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unmerged(773375)

First Lieutenant
2 Badges
Jul 24, 2013
240
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  • Crusader Kings II
  • Europa Universalis IV
sorry if anyone already ask this, i searched but cannot find anyone post this.

i can not start any tutorial. they will just keep loading until i have to use task manager to shut eu4 down.
 

IcratoX

Something
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Hi viar,

This topic managed to slip past me during the last week, I'm sorry for that.

Could you please post the logs of the game?

  • Go to '..\My Documents\Paradox Interactive\Europa Universalis IV\'.
  • Open settings.txt, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Go to '..\Documents\Paradox Interactive\Europa Universalis IV\logs\'.
  • Open errors.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Open system.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Open setup.log, search for the line with "checksum", copy and paste this entire line into your next reply.

You can copy the line below and paste the text between the yellow tags.
Code:
[COLOR="#FFD700"][NOPARSE][CODE][/NOPARSE][/COLOR]paste text here...[COLOR="#FFD700"][NOPARSE]
[/NOPARSE][/COLOR][/CODE]
 

unmerged(773375)

First Lieutenant
2 Badges
Jul 24, 2013
240
1
  • Crusader Kings II
  • Europa Universalis IV
Hi icratox, no problem, it doesnt disturb real gameplay, and i am sure you need to focus on save game problem, lags and other bugs.
Last week must be very busy for you.

setting.txt
Code:

Code:
force_pow2_textures=no
language="l_english"
graphics=
{
	size=
	{
		x=1366
		y=768
	}

	min_gui=
	{
		x=1280
		y=720
	}

	refreshRate=120
	fullScreen=yes
	shadows=no
	shadowSize=2048
	multi_sampling=4
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=yes
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
	draw_shadows=yes
	draw_reflections=yes
	draw_ambient_objects=yes
	moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
difficulty="LUCK_NONE"
outliner=
{
	2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 }
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
hints=yes
custom_mapmodes=
{
0 1 4 3 2 5 }

errors.log

Code:

Code:
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_1"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_1"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_2"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_2"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_3"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_3"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_4"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_4"
[pdx_entity.cpp:1189]: Duplicate of ENG_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of SCO_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of FRA_INFANTRY_1 added to entity system
[sound.cpp:255]: Sound menu_click not found.
[sound.cpp:255]: Sound menu_click not found.

system.log

Code:

Code:
[systemsettings.cpp:198]: System memory:   0MB
[systemsettings.cpp:200]: CPU speed:       1995MHz
[systemsettings.cpp:207]: Number of processors: 1
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 7 Service Pack 1    Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: NVIDIA GeForce GTX 460M       
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GTX 460M       
[gfx_settings.cpp:145]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:146]: Driver version: 2049
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-4E91-11CF-F27B-4B001CC2C435}
VendorId:	4318
DeviceId:	3537
SubSysId:	541462595
Revision:	161
DriverVersion.HighPart:	589842
DriverVersion.LowPart:	854017


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 3785MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:620]: EU4 Version Aug 12 2013 : 19:08:54
[main.cpp:681]: Text database created
[main.cpp:696]: Creating application...
[main.cpp:742]: Initializing application...
[eu4application.cpp:444]: Initializing application...
[eu4application.cpp:446]: Done initializing application
[eu4application.cpp:455]: Loading cursor...
[eu4application.cpp:537]: Done loading cursor
[eu4application.cpp:539]: Initializing sound...
[eu4application.cpp:565]: Done initializing sound
[eu4application.cpp:567]: Initializing graphics...
[graphicssettings.cpp:437]: Using multisampling: 4
[graphics.cpp:215]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=120
	Resolution=1366x768
[graphicssettings.cpp:413]: Usable res: 640 480 120
[graphicssettings.cpp:413]: Usable res: 640 480 110
[graphicssettings.cpp:413]: Usable res: 640 480 100
[graphicssettings.cpp:413]: Usable res: 640 480 60
[graphicssettings.cpp:413]: Usable res: 800 600 120
[graphicssettings.cpp:413]: Usable res: 800 600 110
[graphicssettings.cpp:413]: Usable res: 800 600 100
[graphicssettings.cpp:413]: Usable res: 800 600 60
[graphicssettings.cpp:413]: Usable res: 1024 768 120
[graphicssettings.cpp:413]: Usable res: 1024 768 110
[graphicssettings.cpp:413]: Usable res: 1024 768 100
[graphicssettings.cpp:413]: Usable res: 1024 768 60
[graphicssettings.cpp:413]: Usable res: 1280 720 120
[graphicssettings.cpp:413]: Usable res: 1280 720 110
[graphicssettings.cpp:413]: Usable res: 1280 720 100
[graphicssettings.cpp:413]: Usable res: 1280 720 60
[graphicssettings.cpp:413]: Usable res: 1366 768 120
[graphicssettings.cpp:413]: Usable res: 1366 768 110
[graphicssettings.cpp:413]: Usable res: 1366 768 100
[graphicssettings.cpp:413]: Usable res: 1366 768 60
[graphics.cpp:256]: Done creating device.
[eu4application.cpp:602]: Done initializing graphics
[main.cpp:745]: Running application...

setup.log

Code:

Code:
[eu4application.cpp:837]: Checksum is EU4 v1.1.0 (17db)

Note : i also have save game unlimited loading problem, dunno it might be connected with this problem.
I have no lag even with playing as an imported ck2 roman empire and all setting max.

Thanks and took your time, i much prefer to see the 1.2 patch to release asap :)