How did Majesty appeal to people? Why was it fun to play? I think there are two basic aspects of Majesty: 1. Nurturing your heroes and seeing them grow and become powerful. 2. Interacting with a living world.
Really to improve Majesty means to improve upon this two basic aspects. How could this be done?
1. Nurturing heroes
The easiest way to add more fun to this aspect would be to allow the player to take his heroes with him to the next mission. The players will be more motivated to take good care of their heroes if they don´t get lost at the end of the mission. To implement such a feature, I recommend a "hero pool" that works as follows:
Those are just some basics. Of course the hero pool would allow other interesting features, like special weapons or armor that can only be found in certain maps (maybe even optional treasure-hunting maps). There could also be elderly hermits who are masters of various trades and teach special skills to heroes who visit them in their secluded hideouts.
2. Living world
The world becomes alive if there are lots of thing happening without the player doing anything to start them.
Really to improve Majesty means to improve upon this two basic aspects. How could this be done?
1. Nurturing heroes
The easiest way to add more fun to this aspect would be to allow the player to take his heroes with him to the next mission. The players will be more motivated to take good care of their heroes if they don´t get lost at the end of the mission. To implement such a feature, I recommend a "hero pool" that works as follows:
- There are 8 heroes of every available kind in the pool. They are randomly generated at the start of a new campaign, with unique names and, preferably, some distinctive visual features (size, face, colour of hair, etc.).
- After building a guild, you don´t recruit heroes. Instead, heroes from your hero pool will join the guild after some time (maybe depending on how much your town meets their needs).
- If a hero is killed and not revived within the mission, he is revived after the mission. After his grave has vanished from the map, another hero from the hero pool will replace him, so all your guilds will stay full.
- If there are no more heroes in the hero pool, additional heroes will be randomly created. After the mission, the eight strongest heroes of every kind will be saved in the hero pool, the others get deleted.
- After each mission, the average strength of your heroes is calculated. More missions on the big map are unlocked if you reach certain values (you don´t have to finish certain missions to unlock others).
Those are just some basics. Of course the hero pool would allow other interesting features, like special weapons or armor that can only be found in certain maps (maybe even optional treasure-hunting maps). There could also be elderly hermits who are masters of various trades and teach special skills to heroes who visit them in their secluded hideouts.
2. Living world
The world becomes alive if there are lots of thing happening without the player doing anything to start them.
- You should sometimes (only sometimes!!) see a wild animal roaming the lands.
- You should see some townsfolk wandering around your town, visiting the marketplace or the tavern.
- Sometimes, two heroes should have a chat (e.g. standing together and gesture).
- Heroes should have some "idle animations", like a ranger taking a nap beneath a tree, or a warrior sitting on a stone and sharpening his sword.