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Apr 17, 2011
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So... like I said, finding out what they do is a huge chore, so it would be nice if a tooltip came up explaining it.
Yes, totally. But the tooltip says it is +5% overseas tax, (and it in a way is), while in reality (without other reforms) it means +50%. And a tooltip simply can't explain that.
 

unmerged(10501)

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I have read in Sengoku's forum that it lacks of a tutorial, and Paradox games are always complex and would be great to see all the new stuff in few episodes rather than a window near the menu.

I personally have complained about the lack of a tutorial in Sengoku. Moreover when it has been introduced several new, uncommon terms, only used for Japanese based-games.

IMHO: having no tutorial will prevent new players getting the game. PI games are not easy to grasp, ever. For senior gamers it is ok to have a few hints around the UI; for newbies is just a nightmare. And if you add that the hint text window is a wide-open-discussion because it's almost unreadable, bad news then.

Regards :ninja:
 

Maginor

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Yes, totally. But the tooltip says it is +5% overseas tax, (and it in a way is), while in reality (without other reforms) it means +50%. And a tooltip simply can't explain that.

This is an issue with the fact that all percent modifiers in EU3 are relative to the base value and not the modified value. This should indeed be explained somewhere, but I think it easily could be explained in the tooltip. For instance, the tooltip could write out the math and expose the underlying calculations like this:

Code:
                percent of base            gold value
Base tax :       100%                          6
Overseas:        -90%              -0.90*6 = -5.4
Somethingelse:    +5%               0.05*6 = +0.3
--------------------------------------------------
Net:               15%              0.15*6 =  0.9
 
Apr 17, 2011
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This is an issue with the fact that all percent modifiers in EU3 are relative to the base value and not the modified value. This should indeed be explained somewhere, but I think it easily could be explained in the tooltip. For instance, the tooltip could write out the math and expose the underlying calculations like this:
Code:
                percent of base            gold value
Base tax :       100%                         6
Overseas:        -90%              -0.90*6 = -5.4
Somethingelse:    +5%               0.05*6 = +0.3
--------------------------------------------------
Net:              15%               0.15*6 =  0.9
Which would be really nice.
And on modifiers being added up, I always go nuts (in other games as well) on this. I always want them to keep multiplying, but they sadly never do. So if there is a -100% modifier, you can never be sure if it actually works. Sometimes it ends up with a sum of 20% while sometimes with -10%... ;( but -100% modifiers are meant to always result in 0% !

Please, make modifiers actually work the way factors already do! That is the right way, unless you :excl: explicitly :excl: note that these use gnome math. It would improve playability (and immersion) by orders of magnitude to people who know what orders of magnitude actually mean. (That is, the math-savvy.)
There are already things that use factors, so it cannot be too hard to implement. Please, developers! :wub: :blush:
 

Maginor

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There is nothing wrong with the math they use, and using different math would also have entirely different effects, which is maybe not a good idea. However, it should be more clearly stated in the interface how the calculations are made.