• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2


I´m afraid this overdeveloped grain province will conquer the world.

Help me senpai

Seriously now: OPM development is broken. Yes was worse when Common Sense was released but still is.

Let´s brainstorm a bit. My suggestions.

1- Make development a process like Missionary is. 3 years for development. Ok cost? Maybe longer?
2- War should destroy development in some way or make the above process stop if province is occupied.

OR

3- Province development should ALWAYS be happening with monarch point use making the process faster. Example: Venice would gain one development point in each area every 20 years but with monarch point use making process faster. Problem with this would be massive memory use. It´s calculation for every province in the world after all, and there are many...

Also building spam is real too, but that´s for another thread ;)
 
  • 20
  • 20
Reactions:

Voltion99

Sergeant
8 Badges
Oct 15, 2014
63
57
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
What's the problem here exactly? That populations and demographics change?
 
  • 9
  • 7
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
You think it´s ok for countries that have 30 provinces having barely extra development per province while an OPM does "because it has no where to spend mana"?

Why France can´t have an average of 30 development per province if that Tver has 32?
 
  • 15
  • 8
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.451
38.867
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Isn't Tver already a high development province at the start of the game? I think it might even have 20-ish...
Yes, Tver starts with 8/8/6 development (total 22).
 
  • 3
  • 2
Reactions:

King Ari

First Lieutenant
89 Badges
Jun 26, 2015
274
273
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Tyranny: Gold Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Crusader Kings II: Conclave
That is totally fine an expected... My issue is that Muscovy doesn't eat them sooner.

In my current game lubeck and hamburg are up to 40ish development so far. Silly opms
 
  • 1
Reactions:

Voltion99

Sergeant
8 Badges
Oct 15, 2014
63
57
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
You think it´s ok for countries that have 30 provinces having barely extra development per province while an OPM does "because it has no where to spend mana"?

Why France can´t have an average of 30 development per province if that Tver has 32?
Ok I think you need to remember what Monarch points represent, which is the ability for a ruler to enpower and control his nation..
I think the problem is that Monarch points are static, when they really should all start at 1 1 1 but then events trigger that makes a heir get better stats.
 
  • 5
  • 2
Reactions:

Oldpara

Major
30 Badges
Nov 5, 2015
553
563
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
I am fine with this. I had Frankfurt 49 development and Saxe-Luxemburg 47 to eat in my last game. Surprisingly with Influence, Nationalism CB and claim it generated only 5-8 AE inside HRE for each.

I like small countires growing high.
 
  • 4
  • 4
Reactions:

Chimerae

Colonel
53 Badges
Jan 10, 2014
1.196
915
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
I actually like high development OPMs. A bunch of these in coalition can surprise you with a serious army.
 
  • 6
  • 2
Reactions:

masteriw

Colonel
123 Badges
Aug 19, 2010
948
864
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings III
  • Crusader Kings II
  • Cities in Motion 2
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
So you have a problem with an independent Moscow becoming a rich province...?

It also seems that you want to see every French province, even the most backwards countryside farmland, to be at least as developed as Moscow.
 
  • 8
  • 2
Reactions:

KlinkerFyren

Major
85 Badges
Apr 23, 2015
722
519
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave


I´m afraid this overdeveloped grain province will conquer the world.

Help me senpai

Seriously now: OPM development is broken. Yes was worse when Common Sense was released but still is.

Let´s brainstorm a bit. My suggestions.

1- Make development a process like Missionary is. 3 years for development. Ok cost? Maybe longer?
2- War should destroy development in some way or make the above process stop if province is occupied.

OR

3- Province development should ALWAYS be happening with monarch point use making the process faster. Example: Venice would gain one development point in each area every 20 years but with monarch point use making process faster. Problem with this would be massive memory use. It´s calculation for every province in the world after all, and there are many...

Also building spam is real too, but that´s for another thread ;)


I saw something similar to this when playing as Muscovy, where despite the fact that my empire stretched all the way from Yarkand in the east to Kiev in the west, Ryazan refused to become my vassal since they kept developing their two provinces.

I am not entirely sure there is an elegant way to fix OPNs and development however. Still I kinda like the idea about having a "development missionary" guy, who could work like a missionary or diplomat, where you send him to a province to develop +1 point of something (maybe make it random which one?). Certain ideas/events could include a higher number of these guys, like the economic or administrative idea group. The actual development should drain away monarch points, similarly to something like when you diplo-annex nations.
 
