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BjornB

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C3-h2alWIAEfQ61.jpg


"The Corps is Mother, the Corps is Father." - Wiz on Twitter
 

Elimdur

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This practically screams for ethnical tension events between psionicly gifted and non gifted citizens possibly ending in a civil war. Babylon 5 gives so much material for such events.
 

Madzai

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I'm all for Traditions and Ascension Perks and think they are great idea, but i'm kind of against about half of technologies\building\diplomacy actions and such being packed into them. IMO, it makes gameplay way too linear and predictable.
 

PAnZuRiEL

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"Modify pops"? Not "modify primary species"? Hmm.
 

WiseGreen

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Cool!

... just remove the "supernatural in nature" phrasing please : )
 

Elimdur

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I hope there will also be associated policies like sanction psionitly gifted (in a xenophobe empire this would make sense -> Babylon 5 as an example). These already exist for synthetics and it could very well be made for these as well. Same may go for cybernetically enhanced pops living in your empire.
 

Elimdur

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They should focus on land warfere before this....it needs improvements after that this may become more important feature for now it is not.

Ground Warfare is the most tedious feature in the game right now without much benefits. Building all these little armies and equip every single one of them with an attachment in a interface that screams "run away!" at you.

I like the idea of big ground campaings in warhammer style but as the game is right now wars are just : 1. Destroy enemy fleet; 2. bombard planet; 3. Send in Troops; Repeat 2. and 3.

This is just boring and i don´t even want to start a war with anyone owning a big empire because of this anymore.

Better take it out than leaving it as it is...
 

BlackUmbrellas

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Ground Warfare is the most tedious feature in the game right now without much benefits. Building all these little armies and equip every single one of them with an attachment in a interface that screams "run away!" at you.

I like the idea of big ground campaings in warhammer style but as the game is right now wars are just : 1. Destroy enemy fleet; 2. bombard planet; 3. Send in Troops; Repeat 2. and 3.

This is just boring and i don´t even want to start a war with anyone owning a big empire because of this anymore.

Better take it out than leaving it as it is...
In fairness, I find the ground combat portion of warfare far more engaging and fun than the fleet combat part.

Maybe people who make titanic empires and just flood enemy planets with an endless stream of armies have a different experience, but as somebody that doesn't "paint the galaxy" much and runs with a very minimal invasion force (1, maybe 2 small fleets of transports tops) invading a planet takes care and attention and can be approached multiple ways. Alternating waves of troops, armies keyed for high morale damage, attack-retreat-heal-attack grinds supported by sustained bombardment...
 

Elimdur

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In fairness, I find the ground combat portion of warfare far more engaging and fun than the fleet combat part.

Maybe people who make titanic empires and just flood enemy planets with an endless stream of armies have a different experience, but as somebody that doesn't "paint the galaxy" much and runs with a very minimal invasion force (1, maybe 2 small fleets of transports tops) invading a planet takes care and attention and can be approached multiple ways. Alternating waves of troops, armies keyed for high morale damage, attack-retreat-heal-attack grinds supported by sustained bombardment...

True, the fleet combat is very lacking too. The worst problem is the inflation in ship count later in the game. Having hundreds of ships in your fleet nearly kills the game.

I would like to see smaller fleets with much more durable ships instead to have space battles take longer and not ending in the total annihilation of one side but cause damage for both sides and leading to a shattered retreat of the loosing side instead of total destruction.