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Schlieffen

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Iron and Steel - Comments and Sign Up Thread

Iron & Steel
A collaborative AAR with two nations, but many players


"Two Nations, Many Players" isn't the name of course, but I can't change the name without a mod.

It's been discussed a bit in the main AAR forum, and it looks like it'll have enough people to at least get a minor battlescenario going on, so here's the official thread to sign up in. The basic idea is two-sides against eachother, with the participants serving as the personallities within it, from the Marshals (and Ministers, if a non-battlescenario is used) to the common soldier. The idea was originally proposed by Sir Monty after reading Windowmaker's "War Stories from the Great Patriotic War", the primary point being the analysis of moves by individual characters, debates concerning plans, etc., although I seem to have kind of taken over a bit (sorry Sir Monty! :eek:o ).
The plan itself is this: the players send me orders as to what their characters do, assuming they have command roles. I set up a multiplayer game with whatever player is available, taking whatever nation he's not from (so a Barabarossa scenario with a Soviet player, I'd command Germany for that session). Their orders are implimented and the game started, both me and the other player taking detailed notes as to what's going on to aid the writing of any AARs (the AAR being the actual point of this whole thing). The moment a decision has to be made or an opportunity becomes available, we pause, save, and post what happened, waiting for orders for the next "turn".
The main purpose for this is the AAR. I'm not going to require huge, verbose novels or anything, but I'd appreciate it if a few words on strategy or results were put in there. (Note you don't have to say what you'll do, but what some of the possibilities are - wouldn't want to give your plans away to the enemy. ;) ) Your characters can be anything from the highest commander to the lowest soldier, but you have to pick a specific formation to command, if only to avoid conflicts in orders. Likewise you can control more than one character, but understand that if you have multiple characters and someone else joins, he'll have the option of taking one of them (you can reserve one as a "primary", of course, but you can't monopolise every Minister for example).


  • Army-Group Commander: Coordinates the actions of the units under his command. This can also be broken down further with sub-group commanders to give other players a decent command role, but he'll always have a sub-group of his own to command directly.

  • HoS & HoG: Coordinates the actions of the different Ministers.
  • Armaments Minister: Controls what is built and how many resources are made available for offensives
  • Minister of Security: Controls anti-Partisan forces behind the frontlines (Germany Only)
  • Head of Intelligence: Controls research and, if included, spies.
  • Chief of Army: Coordinates troop movements, planning, etc. Distributes constructed units and supply for offensives given by the Armaments Minister.

(NOTE: Click on the nation's name to be taken to their discussion thread in Off-Topic)

Cabinet
Head of State: Anarhco Liberal (Adolph Hitler)
Minister of Security: Sir Monty
Armaments Minister:
Head of Intelligence: El Jefe (Reinhard Heydrich)
Chief of Army: Windowmaker (Walther von Brauchitsch)​

Army Group Commanders
Finland: Noobie_Toby (von Mannerheim)
North: El Jefe (Eric von Manstein)
Center: Sir Monty (Günther Blumentritt)
South: Walter Model (Walter Model)​

Subgroup Commanders

Other Commanders

Cabinet
Head of State:
Head of Intelligence: Juste (Rodion Raskolnikoff)
Chief of Staff: Thistletooth (Mikhail N. Thistletoothskij)
Chief of Army: VILenin (Georgiy K. Zhukov)​

Army Group Commanders
Finland: Juste (General Justekov)
North: Rzeczpospolita
Center: R. 2 la R. Team (Field Marshal Raspoutinov)
South: Blodwen

Subgroup Commanders
Ärjylä (Lt.General Pavel Ärjytmistrov, Army Group Center)
mk11 (General Kinyakin, Army Group South)

Other Commanders



Rules for Creating Leaders
Every played leader starts with a skill of 5. He gains traits by subtracting one point from either his skill or his rank (so adding a trait will either reduce his rank by one level, or his skill by one point). The starting rank is Field Marshal for Army Group Commanders (AGCs) and General for Subgroup Commanders (SGCs).
If not played, Subgroup Commanders are made and controlled by their AGC. If a new player takes control of that subgroup he may either keep the existing leader or make one of his own.

