I think the Mandate of Heaven is just a waiting game with the initial high and a strong dose of rebel simulator afterwards. I have a few ideas in mind that could do better and spice up the mechanic. Full disclaimer, each idea in succession is more radical than the next but in my opinion it will also be more fun.
First, each time a reform is passed for the Mandate of Heaven, they are 15% cheaper for the next country that takes the Mandate of Heaven. This allows successor states to progress their reforms faster. I think this is realistic because new dynasties often base their government on the framework of the last.
Second, mandate can be used to Sinicize the nation's primary culture. This should be the first reform and gives -1 unrest. This is automatically passed by any nation with Chinese as a primary culture. This would mimic the old Sinicize decisions. In exchange, all mechanics that automatically Sinicize their culture should be removed. It's very historical for invading countries to become assimilated into the Chinese cultural sphere. This means Manchu cannot automatically be accepted by the Chinese through decisions. Instead they have to pass this first reform, making it harder for the Manchus (specifically in player hands) to curb stomp China. I think this makes sense and adds a challenge for non-Chinese nations from holding the Mandate of Heaven without first becoming part of the Chinese culture group. Afterall, you can't really justify the free Chinese cores without being Chinese.
Third, the Mandate of Heaven should be allow the Mandate holder to convert their mandate to decrease the development to mandate ratio for "Elevating Tribute" after you have taken "Elevating Tribute". As a nation grows and advances, it should be able to handle administrating larger subjects. I think this reduction in development-mandate ratio should be 2%. So over the course of the game, you can convert larger and larger tributes. Simultaneously, this would allow for more intervals of low mandate. A Ming that passes all reforms is unlikely to ever have low mandate without player intervention. However, by constantly reducing Mandate, super-Ming would always have moments of critical weakness even with more vassals.
Lastly, add the ability to create a Chinese vassal/march to boost Mandate. The player can choose to play as one of these nations. Often when a dynasty is collapsing, it seeks recognitions and placation from its subjects. To do so, it will often give the most rebellious and powerful governors autonomy in exchange for their loyalty. This was true for both the Ming and Qing dynasty (the three feudatory revolt). The released vassal can be designated as a march or a regular vassal. The subject tag is from the non-existent country with the most Chinese cores. Once released, that subject will gain land and cores on its entire region and a decently sized army. They will start out with -100% liberty desire that will decay 5% a month. In other words, these warlords will help you kill off rebels in exchange for autonomy and (brief) loyalty (think of the Han dynasty collapse and Three Kingdoms). I think the appropriate amount of mandate gained from releasing a vassal/march is 1 mandate per province. So instead of the southern feudatories that Ming releases through an event, we can adjust the ai to release vassals in rapid succession depending on how severe it thinks its situation is. For example, If Ming has zero mandate, the ai may spit out three feudatories to get ~30 mandate and assistance in killing rebels. If let's say Ming is able to recover quickly enough, it can rein in these subjects but more often than not, it's a poison pill.
Tell me what you guys think of the concepts. I don't expect all of them to be enticing to your gameplay preferences but hopefully one catches your eye. Also, numbers can vary due to gameplay reasons. Keep that in mind before judging my numbers.
First, each time a reform is passed for the Mandate of Heaven, they are 15% cheaper for the next country that takes the Mandate of Heaven. This allows successor states to progress their reforms faster. I think this is realistic because new dynasties often base their government on the framework of the last.
Second, mandate can be used to Sinicize the nation's primary culture. This should be the first reform and gives -1 unrest. This is automatically passed by any nation with Chinese as a primary culture. This would mimic the old Sinicize decisions. In exchange, all mechanics that automatically Sinicize their culture should be removed. It's very historical for invading countries to become assimilated into the Chinese cultural sphere. This means Manchu cannot automatically be accepted by the Chinese through decisions. Instead they have to pass this first reform, making it harder for the Manchus (specifically in player hands) to curb stomp China. I think this makes sense and adds a challenge for non-Chinese nations from holding the Mandate of Heaven without first becoming part of the Chinese culture group. Afterall, you can't really justify the free Chinese cores without being Chinese.
Third, the Mandate of Heaven should be allow the Mandate holder to convert their mandate to decrease the development to mandate ratio for "Elevating Tribute" after you have taken "Elevating Tribute". As a nation grows and advances, it should be able to handle administrating larger subjects. I think this reduction in development-mandate ratio should be 2%. So over the course of the game, you can convert larger and larger tributes. Simultaneously, this would allow for more intervals of low mandate. A Ming that passes all reforms is unlikely to ever have low mandate without player intervention. However, by constantly reducing Mandate, super-Ming would always have moments of critical weakness even with more vassals.
Lastly, add the ability to create a Chinese vassal/march to boost Mandate. The player can choose to play as one of these nations. Often when a dynasty is collapsing, it seeks recognitions and placation from its subjects. To do so, it will often give the most rebellious and powerful governors autonomy in exchange for their loyalty. This was true for both the Ming and Qing dynasty (the three feudatory revolt). The released vassal can be designated as a march or a regular vassal. The subject tag is from the non-existent country with the most Chinese cores. Once released, that subject will gain land and cores on its entire region and a decently sized army. They will start out with -100% liberty desire that will decay 5% a month. In other words, these warlords will help you kill off rebels in exchange for autonomy and (brief) loyalty (think of the Han dynasty collapse and Three Kingdoms). I think the appropriate amount of mandate gained from releasing a vassal/march is 1 mandate per province. So instead of the southern feudatories that Ming releases through an event, we can adjust the ai to release vassals in rapid succession depending on how severe it thinks its situation is. For example, If Ming has zero mandate, the ai may spit out three feudatories to get ~30 mandate and assistance in killing rebels. If let's say Ming is able to recover quickly enough, it can rein in these subjects but more often than not, it's a poison pill.
Tell me what you guys think of the concepts. I don't expect all of them to be enticing to your gameplay preferences but hopefully one catches your eye. Also, numbers can vary due to gameplay reasons. Keep that in mind before judging my numbers.
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