With all the advances in user interface to lower the complexity and not the depth are great, but the great cliff faced by new players when jumping into a paradox strategy game is immense and will lock new players out of the game. The key issue is that you need to know everything before hand or you will struggle when the amount of pop ups floods in and you are faced with a looming debt crisis, 5 wars, lack of manpower and very high war exhaustion all with a stability of -3 because you didn't understand that aggression wars aren't the best idea.
I started playing Europa universals after 200 hours of CK2 and with that game I was initially hit into a wall in that the tutorial was not good, well it was downright bad. Although I would later have another crack since I am a map lover and ck2 was too good to not play, and created my own tutorial, which was playing as Aragon at 1066 on very easy with alot of saves. It was essentially very easy since no one would attack you, you had alliances with every other northern Spanish christian nations, everyone would accept your marriages and you start off with claims to the 1399 Kingdom of Aragon lands.
So that game got me thinking that Europa and CK could do with that type of very easy game play as a tutorial, something that is essentially playing the game with the AI going off on its random path, but leave the player untouched by majority of it so that the player has time to try things out and interact. So I was thinking the player will play as Castile on start date 1480ish, Aragon and Portugal wont declare war on you, and you would be tasked with the following easy tutorial steps.
1. Take Granada, but the north African powers or other Muslim states wont interfere, so the player will be tasked to build a larger army, declare war, then take Granada which the player will also learn peace negotiations, all though play.
2. Then with the Strait of Gibraltar the player will be tasked to redirect trade to Andalusia.
3. after that, it will go and claim the throne of Aragon, and form a personal union, so the end of the Tutorial is Spain formation and the player is let loose.
4. But until then a new idea should be available so questing for a new world one or the one which enables exploring and colonizing.
5. Player will explore then colonize the Caribbean.
6. The personal union is fast tracked just for the tutorial and both merge forming spain
There could be many more steps pushed along the way but after that, it will be up to the player to go off on its own and colonize the world as a most likely rich and powerful Spain, and instead of reading a tutorial jumping from location to location, they are playing a single nation they can continue on afterwards. Just my thoughts on how it should be done, but maybe Castile isn't the best nation for something like that and that another nation should a tutorial start.
I started playing Europa universals after 200 hours of CK2 and with that game I was initially hit into a wall in that the tutorial was not good, well it was downright bad. Although I would later have another crack since I am a map lover and ck2 was too good to not play, and created my own tutorial, which was playing as Aragon at 1066 on very easy with alot of saves. It was essentially very easy since no one would attack you, you had alliances with every other northern Spanish christian nations, everyone would accept your marriages and you start off with claims to the 1399 Kingdom of Aragon lands.
So that game got me thinking that Europa and CK could do with that type of very easy game play as a tutorial, something that is essentially playing the game with the AI going off on its random path, but leave the player untouched by majority of it so that the player has time to try things out and interact. So I was thinking the player will play as Castile on start date 1480ish, Aragon and Portugal wont declare war on you, and you would be tasked with the following easy tutorial steps.
1. Take Granada, but the north African powers or other Muslim states wont interfere, so the player will be tasked to build a larger army, declare war, then take Granada which the player will also learn peace negotiations, all though play.
2. Then with the Strait of Gibraltar the player will be tasked to redirect trade to Andalusia.
3. after that, it will go and claim the throne of Aragon, and form a personal union, so the end of the Tutorial is Spain formation and the player is let loose.
4. But until then a new idea should be available so questing for a new world one or the one which enables exploring and colonizing.
5. Player will explore then colonize the Caribbean.
6. The personal union is fast tracked just for the tutorial and both merge forming spain
There could be many more steps pushed along the way but after that, it will be up to the player to go off on its own and colonize the world as a most likely rich and powerful Spain, and instead of reading a tutorial jumping from location to location, they are playing a single nation they can continue on afterwards. Just my thoughts on how it should be done, but maybe Castile isn't the best nation for something like that and that another nation should a tutorial start.