Twitter teaser 06/10 - East India Company as Great Power?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.302
5.886
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
Confirmed by Wiz in the comments of today's dev diary:

The list isn't based on us manually ranking countries, it's based on how the game currently calculates prestige, which is a calculation that is likely going to change before release.
Called it. Turnip factories for all!
 
  • 2Like
  • 1
Reactions:

Call Me Vandal

First Lieutenant
83 Badges
Sep 7, 2017
268
1.628
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Green Cities
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines Industries
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV: Dharma
  • Sengoku
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I know, but that still means there are slots, it's just now they're dynamic instead of fixed. Which is more problematic, since a concentration of power/prestige in one country and its puppets may kick out additional rivals.

EDIT: To the people disagreeing with this post, what are you disagreeing with? Do you think puppets will not occupy GP slots, do you think puppets automatically gain independence once they reach GP status, or do you think puppets occupying GP slots and the concentration of power in a single overlord is not a problem?
The word "slots" makes me think that the game analyzes the gamestate, then says, "I have arbitrarily decided that there will be nine total GPs," then assigns the nine highest-ranked powers GP status, which is not how it works at all. It's determined for each individual country based on their relation to the rest of the world. If the game deems it appropriate, it will give a country GP status, regardless of how many other GPs there currently are.

That's what I personally am disagreeing with.
 
  • 4
  • 1
Reactions:

prismaticmarcus

Field Marshal
Moderator
70 Badges
Sep 28, 2014
7.305
11.433
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
To the people disagreeing with this post, what are you disagreeing with? Do you think puppets will not occupy GP slots, do you think puppets automatically gain independence once they reach GP status, or do you think puppets occupying GP slots and the concentration of power in a single overlord is not a problem?
number 3
 

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.302
5.886
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
EDIT: To the people disagreeing with this post, what are you disagreeing with? Do you think puppets will not occupy GP slots, do you think puppets automatically gain independence once they reach GP status, or do you think puppets occupying GP slots and the concentration of power in a single overlord is not a problem?
Puppets can't "occupy a GP slot". I'm pretty sure that if the rank #8 nation is prestigious enough to be a Great Power, they'll be one, even if the rank #7 nation isn't a great power due to being a subject.
 
  • 6
Reactions:

wilcoxchar

Field Marshal
98 Badges
Nov 15, 2004
5.106
17.586
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
I know, but that still means there are slots, it's just now they're dynamic instead of fixed. Which is more problematic, since a concentration of power/prestige in one country and its puppets may kick out additional rivals.

EDIT: To the people disagreeing with this post, what are you disagreeing with? Do you think puppets will not occupy GP slots, do you think puppets automatically gain independence once they reach GP status, or do you think puppets occupying GP slots and the concentration of power in a single overlord is not a problem?
They won't be a problem because there are no great power slots anymore so there's nothing for subject nations to "occupy". If you're talking about a subject nation qualifying for a great power, we've already seen a similar case of a country having enough relative prestige to qualify as a great power but not having that status in the latest dev diary with the Qing and being an unrecognized country. A similar restriction will almost certainly be done for subject nations.
 
  • 7
Reactions:

Arbus

General
119 Badges
Jun 3, 2009
1.781
3.093
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
Thank you for your answers. I understand the confusion now, but the way I see it, the game still creates and deletes slots as required by dynamic triggers. So my question on "can subjects become GPs" was also referring to the possibility that subjects count towards those triggers, and effectively by concentrating power in one GP and their subjects will move the trigger conditions so high that very few others will be able to reach them. And from today's DD we know this is how it works, as subjects can not become GPs themselves but they contribute towards average prestige and overlord prestige, so it's possible to create a superpower in Victoria 3.
 

Spartakusbund

Banned
75 Badges
Oct 7, 2016
1.496
7.039
  • Tyranny: Archon Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Victoria 2
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Cities: Skylines
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Thank you for your answers. I understand the confusion now, but the way I see it, the game still creates and deletes slots as required by dynamic triggers. So my question on "can subjects become GPs" was also referring to the possibility that subjects count towards those triggers, and effectively by concentrating power in one GP and their subjects will move the trigger conditions so high that very few others will be able to reach them. And from today's DD we know this is how it works, as subjects can not become GPs themselves but they contribute towards average prestige and overlord prestige, so it's possible to create a superpower in Victoria 3.
Thats true, but keep in mind that there is a soft limit on the number of subjects you can hold through Influence Capacity. We know Influence costs are variable, which IIRC includes rank. It probably is not viable to hold multiple GP-tier subjects.
 
  • 3
Reactions:

DanielPrates

Lt. General
107 Badges
Mar 17, 2011
1.565
4.174
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Golden Century
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Rome Gold
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Divine Wind
  • Stellaris
  • Europa Universalis III: Chronicles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines Industries
  • Imperator: Rome
  • Stellaris: Megacorp
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
That's what I personally am disagreeing with.

I don't know if the system will be enjoyable or not, I suppose we'll have to wait and see.

