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Jon Shafer

President of Conifer Games
22 Badges
May 25, 2002
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www.JonShaferOnDesign.com
  • Sword of the Stars
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Surviving Mars
  • BATTLETECH
  • Stellaris
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
There are two major aspects of the AI that I would love to see tweaked.

First, strategic withdrawl. This might be a bit tricky to impliment, but it would make the AI a lot smarter. Perhaps this is already being taken into account, but if so, then it should be focused upon moreso. In one of my demo games as the Swiss, I noticed that often the Germans would get rather over-extended after a Soviet offensive, or one of their own. They would then hold their ground, and the Soviets would then clamp down, encircle and destroy them, while the German armies could have withdrawn and spared themselves. And don't give me something about how Hitler was either on the topic of retreating... ;)

Second (a bit more vague, and I'm sure it's probably being worked on), the AI tends to wait too long in many cases before launching an offensive (ignoring a weak enemy province that wouldn't even increase the province # of a front), or rather than trying to encircle an enemy or hit a weak nearby province, it will launch a head-on assault into massive formations of enemy troops, and eventually be defeated, where it would have had a MUCH greater chance of victory had it attacked another province, and possibly tried to encircle the larger cluster of troops instead of attacking them piecemeal.