three games running, starting around 1700, i constantly get 84 admin points for tech cost for admin or 166 if taken 1 year ahead of schedule.. its the single reason I have not grown bored of them. Their tech costs get ridiculously low if you want them too, which allows massive development, which is what drove this change in my playstyle. dot forget their events and events from innovate that lower tech cost plus plutocratic. And yes i agree about republics being superior in MP production... and thought that was universal in thought, but there are threads, recent ones too, where others have denied that. also keep in mind this is a development strategy meant for single player.Which negates to an extent the fact that techs actually increase in cost as the game progresses. Each tech is not 600 +/- discounts for western the entire game. There is also a tech penalty (along with the - for ideas and neighbor) associated with the game date. It's the finishers for admin, diplo and aristocratic which add the extra -10% that make that single idea worth more then the generic idea for a longer period of time (I am not even considering the admin saving through -25% from admin, or the diplo saving from innovative or the policy with the two). The fact that we are restricted in our idea choices is whats causing many people to not see that penalty really matter anymore but back when you could stack ideas in their respective MPs you could get techs really low to the point were if a majority of Mil ideas were taken you would want to take another mil idea just not to waste Mil points to the point of absurdity.
Also the only way that techs would be as low as around 100 is if you are WAY behind in tech not at the Ahead of time limit (I.e. waiting for the exact year to save all possible MP and avoiding the malus) even with the extra -5% from neighbor bonus you are still several 100 MP per tech when at time of tech. The only other would be at the END of the game where quite frankly it is coring time not admin which is the limiter on expansion on the high levels (WC) While Florence probably has one of the best tech advantages to a player in the game you have to include all the penalties at the exact date that tech is acquired. By the end of the game there is a +30% penalty.
If my quick math is right aroun the mid 1700 you can have it VERY low but not 84 (asuming you didnt stack admin ideas like crazy).
Two admin ideas (one is admin the other innovative) with tuscan national ideas is around 150 admin per tech NOT counting the penalty which should push it to about 200 +/- a bit. Very low but not the crazy 84. Also needed was around 4580 admin to get the ideas. which represents about 15 tech levels of savings applied to the ideas.
And back on the topic of Florence... republic.... lots of extra MPs..... lots of dev..... I think it is well established how republics > monarchies in most situations in this game if not all (except no PUs or Emperor).
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