechs get dropped on her head, again.... This really seems unwinnable, again. Im getting very frustrated at this point. I save game and I take a break, pour myself a whiskey and light a cigar and think about it really hard for a few min. Then it hits me! i think i have a solution, its unorthodox but it just may be crazy enough to work!

Sooooo the next turn they kill the griffin, again, and knock down kamea in the atlas again, same as first time around. But then i put my master plan into action! I get up kamea in the atlas and sprint into new extraction zone, literally one square infront of the awesome. Then on the turns for the black knight and highlander i have them both eject. Mission over total success as all remaining mechs(only kamea alive now, griffin dead) are now in the extraction zone. Yay me!

Now im going to go out on a limb and assume thats not how thats supposed to go down. So how did the rest of you guys beat that mission? Im assuming you are supposed to see the reinforcements before they literally land on your head right?
 

yewjrn

Private
19 Badges
Apr 13, 2018
10
0
  • Mount & Blade: With Fire and Sword
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • BATTLETECH
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Cities in Motion
  • The Showdown Effect
  • Sword of the Stars
  • Magicka
  • Crusader Kings II
Basically, the game doesn't really expect you to split up your lance. The mission would be easier if you approached the dropship together as a lance, watch it get destroyed, and start heading to the evac point where the reinforcements spawned. Given the walk to the evac, the reinforcements would slowly trickle towards you, allowing you to focus fire and even salvage their mechs if done properly.
 

Rifter

Major
Apr 25, 2018
570
0
Basically, the game doesn't really expect you to split up your lance. The mission would be easier if you approached the dropship together as a lance, watch it get destroyed, and start heading to the evac point where the reinforcements spawned. Given the walk to the evac, the reinforcements would slowly trickle towards you, allowing you to focus fire and even salvage their mechs if done properly.

If they dont want you to do anything about the reinforcements why do they bother to tell you about them? No way i was going to take the chance of someone cresting that hill to flank me with the subpar pilots they give you for that mission.

Also they should not even allow for enemy mechs to spawn that close to one of your mechs, its kinda game breaking they should spawn out of visual range only, how the heck did they get there otherwise.
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
don't head towards the valley before the dropship is blown up.
The game expects you to put all your forces towards the perceived extraction point (the dropship) as you are told you need to get out of there asap.
So basicly, it's not a glitch, it's just that they didn't expect anyone to head in the opposite direction of the designated extraction point. The mechs themselves do not spawn before the drop ship blows up, so as to prevent you from getting overwhelmed by all mechs on the mission in one giant dogpile.
 

Rifter

Major
Apr 25, 2018
570
0
don't head towards the valley before the dropship is blown up.
The game expects you to put all your forces towards the perceived extraction point (the dropship) as you are told you need to get out of there asap.
So basicly, it's not a glitch, it's just that they didn't expect anyone to head in the opposite direction of the designated extraction point. The mechs themselves do not spawn before the drop ship blows up, so as to prevent you from getting overwhelmed by all mechs on the mission in one giant dogpile.

I dunno, i start most mission by trying to flank left or right, i find in this game if you charge right at the objective it turns into a shootout at the ok corral with point blank/melee smash fest. I prefer to at least try and use some tactics.
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
If they dont want you to do anything about the reinforcements why do they bother to tell you about them? No way i was going to take the chance of someone cresting that hill to flank me with the subpar pilots they give you for that mission.

Also they should not even allow for enemy mechs to spawn that close to one of your mechs, its kinda game breaking they should spawn out of visual range only, how the heck did they get there otherwise.

Given the context of the mission, you are actually on the verge of abandoning the pilots you send in the direction of the re-inforcements. A major player in the area with far superior forces is about to land on the planet. He wants you dead. The whole point of the mission is to "cut and run", hence why you abandon the lostec and blow it up after you left the armory. sending 2 pilots towards where those re-inforcements are supposed to come from would in the context of everything be the same as asking those 2 pilots to sacrifice themselves so the other 2 pilots could get away.