  • 2
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
So you have a problem with an independent Moscow becoming a rich province...?

It also seems that you want to see every French province, even the most backwards countryside farmland, to be at least as developed as Moscow.

Awful strawmen. 1/10 because you wrote 2 lines. The iromy in your post is that many capitals, including London, have less development. That a provincial captal, inland, no ports, barely any trade, isolated from the word., has more development than London.

LOGIC!

Explian, genius.
 
  • 9
  • 8
Reactions:

Bavarian Steve

First Lieutenant
27 Badges
Apr 14, 2013
243
211
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
Development for large nations depends on getting the cost of development reduced while also lowering the need for monarch points in other areas, ie technology and stability. Lowering technology costs ideas can add up to hundreds of extra monarch points per technology level. With Florence, If you take Innovative, plutocratic, and administrative as your first three idea groups leads to very tall and very wide empires while causing your technology cost to be under 100 for administrative tech levels on the first year they are no longer ahead of time. For the 4th group with florence, take economic ideas. By the time you complete it universities should be able to be built. Every new province captured gets one built. Combined with the economics finisher, the university mass built greatly reduces wide scale development costs. Now combine the tech cost reducer ideas, and the development reducers and you can build a multi continent tall empire with no provinces under 20 development and a lot of 40 or higher development cities. In my most successful game using this strategy, I owned almost 3 continents (europe, africa, most of asia) with every single province over 20 development. The reason I used Florence as my example has a lot to do with their first tradition that lowers tech costs across the board after only 3 techs, which the third idea from innovative works very well with (both are 5 percent off tech costs for a 10 percent total... all other countries take 3 full idea groups finished to get to this point... florence takes just 3 ideas).
 

pikaemperor

Dark Magician
17 Badges
Feb 12, 2015
1.021
845
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
Development for large nations depends on getting the cost of development reduced while also lowering the need for monarch points in other areas, ie technology and stability. Lowering technology costs ideas can add up to hundreds of extra monarch points per technology level. With Florence, If you take Innovative, plutocratic, and administrative as your first three idea groups leads to very tall and very wide empires while causing your technology cost to be under 100 for administrative tech levels on the first year they are no longer ahead of time. For the 4th group with florence, take economic ideas. By the time you complete it universities should be able to be built. Every new province captured gets one built. Combined with the economics finisher, the university mass built greatly reduces wide scale development costs. Now combine the tech cost reducer ideas, and the development reducers and you can build a multi continent tall empire with no provinces under 20 development and a lot of 40 or higher development cities. In my most successful game using this strategy, I owned almost 3 continents (europe, africa, most of asia) with every single province over 20 development. The reason I used Florence as my example has a lot to do with their first tradition that lowers tech costs across the board after only 3 techs, which the third idea from innovative works very well with (both are 5 percent off tech costs for a 10 percent total... all other countries take 3 full idea groups finished to get to this point... florence takes just 3 ideas).
Stacking tech cost is not a very efficient way to get MP(10% is only 60MP which is meh), administrative saves tons of MP from coring. In the end most of the -tech cost ideas don't pay for them selves even if taken early(20 techs with full innovative are 600MP while filling the idea group cost cost 2800ADM).
 

Bavarian Steve

First Lieutenant
27 Badges
Apr 14, 2013
243
211
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
Stacking tech cost is not a very efficient way to get MP(10% is only 60MP which is meh), administrative saves tons of MP from coring. In the end most of the -tech cost ideas don't pay for them selves even if taken early(20 techs with full innovative are 600MP while filling the idea group cost cost 2800ADM).
With all the tech discounts, you can get 400-500 extra monarch points per level per mana type (using florence as my most immediate example... new admin tech levels can cost them 84 admin points)... also dont forget that every idea you choose lowers tech cost
 

pikaemperor

Dark Magician
17 Badges
Feb 12, 2015
1.021
845
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
With all the tech discounts, you can get 400-500 extra monarch points per level per mana type (using florence as my most immediate example... new admin tech levels can cost them 84 admin points)... also dont forget that every idea you choose lowers tech cost
But how much does it cost to get those discounts, if it costs MP to get them you need to factor that in in order to see how much MP is saved. Tech discounts are only worth if going way ahead of time in mil tech to wreck your enemies with better tactics(but then mil stacking is better), or if they are "free" like that dili-something decision that the hindus have when owning a muslim province. Point is innovative and plutocratic are sub-par idea groups that tricks people into thinking they are saving MANA while sometimes not only they are not saving anything(or saving very little) they are using more to fill the group(and the other stuff in the group is soooo weak), yep they are trickster ideas ;).
 
