These are the main two things that are stopping me from starting a new game at the moment, and I do slightly worry that the next patch is going to be all "easier" changes like new systems and new resolutions, but I think there are two fundamental mechanics that are still in dire need of rework:
1) The Crisis - at the moment, it's barely functional. It needs to be much more threatening, and actually spread. At the moment, it seems to atrophy and stop expanding. I'm not exactly sure why... I also noticed that the purging is still incredibly slow, so it could be related to that? I also wonder if it's related to AI decisions about ship movement, as I have noticed (and many others have pointed out), that constructor ships often travel across the entirety of the crisis' space rather than expanding in the direction they are already going, and likewise, combat fleets often flit about between systems for no reason.
2) Pop Growth - as mentioned elsewhere, this really needs a rework, as it really doesn't make much sense at the moment. I know that it's been mentioned before that this is on the list to rework, but I'd definitely suggest a push to make it as high priority as possible. Species should grow based on the size of the species, and not just on a per planet basis. And the whole "one random pop is picked to grow" thing just makes no sense and ruins immersion for Xenophile empires. You end up in situations where single refugee pops grow to encompass a significant proportion of your population over time, and during the time those POPs are growing, your primary species inexplicably stops growing on that planet?
Does anyone have anything else they'd flag as a high priority for you, or things that are currently blocking you from starting a new game?
1) The Crisis - at the moment, it's barely functional. It needs to be much more threatening, and actually spread. At the moment, it seems to atrophy and stop expanding. I'm not exactly sure why... I also noticed that the purging is still incredibly slow, so it could be related to that? I also wonder if it's related to AI decisions about ship movement, as I have noticed (and many others have pointed out), that constructor ships often travel across the entirety of the crisis' space rather than expanding in the direction they are already going, and likewise, combat fleets often flit about between systems for no reason.
2) Pop Growth - as mentioned elsewhere, this really needs a rework, as it really doesn't make much sense at the moment. I know that it's been mentioned before that this is on the list to rework, but I'd definitely suggest a push to make it as high priority as possible. Species should grow based on the size of the species, and not just on a per planet basis. And the whole "one random pop is picked to grow" thing just makes no sense and ruins immersion for Xenophile empires. You end up in situations where single refugee pops grow to encompass a significant proportion of your population over time, and during the time those POPs are growing, your primary species inexplicably stops growing on that planet?
Does anyone have anything else they'd flag as a high priority for you, or things that are currently blocking you from starting a new game?