This is regarding the screenshot released by the devs on twitter. My question is regarding the upgrade process:
1) How will it work?
Example : I have just researched model X tank gun.
Will it immediately begin to upgrade (thus the old tank model will "morph" into a new one with the single difference being a better tank gun) or can the player "cue" the upgrade process once he has researched all the components he feels he can implement with decent cost and in fast enough time?
Bottom line : will an armored brigade modernize one component (gun first,then armor,etc in whatever order) at a time,or will the player be able to trigger an upgrade "across the board" (rather than just 1 component at a time)?
Possible problem : The USSR did not produce an intermediary between the BT-7 and T-34. There was a clear jump in armor,armament,reliability,everything.
It wasn't a step-by-step process where a BT-7 with a 76.2mm F-34 gun appeared (the BT-7 turret couldn't even withstand the stresses of such a powerful gun) (and no the BT-7a did not field the F-34 gun but a low-velocity howitzer,it was a close-support variant not a true tank) then the chassis and finally the engine. Or something along those lines.
The players themselves should be allowed to "cue" a quality jump in their own time rather than be forced to "inch forward" one 'component' at a time.
Also,I would express further hopes that proper prerequisites are set so that players cannot "beeline" in any single direction (example,leave everything 1918 model save for the gun).
2) Why isn't there a differentiation of tank calibers?
For one, small caliber doesn't equal "old gun" just like large caliber doesn't equal "new gun".
Similarly some heavy tanks sported unimpressive armament (the British Matilda I was only armed with a machinegun) just like some light tanks had some pretty decent anti-tank armament (the BT series was armed with a 45mm anti-tank gun)
A Matilda II and a KV-1 might be contemporaries and possess similar advantages and drawbacks, however a clear differentiation in firepower can be seen. Matilda's tank gun was a 2 pounder (40mm),the KV-1 had a 76.2mm gun. In a head-to-head fight the Matilda II would have zero chance of destroying a KV even at point-blank ranges (the Germans couldn't pull it off with a bigger 50mmL42 gun) while the KV-1 could potentially knock out a Matilda.
It might be quite late in development, but lumping together tank guns in the 20-30mm+ range, 40-50mm+ range and 70-100mm+ range won't exactly benefit the game. Or if the decision is final,at least provide the modding tools to allow modders to represent this (important,IMHO) caliber branching.
A big gun wasn't always fitted on a heavy chassis just like a small gun wasn't always fitted on a light chassis.
The British heavy tanks were notoriously under-gunned while the Germans continued to up-gun the "light medium" Pz-IV and PZ-III chassis with the most powerful gun the turret structure could withstand.
Some countries like the USA with their Sherman tanks or USSR with their T-34 chose to improve armor and reliability while keeping the tank guns virtually unchanged for most of the war. Barely well into 1944 both the US and USSR chose to up-gun their main armored "work-horses".
Are gun calibers really all the same?
-Last question : In the tech tree what does the number near the "X brigade" mean?
1) How will it work?
Example : I have just researched model X tank gun.
Will it immediately begin to upgrade (thus the old tank model will "morph" into a new one with the single difference being a better tank gun) or can the player "cue" the upgrade process once he has researched all the components he feels he can implement with decent cost and in fast enough time?
Bottom line : will an armored brigade modernize one component (gun first,then armor,etc in whatever order) at a time,or will the player be able to trigger an upgrade "across the board" (rather than just 1 component at a time)?
Possible problem : The USSR did not produce an intermediary between the BT-7 and T-34. There was a clear jump in armor,armament,reliability,everything.
It wasn't a step-by-step process where a BT-7 with a 76.2mm F-34 gun appeared (the BT-7 turret couldn't even withstand the stresses of such a powerful gun) (and no the BT-7a did not field the F-34 gun but a low-velocity howitzer,it was a close-support variant not a true tank) then the chassis and finally the engine. Or something along those lines.
The players themselves should be allowed to "cue" a quality jump in their own time rather than be forced to "inch forward" one 'component' at a time.
Also,I would express further hopes that proper prerequisites are set so that players cannot "beeline" in any single direction (example,leave everything 1918 model save for the gun).
2) Why isn't there a differentiation of tank calibers?
For one, small caliber doesn't equal "old gun" just like large caliber doesn't equal "new gun".
Similarly some heavy tanks sported unimpressive armament (the British Matilda I was only armed with a machinegun) just like some light tanks had some pretty decent anti-tank armament (the BT series was armed with a 45mm anti-tank gun)
A Matilda II and a KV-1 might be contemporaries and possess similar advantages and drawbacks, however a clear differentiation in firepower can be seen. Matilda's tank gun was a 2 pounder (40mm),the KV-1 had a 76.2mm gun. In a head-to-head fight the Matilda II would have zero chance of destroying a KV even at point-blank ranges (the Germans couldn't pull it off with a bigger 50mmL42 gun) while the KV-1 could potentially knock out a Matilda.
It might be quite late in development, but lumping together tank guns in the 20-30mm+ range, 40-50mm+ range and 70-100mm+ range won't exactly benefit the game. Or if the decision is final,at least provide the modding tools to allow modders to represent this (important,IMHO) caliber branching.
A big gun wasn't always fitted on a heavy chassis just like a small gun wasn't always fitted on a light chassis.
The British heavy tanks were notoriously under-gunned while the Germans continued to up-gun the "light medium" Pz-IV and PZ-III chassis with the most powerful gun the turret structure could withstand.
Some countries like the USA with their Sherman tanks or USSR with their T-34 chose to improve armor and reliability while keeping the tank guns virtually unchanged for most of the war. Barely well into 1944 both the US and USSR chose to up-gun their main armored "work-horses".
Are gun calibers really all the same?
-Last question : In the tech tree what does the number near the "X brigade" mean?