Every non-played leader without a command (ie, not an Army Group Commander or Subgroup Commander) starts with a skill determined by his nation: Germany 3, Soviets, Hungary & Finland 2, and those other states 0. The majority of these NPC leaders will be Lt. Generals, although there may be some Generals for the minor Axis nations.
 
Last edited:

americafuhrer

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Im in, Panzer leader for the Germans!!!
 

Schlieffen

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Woah. That was fast. :D

Ok, we got one rather anxious German. Anyone else? (Note that you might want to put if you have a preference for side - Germany's almost a guarenteed in since they dominated the European Axis (although not a guarentee since there are others), but the Eastern-Western Allies can still go either way.)

EDIT: Actually, in your sign up post, could you put your willingness to play as specific sides? For now just put "Germany - Minor Axis - Western Allies - Soviets", just with your willingness (a refusal to play anything but Germany for instance) and maybe preference, in case one side doesn't have enough commanders.
 

HannibalBarca

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I volunteer as either a panzer leader/trickster for either team, or a German air marshal, or a minister for either team (if applicable). Whatever you need me most for. :)
 

Schlieffen

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Man, the HOI2-AAR forum is really active. I need to post in here more often. :D

HannibalBarca mentioned something that refreshed my memory a bit - whatever scenario we use, it will likely be modded a little bit. At the very least there will likely be some changes to the starting conditions in battlescenarios to make it have only two players (the AI is so fickle under military control :rolleyes: ), but this also gives the chance to have custom leaders and the like. I'm not saying that everyone who signs up will get a Rommel of course, but there might be room for a little mix-and-match in your General's/Minister's abilities, as well as things that don't require any modding like unit names, etc. Nothing that will unbalance anything of course, but a little tweaking is ok with me. ;)

Oh, and if anyone wants to sign on as a minor participant who doesn't send any orders in but still writes an AAR (a soldier, an observing civilian, etc.), feel free to join in. This is a great opportunity to just write without having to go through all the trouble of playing, and if saying "move to this province" is too much trouble, we've taken care of that too! :D
 

unmerged(58710)

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I am totally in. I can play as an Army Commander for either side, it doesn't make much difference to me. SHould we pick who we want to play as now or wait until we have enough people then request who we play as?
 

Schlieffen

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Unfortunately I can't really tell until I have a good idea how many are in. If only five people show up then a smaller-scale battlescenario is all we can pull off, which basically puts the Soviet Union out of the picture (which I imagine would be a popular scenario), but if we get a good twenty people (which it's looking like at this rate - jeez, this is an active subforum :D ) then there are more options, ranging from Barabarossa battlescenario to a more flexible campaign setup, industries and such included. Simply put I can't tell what's possible until I know how many are in.
Like I said though, express your preferences as to what you'd like in terms of Soviet and/or Western Allies (France, UK and US primarily - Greece etc. would techinically count, but I'm going to go with the more likely popular choices to make things easier). This isn't to say you'll play as Allied, but the prefered front (if any) will help decide what we do.
 

unmerged(58710)

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Jul 6, 2006
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My first preference is to play as a Soviet, but if they aren't in the Scenario I would like to play as a German. No big deal though. I would just be happy participating.
 

ReconUK

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Im in of course and I don't mind You taking the lead. thats what i wanted.

Id rather have something with the Western allies in Rather then the Soviets.
But Well If its the Soviets Id Rather be a Axis.
 
Last edited:

QuidProNihil

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"Oh, and if anyone wants to sign on as a minor participant who doesn't send any orders in but still writes an AAR (a soldier, an observing civilian, etc.), feel free to join in. This is a great opportunity to just write without having to go through all the trouble of playing, and if saying "move to this province" is too much trouble, we've taken care of that too!"

If you'll have Soviets, I wouldn't mind writing a journal, perhaps, of one of the soldiers.