But I have no problem with a dynamic "how many GPs are there now anyway?" system. In fact that's life I guess. The number rises - and falls! - dramatically over the decades and it is bold of them to try to make a system where that is calculated dynamically. How hard can it be anyway? All it takes is to admit a certain minimun threshold - say, the top 3 powers - and see how many compare to them under some criteria. At given times there may be 10 more, at other times none others.

Think post-ww2, and certainly after the suez crisis. There were only 2 GPs, the disparity became too large to ignore. All the other contemders shrunk to such a lower level, that they were now too low to pretend they were still able to keep up with the US and SU at the top tier. Just 20 years prior to that you could count at least some 5 GPs in close diatance to each other! Such are the changing times.

I would be glad if they pulled that off. At some games you would see 20 equally powerfull competing GPs, in another two superpowers rocking the world as the rest ot the feeble world trembles. Thats good game design right there.
 
  • 5
  • 1Like
Reactions:

Muezzinzade

Banned
1 Badges
Aug 9, 2021
186
1.633
  • Victoria 3 Sign Up
One question remains though that is perhaps worthy of another thread (but was sort of asked here) - Ottomans are higher than Prussia in the ranking while in vic2 were significantly lower, what is the reason of such change? What matters more/less than in vic2?
My only guess is that it must have something to do with population or GDP, as I doubt that Ottomans would have higher prestige or stronger military than any other GP at that point, freshly after losing Greece, being defeated by russia and receiving humiliating beating from ex-vassal Egypt...
Looks like this is solved after dev diary - substantial amount of prestige is tied to "tier" - principality, kingdom and so on. Ottomans must be given much more prestige because of being an empire, while Prussia must be a kingdom while it's advantage over Ottomans in terms of GDP isn't yet big enough to overcome this difference, as it is be the case with other kingdoms like France or Great Britain who have overwhelmingly larger GDP and fleets.
 
  • 3
Reactions:

Lorehead

Machine Consciousness
41 Badges
Nov 5, 2009
1.395
2.057
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
Dev Diary says, subject nations can’t be GPs, and surely the EIC is one of those, but there are no longer exactly 8 GPs. So they’re the first major power I guess. Wonder if they’d be a GP but for that, and where their score is from. Army size?
 

unmerged(760025)

Captain
38 Badges
Jun 25, 2013
424
2.232
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
Dev Diary says, subject nations can’t be GPs, and surely the EIC is one of those, but there are no longer exactly 8 GPs. So they’re the first major power I guess. Wonder if they’d be a GP but for that, and where their score is from. Army size?

Maybe being the largest drug dealer I mean opium producer was considered particulary prestigious in 1836 ?
 

Al-Khalidi

Lt. General
1 Badges
Sep 23, 2020
1.275
8.610
  • Victoria 3 Sign Up
Maybe the formula for / factors behind GP status are still in progress?

For example, maybe [turnip factories] play a big role in your GP rank, but currently the devs haven't gone through the map province-by-province making sure everywhere has the correct number of [turnip factories], instead just adding one per state so they can debug [turnip wars]. Hence the Ottomans get an inflated GP-rank because they have a lot of [turnip factories] compared to Prussia. But later in development they'll make it so that there are a lot of [turnip factories] in [Germany] and fewer in [Anatolia], so Prussia will have a higher rank, come release, and the Ottomans a lower one.

I just think people are discussing a lot on why country x is/isn't/should-be/shouldn't-be a great power, while discounting the possiblity that they are/aren't/will-be/won't-be, because there's a big WIP on all the screenshots we see.
I believe the diary gives us a different answer. They mention that prestige greatly depends on tier (principality, kingdom, empire). Ottoman Empire is, well, an empire, while Prussia is kingdom. Difference must be bigger than gdp and army score differences at this point. This is a more likely reason imo.
 
  • 2
Reactions:

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.302
5.886
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
I believe the diary gives us a different answer. They mention that prestige greatly depends on tier (principality, kingdom, empire). Ottoman Empire is, well, an empire, while Prussia is kingdom. Difference must be bigger than gdp and army score differences at this point. This is a more likely reason imo.
Wiz literally said that the list is based on how the game calculates prestige in the current build, and that that's going to change.
 
  • 5
  • 2
Reactions:

Al-Khalidi

Lt. General
1 Badges
Sep 23, 2020
1.275
8.610
  • Victoria 3 Sign Up
Wiz literally said that the list is based on how the game calculates prestige in the current build, and that that's going to change.
Yes but he mentioned USA and EIC as going to change. I think that in particular case of Ottoman Empire and Prussia the reason is simpler to identify as we know that empires have more basic prestige so we know that Ottomans can have more prestige in that regard. Simple and more likely in this case than turnip factories :)
 
  • 3
Reactions:

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.302
5.886
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
Yes but he mentioned USA and EIC as going to change. I think that in particular case of Ottoman Empire and Prussia the reason is simpler to identify as we know that empires have more basic prestige so we know that Ottomans can have more prestige in that regard. Simple and more likely in this case than turnip factories :)
He mentioned them "for instance". That doesn't mean the others will all retain their place, just because he didn't also use them as examples of how the GP list might change.
 
  • 3
  • 2
Reactions: