Per this thread: https://forum.paradoxplaza.com/forum/index.php?threads/battletechs-tutorial-weaknesses.1087420/
We've seen many different streams now, and a common feature among all of them (except maybe Bombadil's) is that the players don't understand maybe even 50% of the game mechanics. The thread I linked goes into more detail, but to summarize:
I think the game would benefit greatly from turning the Mastiff/Kamea/Player intro battle into an expanded tutorial, since there are no lasting consequences from that mission.
We've seen many different streams now, and a common feature among all of them (except maybe Bombadil's) is that the players don't understand maybe even 50% of the game mechanics. The thread I linked goes into more detail, but to summarize:
- Evasion, and removing evasion chevrons
- Braced doesn't stack with forest, and most players don't seem to understand this. Braced is also twice as good as cover, and they don't understand that either.
- Heat management
- LINE OF SIGHT! What do the different icons mean? LOS vs weapons range. LOS for you vs. LOS for your enemy, etc.
- INITIATIVE! Demonstrate the benefits of reserving. Demonstrate the problems with reserving.
- The interaction of 'Mechs and pilot skills. And for that matter, more info about pilot skills, period.
- Etc.
I think the game would benefit greatly from turning the Mastiff/Kamea/Player intro battle into an expanded tutorial, since there are no lasting consequences from that mission.
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