I'm afraid I've never played HoI2, so I imagine my command skills would be trash. I'd love to play a minor, though. :) Anything to help spice up this very worthy idea. :)
 

ju87

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I'm in! :D
Make me an axis air commander (would prefer air general). Traits: Tank buster or fleet destroyer plus whatever you like. Skill level: minimum 3.
 

unmerged(59514)

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Execellent and awesome idea! :) Well there's no much details but you're waiting for gamers. I must boost this good idea with my subscription! I'm in if you like. Well for my wishes... Despite participate, as you want guy. I'm a aware boy, you can give me what no one wanted for your scenario. ;)

I repeat a F** good idea!!
 

Pequod

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I can't believed I missed this thread for four days!

I'd like to be a common foot soldier/commander if need be; I don't care what side, Axis or Allies.
 

Schlieffen

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Rzeczpospolita said:
If you'll have Soviets, I wouldn't mind writing a journal, perhaps, of one of the soldiers.

I'm afraid I've never played HoI2, so I imagine my command skills would be trash. I'd love to play a minor, though. :) Anything to help spice up this very worthy idea. :)
Well you wouldn't need amazing command skills or anything - I'm imagining orders would basically be which province to go to and a few cutoffs for when to stop the attack (when org gets so low, when their org is this much higher, etc). I'll probably have some "default" values thrown in there too and I'm sure that, if you pick a lower-level commander, you'll have some guy up top making vague plans for you to follow.
Like I said before, this is mostly about the AAR writing. There's also a nice little game in there where it's one side against the other, but the biggest part of this is to give writers a chance to do their writing thing. ;)

Also a reminder: You can have multiple characters. Although this also refers to commanders and the like, the idea here is that you can control a commander and still write about a foot soldier. The only restriction is that you have to play on only one side - no working for the other team! :p
 

ReconUK

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Jul 18, 2006
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I wont Pick my positions of a general Etc until I know whose Fighting although. I will defiantly Enjoy playing as a Common soldier.
 

Schlieffen

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Ok, as long as it looks like we'll probably have enough people for just about any scenario we want, I'd appreciate some voting on the scale, more specifically if ministers/industry/research/etc. will be included. Current choices for scenarios are:

Germany v Soviet w/ Ministers (Most likely the 1941 scenario modified accordingly - I can do it if this is what we choose)
Germany v Soviet (Barabarossa most likely, other smaller scenarios possible too)
Western Front (Basically any scenario in France)
Africa (Desert Fox scenario)
Italy (Operation Husky scenario)

I was thinking of Germany v W.Allies w/ Ministers, but unfortunately it doesn't really work that well since the front is quiet most of the war. Since most German resources also end up going to the Soviet front, I don't really think a Western focus would be a good idea outside of the battlescenarios.
 

ReconUK

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Jul 18, 2006
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Italy, it would be Great to Post as British Troops, But thats just me.
although im sure Barbarossa Would be the Favorite for Many.
 

Schlieffen

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Well with a name like "Sir Monty" I suppose I should expect support for a British operation. :D

Really, I'm leaning towards Barabarossa myself, primarily because industries and such can be included since a) it's a longer op ('41 to total victory), and b) it's the primary front for both sides. These preferences are pure gameplay (although I will admit that I like the idea from a purely non-gameplay stance as well), but if industries etc. aren't in there then it isn't a big deal for me anymore since one of the biggest advantages of the huge scenario is lost.
But I'll leave it up to the players. I'm going to be handling the GM aspect, so I can't really play myself... much, at least. One never knows. ;)
 

unmerged(58710)

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Jul 6, 2006
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I Would like to see a Barbarossa like scenario. I want to be part of a large front. I think Barbarossa is the best for that. Others like Fall Gelb or D-Day would good for that as well, but Barbarossa is best for reasons you pointed out.
 

Schlieffen

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Well if that's what you want you'd better start recruiting your friends. Can't have a Soviet army without lots of people. :D