It sounds to me like you didn't really catch on to the brevity of the situation, despite everyone telling you in quite clear words: We're outgunned here, we need to get the hell out of here and afterwards figure out how to salvage the whole war operation after that dude entered the campaign.

This isn't some random minor pirate outfit that is landing with some rag tag weapons.
 
R

RealCadaver

Guest
Yeah, the missions(story and random) really do seem to want you to NOT use "standard" military doctrine type strategies/tactics Just beeline for current objective with our whole lance and go from there as additional objectives are presented. Sometimes this means your going to win, sometimes it means your going to lose.
 

Rifter

Major
Apr 25, 2018
570
0
Given the context of the mission, you are actually on the verge of abandoning the pilots you send in the direction of the re-inforcements. A major player in the area with far superior forces is about to land on the planet. He wants you dead. The whole point of the mission is to "cut and run", hence why you abandon the lostec and blow it up after you left the armory. sending 2 pilots towards where those re-inforcements are supposed to come from would in the context of everything be the same as asking those 2 pilots to sacrifice themselves so the other 2 pilots could get away.

It sounds to me like you didn't really catch on to the brevity of the situation, despite everyone telling you in quite clear words: We're outgunned here, we need to get the hell out of here and afterwards figure out how to salvage the whole war operation after that dude entered the campaign.

This isn't some random minor pirate outfit that is landing with some rag tag weapons.

Perhaps this is true, i was after the salvage of the reinforcements they were talking about really more than anything for me its all about the salvage, i was planning for the highlander to cover the retreat of the atlas and griffin with the gauss and LRM bank, and the knight to help out with his ERPPC, that should have been enough to alow the atlas and griffin to drop a few mechs and then retreat under cover fire to the LZ. Obviously like most plans it didnt turn out that way.
 

Conch

Major
71 Badges
Apr 4, 2011
670
20
  • Crusader Kings II
  • Semper Fi
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • BATTLETECH
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife
  • Europa Universalis 4: Emperor
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • BATTLETECH: Season pass
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Supreme Ruler 2020
  • Victoria 2
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
Now im going to go out on a limb and assume thats not how thats supposed to go down. So how did the rest of you guys beat that mission? Im assuming you are supposed to see the reinforcements before they literally land on your head right?

Just go and kill all of them? I mean, this mission is not even hard, I didn’t lose a mech during it. Just acouple limbs
 

Rifter

Major
Apr 25, 2018
570
0
Yeah, the missions(story and random) really do seem to want you to NOT use "standard" military doctrine type strategies/tactics Just beeline for current objective with our whole lance and go from there as additional objectives are presented. Sometimes this means your going to win, sometimes it means your going to lose.

This is the crux of the problem i think. You should not assume all players are idiots with a iq of 5 and will just run straight at the target like a 2 year old. You should plan and code for tactics to be used. Especially in battletech.

Most ironic point is on here some people complain its too hard and everyone on here is like well dont rush in use some tactics and you will be fine.

And then here i am with people telling me not to use tactics and to rush blindly for the damn objective.....
 

Rifter

Major
Apr 25, 2018
570
0
sorry, but what "tactics" is running opposite direction from extraction point???

To prevent the reinforcements you were warned about from flanking your lance. I properly identified where they would come from and did exactly what i should have to prevent getting flanked. The issue was they all had cloaking devices and appeared right beside me.
 

Rifter

Major
Apr 25, 2018
570
0
Also worth mentioning the only reason i made it so far down into the valley was because the reinforcements were invisible untill they appeared beside me. I had expected to have them under fire from the atlas/griffin well before i made it to the valley floor. I did not originally intend for them to get that far into the valley, and would have turned them back next turn had i made it that far.
 
B

Bismarck1899

Guest
One of the first things you learn in military academies around the world is to only split your forces if you really have to. You sent half your forces away from the extraction zone without any idea from where or when the enemy would appear. That is a huge tactical blunder. And then the games limitations map size for example, how new units appear.
 

