First: I like the general idea of the slower turret traverse times. They are immersive and add to the balance.
BUT:
There is the stupid unit AI that is always doing the wrong thing with no way for the player to prevent it from that.
Tanks will always try to "look" towards the closest enemy unit, even when its far away on the left or right side, while driving towards the front, where the enemy is not yet visible (especially when u are driving through a wall of smoke...).
In Wargame all of this was not so much of a problem because stabilizers.
In Steel Division its a big waste of time and kills immersion completly.
POSSIBLE FIX:
Tank Turrets should always point in the direction of the given "Attack move" order.
When moving quick or with normal movement, I dont mind, stupid AI can do with its turret however it pleases
Ideally, the "awareness" of units should be reduced to their actually range +100 metres or so, to avoid them always trying to "look at" units far away from them.
Its also dangerous since ur tanks will also start facing that direction when standing still.
In other words: I would love to have the option to just completly disable the stupid unit AI and give me full control of hull and turret facing. I would just love that micro, because it perfectly suits Steel Division (IMO).
Or what do you think?
BUT:
There is the stupid unit AI that is always doing the wrong thing with no way for the player to prevent it from that.
Tanks will always try to "look" towards the closest enemy unit, even when its far away on the left or right side, while driving towards the front, where the enemy is not yet visible (especially when u are driving through a wall of smoke...).
In Wargame all of this was not so much of a problem because stabilizers.
In Steel Division its a big waste of time and kills immersion completly.
POSSIBLE FIX:
Tank Turrets should always point in the direction of the given "Attack move" order.
When moving quick or with normal movement, I dont mind, stupid AI can do with its turret however it pleases
Ideally, the "awareness" of units should be reduced to their actually range +100 metres or so, to avoid them always trying to "look at" units far away from them.
Its also dangerous since ur tanks will also start facing that direction when standing still.
In other words: I would love to have the option to just completly disable the stupid unit AI and give me full control of hull and turret facing. I would just love that micro, because it perfectly suits Steel Division (IMO).
Or what do you think?