What is wrong with Anglicanism? Fact, that in game Anglicanism have main feature in Henry VIII style. But IRL Anglicanism had tendencies and faces of Anglicanism changed and were not similar to the Henry period.
What can there do about it?
Anglicanism had two extreme 'orthodoxy' faces.
1. Royal supremacy. In radical form Jacob I/VI done self-deification (he declare himself as god); a few anglican philosopher (eg. Hobbes) call king to creation of "king-bishop" institution.
2, Puritanism. They thought the English Reformation was not over and more waves of change were needed. Democratization of the church and social life was to be important.
Excluding individual cases, Anglicanism was between these extremes. And I think, that also in game Anglicanism can have similar things.
How this can look? I think, that this can look similar to "shinto isolationism and incidents". Start in central point, and every new incident can change position. Every position have own individual church actions and eg. extremal royal supremacy can declare himself as god or create institution king-bishop.
Examples of incidents can be connected with actions of english dissenters and continental heretics (connections with Hussites and Reformed should go to "Puritanisms branche"; with protestants should go to "Royal supremacy branche"). Other can be connected with higher lvl of administration or situations in HRE.
Modifiers? I have no idea
But I think, that this more dynamic system will be better than current system, where situation from Henry VIII is constans (and still you can "Dissolve Monasteries" even if your realm haven't even 1 monastery).
BTW1 - incident connected with digger should give risk transform country into "peasent republic")
BTW2 - every greater anglican country should have risk of civil war in english style.
What can there do about it?
Anglicanism had two extreme 'orthodoxy' faces.
1. Royal supremacy. In radical form Jacob I/VI done self-deification (he declare himself as god); a few anglican philosopher (eg. Hobbes) call king to creation of "king-bishop" institution.
2, Puritanism. They thought the English Reformation was not over and more waves of change were needed. Democratization of the church and social life was to be important.
Excluding individual cases, Anglicanism was between these extremes. And I think, that also in game Anglicanism can have similar things.
How this can look? I think, that this can look similar to "shinto isolationism and incidents". Start in central point, and every new incident can change position. Every position have own individual church actions and eg. extremal royal supremacy can declare himself as god or create institution king-bishop.
Examples of incidents can be connected with actions of english dissenters and continental heretics (connections with Hussites and Reformed should go to "Puritanisms branche"; with protestants should go to "Royal supremacy branche"). Other can be connected with higher lvl of administration or situations in HRE.
Modifiers? I have no idea
BTW1 - incident connected with digger should give risk transform country into "peasent republic")
BTW2 - every greater anglican country should have risk of civil war in english style.
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