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PasTaCopine

Corporal
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Jan 11, 2021
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I was checking out some CK2 threads and noticed a feature that I miss a lot. In CK2, a lot in-game prompt used to be conveyed to the player in form of flavor events, adding a story, sentiments and options that could lead to other events. In the example below (image credits to @Elden), the ruler's sister approaches her and raises her concern that she's still not married. The ruler can go ahead to arrange a marriage for her (which will delight the sister), or decline her request (which will upset her). In CK3, this situation is raised to the player in form a simple, flavorless prompt in the UI which says "heir unmarried" or "daughter can be married" and that's it. No story, no sentiments, no interactions, nothing...

I think there is a lot of room for improvement here, and so many exciting events could generate if this prompt was delivered as a flavor event CK2-style. When their request is declined, he heir/sister could respond in a way that aligns with their personality: stubborn or arrogant heirs could throw a fit and marry someone without your consent, while humble/content heirs could be declined without an opinion penalty. Flavor events could also be used as a way to warn the player when their heir marries without asking the player, as it sometimes happens if the heir is old enough or has been a ruler for long enough. Sure, he CAN marry without consent (as a mechanic) but let it be conveyed to the player in flavor text, saying "your son got married without telling you, on basis of him being a Count for more than 10 years, he didn't find it necessary to ask your permission" to which your character can respond in a number of ways.


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Ezumiyr

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I think that it would only spam us with events we generally don't care about. The only reason CK2 did this is precisely because events were the only efficient way to track thinks like that.
I'm not against more flavour events, but I also think that the one you put there is precisely the kind of unflavourful event you get tired of really fast that I don't want in CK3. Systematic events like that are annoying. I want interesting situations, not reminders that my son isn't married. When my son decides to marry a random commoner unilaterally and flee with her, now that's an interesting situation.
 

noknok

First Lieutenant
Jan 30, 2018
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The case the OP mentions... I think it would be good to have that and many others like it as an occasional flavour event.

this does not mean that it would be used as the main way to bring these things to the players attention, just randomly use it sometimes for flavour.