HOI3 Improvement ideas (No Bugs discussed here)
Having played the game a few times by now, I can see some game play improvements.
Edit: going to update the First post with all ideas from further in the thread.
1.) Consumer Goods
The drop in Consumer goods during war time should be in relation to the War's size, specifically the enemy. The effect will also be compounded by the length of the war, i.e you are not getting the full benefit right away.
2.) Faction AI
The leader of the faction should be able to define invasion locations, that all the other members are going to share. We've all seen the complaints of Finland or South Africa invading, which seem funny and almost always ends in disaster. But what if all these minor faction members would invade together? It would be more like D-Day for sure.
3.) Airplane AI
When an Airplane is assigned to a HQ, I'd like to have the option of it helping any unit it can that is in range during combat. Currently I would need to hand over the whole HQ to the AI. Instead I want a very basic AI for idle airplanes.
Interceptors would scramble to defend against enemy CAS/Tac whilst my own CAS/Tac would bomb them. Fighters would defend against CAS/Tac first and also ground attack if no enemy airplanes in sight.
4) Defensive Mode - Division can "Thinned".
That means you can have a division guard extra provinces on it's side. For each extra province you guard you lose 20% Combat efficiency (the center or "real location" of the division may lose less), additionally the unit could be attacked from more sides at the same time. This helps to guard some of the long beach provinces. Also makes Anti Partisan duty more realistic,
5) Army Organization Chart (By Sunfighter)
Id like a chart on the deployment screen that gives a hierarchy of your theater in question and then shows in each box how many more regiments can be added to them. You should also be able to create more corps, etc from that screen as well.
6) Build Puppet Provinces
I should be able as the Master of a puppet nation to build any kind of province improvement. I am getting quiet annoyed when I create Poland as a puppet and cannot build up the infrastructure to create "highways" to the Russian front. You could also help out your new puppets by building one or two IC for them. My main grippe are Radar and Infrastructure however.
7) Supply system improvement (By kreppert)
Increase Supply throughput by building trucks, think of option to build specific supply railroad. These could be places in provinces and give supply throughput bonus. Can be strategic to disrupt enemy supply lines.
8) Production screen (By kreppert)
Remove option to build radar, AA etc. in production screen and only let them be built on province screen. This will remove "instant" Airport and Ports.
9) Count of Brigades
Would like to see the number of Brigades in the quick ledger. In fact should see this on each province as well just like in HOI1 & 2
10.) Priority Research
Option to Prioritize research. This is more of a "lazy" man's option. Some research I want to keep on top of the list when it's done. Right now it drops to the bottom of the queue. They could also be researched a tiny bit faster at a penalty.
11.) Creeping reconquest.
Anti Paratrooper hopping.
The units would have to stay in Disjoint Provinces to secure them, i.e there would be a occupation progress bar, that would slowly drain if the provinces was A) Not already fully occupied B) Not guarded by an unit C) Not connected to any seaport (i.e out of a possible supply route) The occupation progress should take a few days at least. This could apply to all provinces, even the main front one. However the occupation progress bar would obviously not drain since it's connected to seaport/supply route instead would just progress a bit slower whilst no guarded by a unit, so that means the creeping reconquest would also be true for salients that get cut off from the main front. There is no occupation progress bar for liberation a friendly but occupied power. The USA liberating France would get all the provinces back "Fully Occupied"
12.) Adjusted Infrastructure cost.
Not every province should have the same cost for improving it's infrastucture. For instance mountain regions had low infrastructure for a reason, it's quiet expensive to do so! So One improvement would be adjusted cost per type of province. Jungle, river province and very large provinces should cost more IC and/or take longer.
Having played the game a few times by now, I can see some game play improvements.
Edit: going to update the First post with all ideas from further in the thread.
1.) Consumer Goods
The drop in Consumer goods during war time should be in relation to the War's size, specifically the enemy. The effect will also be compounded by the length of the war, i.e you are not getting the full benefit right away.
2.) Faction AI
The leader of the faction should be able to define invasion locations, that all the other members are going to share. We've all seen the complaints of Finland or South Africa invading, which seem funny and almost always ends in disaster. But what if all these minor faction members would invade together? It would be more like D-Day for sure.
3.) Airplane AI
When an Airplane is assigned to a HQ, I'd like to have the option of it helping any unit it can that is in range during combat. Currently I would need to hand over the whole HQ to the AI. Instead I want a very basic AI for idle airplanes.
Interceptors would scramble to defend against enemy CAS/Tac whilst my own CAS/Tac would bomb them. Fighters would defend against CAS/Tac first and also ground attack if no enemy airplanes in sight.
4) Defensive Mode - Division can "Thinned".
That means you can have a division guard extra provinces on it's side. For each extra province you guard you lose 20% Combat efficiency (the center or "real location" of the division may lose less), additionally the unit could be attacked from more sides at the same time. This helps to guard some of the long beach provinces. Also makes Anti Partisan duty more realistic,
5) Army Organization Chart (By Sunfighter)
Id like a chart on the deployment screen that gives a hierarchy of your theater in question and then shows in each box how many more regiments can be added to them. You should also be able to create more corps, etc from that screen as well.
6) Build Puppet Provinces
I should be able as the Master of a puppet nation to build any kind of province improvement. I am getting quiet annoyed when I create Poland as a puppet and cannot build up the infrastructure to create "highways" to the Russian front. You could also help out your new puppets by building one or two IC for them. My main grippe are Radar and Infrastructure however.
7) Supply system improvement (By kreppert)
Increase Supply throughput by building trucks, think of option to build specific supply railroad. These could be places in provinces and give supply throughput bonus. Can be strategic to disrupt enemy supply lines.
8) Production screen (By kreppert)
Remove option to build radar, AA etc. in production screen and only let them be built on province screen. This will remove "instant" Airport and Ports.
9) Count of Brigades
Would like to see the number of Brigades in the quick ledger. In fact should see this on each province as well just like in HOI1 & 2
10.) Priority Research
Option to Prioritize research. This is more of a "lazy" man's option. Some research I want to keep on top of the list when it's done. Right now it drops to the bottom of the queue. They could also be researched a tiny bit faster at a penalty.
11.) Creeping reconquest.
Anti Paratrooper hopping.
The units would have to stay in Disjoint Provinces to secure them, i.e there would be a occupation progress bar, that would slowly drain if the provinces was A) Not already fully occupied B) Not guarded by an unit C) Not connected to any seaport (i.e out of a possible supply route) The occupation progress should take a few days at least. This could apply to all provinces, even the main front one. However the occupation progress bar would obviously not drain since it's connected to seaport/supply route instead would just progress a bit slower whilst no guarded by a unit, so that means the creeping reconquest would also be true for salients that get cut off from the main front. There is no occupation progress bar for liberation a friendly but occupied power. The USA liberating France would get all the provinces back "Fully Occupied"
12.) Adjusted Infrastructure cost.
Not every province should have the same cost for improving it's infrastucture. For instance mountain regions had low infrastructure for a reason, it's quiet expensive to do so! So One improvement would be adjusted cost per type of province. Jungle, river province and very large provinces should cost more IC and/or take longer.
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