Schlieffen said:Well you wouldn't need amazing command skills or anything - I'm imagining orders would basically be which province to go to and a few cutoffs for when to stop the attack (when org gets so low, when their org is this much higher, etc). I'll probably have some "default" values thrown in there too and I'm sure that, if you pick a lower-level commander, you'll have some guy up top making vague plans for you to follow.
Like I said before, this is mostly about the AAR writing. There's also a nice little game in there where it's one side against the other, but the biggest part of this is to give writers a chance to do their writing thing.
Also a reminder: You can have multiple characters. Although this also refers to commanders and the like, the idea here is that you can control a commander and still write about a foot soldier. The only restriction is that you have to play on only one side - no working for the other team!![]()
+1 it would be funnier.
In your list a German v SU would be the best for game-play. And for just writing pleasure every one.