We've discussed adding provincial caps but feel it would be too restricting on players who want to play really small nations. We're going to limit the AI instead, so it doesn't develop backwater provinecs to a ridiculous degree.
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If it's developing a province when it isn't smart, sure, fix it, but please don't make it play intentionally bad.
Honestly, it sounds like appeasing some vocal minority here on the forums. There are many cases in history where backwater provinces were being developed for no apparent reason [incidentally that's how they stopped being backwater provinces].
It feels odd to say it's immersion breaking for the AI to do it, but then have it benefit the player if they do it themselves. If something is considered immersion breaking, there should be an incentive not to do it at all.
Hey, don't knock bunny-hopping off till you tried it
Unrelated, but does this mean you are back to fully work on EU4 and future expansions [or were you just teasing with that cat/tiger in a helmet]?
Or will you go back to helping Stellaris/HoI4 after the patch again?
Does this work the same regardless of difficulty settings? I would be willing to rail about it if that would result in a more interesting "hard" setting. Throw immersion out of the window and free the AI from its shackles.![]()
I think a major difference is that one is a legacy mechanic and the other is a fairly new system. I certainly understand that AI can't be perfect and concessions have to be made. I'm wondering if this particular instance is showing a flaw in the development system in general, and if that flaw is better handled directly than having the AI turn a blind eye to it as it does with other things.
I'm perfectly happy with the AI not doing annoying exploitative stuff, but I'd like if players have incentive to not do that as well, in cases where it makes sense.
When you do this, could you consider limiting based on an algorithm that considers nearby development? For example, a 30-development Venice is less out of place next to a 26-development Treviso, 24-development Brescia so raising development in Venice from 29 to 30 is more likely than if it were surrounded by 15-development provinces.
Will these limits causes the AI to waste monarch points by going over their cap? It's one thing to say that the AI will prioritize other things than development in certain circumstances, it's another to say they will lose out in general because some hidden cap blocks them from spending.