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Greygor69

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Basic mechanics, like one way traffic, fixed yet?
No...didn't think so...


Oh yeah. hi Greygor...
FWIW, CXL series does the same as the A-Train series.
They make big, huge promises. And don't deliver.
Yet they create a next version with the fairytale about "serious improvements which are worth 20 euro's" (stuff which should have been in the game. Missing trains in A-Train is very much alike to FIFA with missing players/teams. I don't recall the specifics for CXL anymore (some bugs have been in the game since the closed beta (of which I was part as well))
1-way traffic for one
I know they kept info close to their chests about content in the earlier re-hashes.... screwed a lot of people.
So, fair is fair. Screw people over and you get angy mobs...

It's not Steam backlash, it's payback for the lies and subversions....
I'm surprised the people at A-Train on Steam are not wielding pitchforks and brandishing torches etc...

I should be a Politician as I try to take all views on board and try to be fair :)

With regards to A-Train, the latest, v4, is the first release Degica has been fully responsible for, and it's great. More trains and more coming. But yes, with v3, which they took over, they promised changes that I truly believe they thought they could deliver and failed to deliver them. v1 was a UIG release and we got pretty much what UIG usually delivers :(

CO's approach seems to be better, tell the buyers that you definitely won't change the things you know you can't. Also don't promise the things you're not sure you can deliver.
 

JimmiG

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Cities XXL is better than its given credit for. The requirement for business hotels, transportation satisfaction, passenger service etc. all make sense and provide some interesting challenges. Cities can be big and there's nice variety to the buildings.

My biggest problem with the game is that it's so dull and lifeless. It feels like a world editor for some other game, rather than an actual game. I can remove every fire station, police station etc. and there won't be any fires or crimes. Just a lower number next to "Satisfaction". It doesn't help that traffic despawns at farther zoom settings (making cities look completely empty), and that it's just eye candy anyway since the simulation is purely statistical. You can't see actual traffic jams, the game just spawns x number of cars depending on the amount on traffic based on statistical spreadsheet calculations.
 
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armarayo

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Well Skylines could be more life in the game with "eye-candy" action.

I kind of miss the road tool from XL/XXL.

And trading and specializations, and hotels: business & holiday, beach pack, farms, area fillers, and many more.

Albeit a tad dull - but still a great game, Monte Cristo had the best vision for it (minus the planet offer).
 

CrazyElf

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This is the hardest part of my job. So many things that we want, that CO wants, and are working on. But must resist overpromising!

I agree.

It is hard to avoid being super enthusiastic about what you are passionate about. I'm sure this game is your team's passion.

fanboy [fan-boi] (noun)
1. Someone who vocalizes appreciation for or interest in a product that the speaker does not like or appreciate.
2. Someone who does not agree with the speaker about various perceived problems in a product.

This entire thread by the OP seems to overlook the shortcomings of Cities XXL and over-weighing its benefits.

I'm not saying that Cities Skylines is perfect. Frankly, I think that the Object Limits are game breaking. The agent limit especially, which can be reached even with 9 tiles - to say nothing of 25. I think though that to their credit, the CO team does realize this and is working on it. Cities XL I will note was not perfect on launch and there are issues still that have yet to be addressed in this latest version.

To its credit, the pace that Cities Skylines has been improving has been pretty good. If this game gets a few more expansions, there is a good chance that it will be the top City Sim - no questions asked.
 

KR153

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The ONLY thing xxl is superior is the variable zoning system.
Have you ever even played XXL? It is superior by far in:
- General graphics. Even more at dark. CSL night is a joke. Looks like cardboard houses with a candle in it.
- Individual placeable buildings, no need for zoning of any kind.
- Better placement of streets.
- Specular and reflection maps when you create a building in 3DS Max. Plus: It even looks in game as you created it. Should go as a non brainer normally, obviously not in CSL. What this engine makes out of your objects is simply horrible.
- The most important: The ridiculous limits... I can´t even tell how mind blowing this is for me. All this talking about modding and stuff and then they come up with game engine limits. Let´s not forget that the moddable tiles alone were talked about by CO way before release. By then they MUST have known already that more tiles would end up in reaching the limits pretty fast.
They should have called it "Village Life" and nobody would care. But this just doesn´t make any sense.
 
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Turjan

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Have you ever even played XXL? It is superior by far in:
- General graphics. Even more at dark. CSL night is a joke. Looks like cardboard houses with a candle in it.
While Cities XL* tends to look nice, you can actually do a lot in this game to make it look less cartoony:
1CB12B4CA1DBFE864581E6331CCB4AF4AD0DD9D0

That one comes at a tad over 3 MB.
- Individual placeable buildings, no need for zoning of any kind.
Why do you say this in this order? There are different ways to place individual buildings in the game. Your dislike seems to come with zoning. Also, people tend to forget what the basic games look like, and in that category, you see the same stuff over and over again in Cities:XL*, too.
- The most important: The ridiculous limits... I can´t even tell how mind blowing this is for me. All this talking about modding and stuff and then they come up with game engine limits.
You keep saying this, and I don't know why. Cities:XXL can get away with more because it is faking everything wholecloth from some general numbers. Actually simulating things takes obviously more processing power.
Of course, I agree with the point that I generally dislike the limits and prefer an open-ended approach limited by your processing power and computer specs (the number of modded assets for example is limited by your system RAM), but that's a bit more difficult to do when you actually simulate something.
 

JimmiG

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- Individual placeable buildings, no need for zoning of any kind.

This is one of the things that makes C(X)XL feel so much like a level editor instead of an actual game. In Cities Skylines and SimCity, you zone e.g. Residential. Then it's up to you to increase the wealth and land value in order for the buildings to upgrade. In C(X)XL, you can just plop whatever kind of building you need. It doesn't matter whether it's an apartment block for low-skill workers or a luxury apartment complex for Elites. Once you've unlocked higher-tier buildings (by reaching population milestones) you can just plop anything freely.
 

Sanny

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While Cities XL* tends to look nice, you can actually do a lot in this game to make it look less cartoony:
1CB12B4CA1DBFE864581E6331CCB4AF4AD0DD9D0

That one comes at a tad over 3 MB.

Why do you say this in this order? There are different ways to place individual buildings in the game. Your dislike seems to come with zoning. Also, people tend to forget what the basic games look like, and in that category, you see the same stuff over and over again in Cities:XL*, too.

You keep saying this, and I don't know why. Cities:XXL can get away with more because it is faking everything wholecloth from some general numbers. Actually simulating things takes obviously more processing power.
Of course, I agree with the point that I generally dislike the limits and prefer an open-ended approach limited by your processing power and computer specs (the number of modded assets for example is limited by your system RAM), but that's a bit more difficult to do when you actually simulate something.
Yeah it's a nice building that one, got it on my asset list.
 
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