Gwachitallemalla

Private
81 Badges
Feb 27, 2018
22
0
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Deluxe edition
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall Sign Up
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • BATTLETECH - Initiate of the Order
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • BATTLETECH - Beta Backer
  • War of the Roses
  • Cities: Skylines
  • BATTLETECH - Backer
  • Europa Universalis III: Collection
The only realism explanation I can offer is that the enemy just hot dropped out of a dropship and landed right next to you. Pretty unlucky, in that case. I ended up going towards the objective, stopped, pulled back after the dropship was destroyed, and moved towards the other objective. I thought this was actually going to be about the video glitch I found, where the enemy is talking while Yang is destroying the *Place*, then after everyone's done talking the dropship blows up.
 

Rifter

Major
Apr 25, 2018
570
0
One of the first things you learn in military academies around the world is to only split your forces if you really have to. You sent half your forces away from the extraction zone without any idea from where or when the enemy would appear. That is a huge tactical blunder. And then the games limitations map size for example, how new units appear.

No blunder at all, go look at the map again, there is literally only one spot they could have come from for the reinforcements, and i correctly identified it, i knew exactly where they would come from i certainly did not have no idea..

Beside you may need 2 assaults a heavy and a medium to bring down 2 lights and 2 mediums(the lance you face enroute to LZ on the road) but i do not. I felt confident that the tonnage i assigned could handle it, and they did, in both games i played, without taking much damage. I made the correct tactical decision to both clear a path to LZ and stop from being flanked. The issue was i didnt expect the game to cheat and drop mechs ontop of you.
 
Last edited:

Rifter

Major
Apr 25, 2018
570
0
The only realism explanation I can offer is that the enemy just hot dropped out of a dropship and landed right next to you. Pretty unlucky, in that case. I ended up going towards the objective, stopped, pulled back after the dropship was destroyed, and moved towards the other objective. I thought this was actually going to be about the video glitch I found, where the enemy is talking while Yang is destroying the *Place*, then after everyone's done talking the dropship blows up.

I think this is lag related, it did this glitch for me in the first game i played, but after i reset my PC for the second game i did not get the glitch.
 

Iche_Bins

Lt. General
111 Badges
Feb 5, 2006
1.217
1.049
  • March of the Eagles
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis 4: Emperor
  • Commander: Conquest of the Americas
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Your job is to go to the drop ship as fast as possible because an entire Battaillon (30 Mechs) is on your heals trying to kill Kamea, the supreme leader of the whole rebellion.
You decide to split up your forces and send the most important person in your entire army AWAY from the extraction point, in the direction of the 30 or so expected enemies and call that a tactic?
You don't know where the enemy came from?
Maybe they jumped out of a drop ship using jump tornisters to cut of your retreat. It would be a wise choice as you so wisely managed to split up your forces.
 

Rifter

Major
Apr 25, 2018
570
0
Your job is to go to the drop ship as fast as possible because an entire Battaillon (30 Mechs) is on your heals trying to kill Kamea, the supreme leader of the whole rebellion.
You decide to split up your forces and send the most important person in your entire army AWAY from the extraction point, in the direction of the 30 or so expected enemies and call that a tactic?
You don't know where the enemy came from?
Maybe they jumped out of a drop ship using jump tornisters to cut of your retreat. It would be a wise choice as you so wisely managed to split up your forces.

Ideally she would have been in the griffin, to rush to LZ when was safe but i didnt get a choice in who pilots what. I felt i had to assign the atlas to stop the flankers as once i saw the tiny lance on the road to LZ i knew the reinforcements would have the serious tonnage in it(which i was correct on).

They couldnt come in behind you as you blew the castle. The only option for them to approach was from the valley.

And as ive already explained, had the reinforcements actually existed from the start i would have engaged them from the top of the hill while the other two cleared path to LZ, then under cover fire retreated to LZ after hopefully dropping a mech or two for salvage. Had the reinforcements actually been where they are when the mission started my two forces would have only even been 200-300 meters apart, one on road one just down hill a bit.