Hi icratox, no problem, it doesnt disturb real gameplay, and i am sure you need to focus on save game problem, lags and other bugs.
Last week must be very busy for you.
setting.txt
Code:
Code:
force_pow2_textures=no
language="l_english"
graphics=
{
size=
{
x=1366
y=768
}
min_gui=
{
x=1280
y=720
}
refreshRate=120
fullScreen=yes
shadows=no
shadowSize=2048
multi_sampling=4
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=yes
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=yes
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
draw_shadows=yes
draw_reflections=yes
draw_ambient_objects=yes
moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
difficulty="LUCK_NONE"
outliner=
{
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 }
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
hints=yes
custom_mapmodes=
{
0 1 4 3 2 5 }
errors.log
Code:
Code:
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_1"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_1"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_2"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_2"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_3"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_3"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_4"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_4"
[pdx_entity.cpp:1189]: Duplicate of ENG_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of SCO_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of FRA_INFANTRY_1 added to entity system
[sound.cpp:255]: Sound menu_click not found.
[sound.cpp:255]: Sound menu_click not found.
system.log
Code:
Code:
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:200]: CPU speed: 1995MHz
[systemsettings.cpp:207]: Number of processors: 1
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: NVIDIA GeForce GTX 460M
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GTX 460M
[gfx_settings.cpp:145]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:146]: Driver version: 2049
[gfx_settings.cpp:161]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4E91-11CF-F27B-4B001CC2C435}
VendorId: 4318
DeviceId: 3537
SubSysId: 541462595
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 854017
[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 3785MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:620]: EU4 Version Aug 12 2013 : 19:08:54
[main.cpp:681]: Text database created
[main.cpp:696]: Creating application...
[main.cpp:742]: Initializing application...
[eu4application.cpp:444]: Initializing application...
[eu4application.cpp:446]: Done initializing application
[eu4application.cpp:455]: Loading cursor...
[eu4application.cpp:537]: Done loading cursor
[eu4application.cpp:539]: Initializing sound...
[eu4application.cpp:565]: Done initializing sound
[eu4application.cpp:567]: Initializing graphics...
[graphicssettings.cpp:437]: Using multisampling: 4
[graphics.cpp:215]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=120
Resolution=1366x768
[graphicssettings.cpp:413]: Usable res: 640 480 120
[graphicssettings.cpp:413]: Usable res: 640 480 110
[graphicssettings.cpp:413]: Usable res: 640 480 100
[graphicssettings.cpp:413]: Usable res: 640 480 60
[graphicssettings.cpp:413]: Usable res: 800 600 120
[graphicssettings.cpp:413]: Usable res: 800 600 110
[graphicssettings.cpp:413]: Usable res: 800 600 100
[graphicssettings.cpp:413]: Usable res: 800 600 60
[graphicssettings.cpp:413]: Usable res: 1024 768 120
[graphicssettings.cpp:413]: Usable res: 1024 768 110
[graphicssettings.cpp:413]: Usable res: 1024 768 100
[graphicssettings.cpp:413]: Usable res: 1024 768 60
[graphicssettings.cpp:413]: Usable res: 1280 720 120
[graphicssettings.cpp:413]: Usable res: 1280 720 110
[graphicssettings.cpp:413]: Usable res: 1280 720 100
[graphicssettings.cpp:413]: Usable res: 1280 720 60
[graphicssettings.cpp:413]: Usable res: 1366 768 120
[graphicssettings.cpp:413]: Usable res: 1366 768 110
[graphicssettings.cpp:413]: Usable res: 1366 768 100
[graphicssettings.cpp:413]: Usable res: 1366 768 60
[graphics.cpp:256]: Done creating device.
[eu4application.cpp:602]: Done initializing graphics
[main.cpp:745]: Running application...
setup.log
Code:
Code:
[eu4application.cpp:837]: Checksum is EU4 v1.1.0 (17db)
Note : i also have save game unlimited loading problem, dunno it might be connected with this problem.
I have no lag even with playing as an imported ck2 roman empire and all setting max.
Thanks and took your time, i much prefer to see the 1.2 patch to release asap
