I noticed (unless i missed it) that Sengoku didn't have a tutorial, will CK2 have one. I have played the first one, but a tutorial would be better than just "hints"
Firstly: Hooray!There will be one.
Then comes Scientific method. That is, record stats before/after, repeat, repeat, analyze data tables, put together with either tooltips if there are any related, possibly have a look at game files... then test the theory if stats before/after are the same as you predicted.In Victoria 2 you have stuff like combat width, military hospitals and a whole host of other such little factors and things that change with technology and inventions but finding out what their effects actually are is a humoungous chore(there is no tooltip that I can remember, the tutorial doesn't explain and the manual is less than useful)
There will be one.
Excellent. Will there be one on breeding really ugly people? Very much looking forward to the game (ugliness would just be a bonus).
There you go.Dev diary 7
Then comes Scientific method. That is, record stats before/after, repeat, repeat, analyze data tables, put together with either tooltips if there are any related, possibly have a look at game files... then test the theory if stats before/after are the same as you predicted.
Example: in EU3 overseas provinces have a -90% tax income, and some convoy reform gives +5% overseas tax.
Now as these are added up, after enacting it, the overseas tax modifier goes from -90% to -85%, thus the +5% is actually +50%.
If you experimented with this (look at the modifier before-after) you could uncover it was this way, and predict that another decision affecting overseas tax would have this-and-this effect. And then test to see if it indeed changed by the amount you thought it would.