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Cagliostro

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1) the event targeting heathen in your court during a crusade should have a flag dodging children with an ecclesiastical education - as it is, you get attacked for having heathen children in the court that you have already sent off to church to get re-educated! It should probably have an age trigger, too.

2) the events where you have to sell such-and-so improvement do not give you any money back. If you are selling them, you should get at least SOMEthing back.
 

The Regent

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Cagliostro said:
2) the events where you have to sell such-and-so improvement do not give you any money back. If you are selling them, you should get at least SOMEthing back.
The question is, how much? Games usually give you back only a small portion of what you've spent...for some obscure reason. Who says you can't make a profit on selling a mine or something? What if it's quite profitable?

Just so you know, I did get money back for one of those events. I think I got 50 gold for a mine.

EDIT:
Code:
###############################################
# Ruler must decide how to deal with heathens #
###############################################

character_event = { #My Lord, there is a Crusade to the Holy Land and yet you harbour a heathen in your court. The Pope has fobiddem this!

	id = 1751
	picture = "event_heretic"

	trigger = {
		condition = { type = crusade }
		condition = {
			type = or
			condition = { type = target value = 774 } #Jerusalem
			condition = { type = target value = 764 } #Antioch
			condition = { type = target value = 802 } #Alexandria
			condition = { type = target value = 817 } #Tunis
			condition = { type = target value = 496 } #Byzantion
		}
		condition = { type = not value = { type = ruler } }
		condition = { type = not value = { type = trait value = ecclesiastical_education } }
		condition = { type = not value = { type = religion value = catholic } }
		condition = { type = not value = { type = religion value = orthodox } }
		condition = { 
			type = ruler_csc
			condition = { type = religion value = catholic }
		}
		condition = { 
			type = ruler_csc
			condition = { type = not value = { type = trait value = excommunicated } }
		}
		condition = { 
			type = ruler_csc
			condition = { type = not value = { type = trait value = heretic } }
		}
		condition = { 
			type = ruler_csc
			condition = { type = not value = { type = trait value = sceptical } }
		}
		condition = { 
			type = ruler_csc
			condition = { type = not value = { type = trait value = zealous } }
		}
		condition = { 
			type = ruler_csc
			condition = { type = not value = { type = trait value = merciful } }
		}
	}
Thinking of modding the event triggers like this?
 
Last edited:

Duuk

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ja.gif


Events with only 1 option ("Ok") occur immediately. Events that require a decision ("Yes or no") wait until you make a decision before occurring.
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
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Duuk said:
Events with only 1 option ("Ok") occur immediately. Events that require a decision ("Yes or no") wait until you make a decision before occurring.

Actually not fully true, but rather close. ;)
 

unmerged(2456)

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Mar 29, 2001
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www.hero6.com
Some events that have only one option occur immediatly. Almost all death events, most triggered events, some that add/remove traits, some that add/remove cash.

No event with more than one option, even if it fits the above criteria, occurs immediatly.