  • 1
  • 1
Reactions:

Bavarian Steve

First Lieutenant
27 Badges
Apr 14, 2013
243
211
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
But how much does it cost to get those discounts, if it costs MP to get them you need to factor that in in order to see how much MP is saved. Tech discounts are only worth if going way ahead of time in mil tech to wreck your enemies with better tactics(but then mil stacking is better), or if they are "free" like that dili-something decision that the hindus have when owning a muslim province. Point is innovative and plutocratic are sub-par idea groups that tricks people into thinking they are saving MANA while sometimes not only they are not saving anything(or saving very little) they are using more to fill the group(and the other stuff in the group is soooo weak), yep they are trickster ideas ;).
maybe for other nations i see your logic, but those two groups seem custom made for florence because of their traditions and ideas... try them and then admin in a florence game and you are king of the world due to extra mana and tons of cheap mercs. BTW I have never taken innovative with any other nation. The only reason I tried this combo is because of the exact thing the OP is expressing... So I set out to find a way to have a large nation with tons of development. with florence, and those groups, you have 24,000 extra monarch points on average over a game than if you had none of these variables.
 

misiceman

Major
66 Badges
Jul 12, 2014
728
453
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
With all the tech discounts, you can get 400-500 extra monarch points per level per mana type (using florence as my most immediate example... new admin tech levels can cost them 84 admin points)... also dont forget that every idea you choose lowers tech cost

Which negates to an extent the fact that techs actually increase in cost as the game progresses. Each tech is not 600 +/- discounts for western the entire game. There is also a tech penalty (along with the - for ideas and neighbor) associated with the game date. It's the finishers for admin, diplo and aristocratic which add the extra -10% that make that single idea worth more then the generic idea for a longer period of time (I am not even considering the admin saving through -25% from admin, or the diplo saving from innovative or the policy with the two). The fact that we are restricted in our idea choices is whats causing many people to not see that penalty really matter anymore but back when you could stack ideas in their respective MPs you could get techs really low to the point were if a majority of Mil ideas were taken you would want to take another mil idea just not to waste Mil points to the point of absurdity.

Also the only way that techs would be as low as around 100 is if you are WAY behind in tech not at the Ahead of time limit (I.e. waiting for the exact year to save all possible MP and avoiding the malus) even with the extra -5% from neighbor bonus you are still several 100 MP per tech when at time of tech. The only other would be at the END of the game where quite frankly it is coring time not admin which is the limiter on expansion on the high levels (WC) While Florence probably has one of the best tech advantages to a player in the game you have to include all the penalties at the exact date that tech is acquired. By the end of the game there is a +30% penalty.

If my quick math is right aroun the mid 1700 you can have it VERY low but not 84 (asuming you didnt stack admin ideas like crazy).

Two admin ideas (one is admin the other innovative) with tuscan national ideas is around 150 admin per tech NOT counting the penalty which should push it to about 200 +/- a bit. Very low but not the crazy 84. Also needed was around 4580 admin to get the ideas. which represents about 15 tech levels of savings applied to the ideas.

And back on the topic of Florence... republic.... lots of extra MPs..... lots of dev..... I think it is well established how republics > monarchies in most situations in this game if not all (except no PUs or Emperor).
 
Last edited:
  • 2
Reactions:

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.437
3.383
  • 500k Club
  • BATTLETECH - Backer


I´m afraid this overdeveloped grain province will conquer the world.

Help me senpai

Seriously now: OPM development is broken. Yes was worse when Common Sense was released but still is.

Let´s brainstorm a bit. My suggestions.

1- Make development a process like Missionary is. 3 years for development. Ok cost? Maybe longer?
2- War should destroy development in some way or make the above process stop if province is occupied.

OR

3- Province development should ALWAYS be happening with monarch point use making the process faster. Example: Venice would gain one development point in each area every 20 years but with monarch point use making process faster. Problem with this would be massive memory use. It´s calculation for every province in the world after all, and there are many...

Also building spam is real too, but that´s for another thread ;)
That image hosting site spams app download requests on iOS. Please find a better one.

Beyond that, meh. Development happens.
 
  • 1
Reactions: