This is an issue with the fact that all percent modifiers in EU3 are relative to the base value and not the modified value. This should indeed be explained somewhere, but I think it easily could be explained in the tooltip. For instance, the tooltip could write out the math and expose the underlying calculations like this:
Code:
percent of base gold value
Base tax : 100% 6
Overseas: -90% -0.90*6 = -5.4
Somethingelse: +5% 0.05*6 = +0.3
--------------------------------------------------
Net: 15% 0.15*6 = 0.9
Which would be really nice.
And on modifiers being added up, I always go nuts (in other games as well) on this. I always want them to keep multiplying, but they
sadly never do. So if there is a -100% modifier, you can never be sure if it actually works. Sometimes it ends up with a
sum of 20% while sometimes with -10%... ;( but -100% modifiers are meant to always result in 0% !
Please, make modifiers actually work the way factors
already do! That is the right way, unless you :excl:
explicitly :excl: note that these use gnome math. It would improve playability (and immersion) by orders of magnitude to people who know what
orders of magnitude actually mean. (That is, the math-savvy.)
There are already things that use factors, so it cannot be too hard to implement. Please, developers! :wub: :blush: