I was checking out some CK2 threads and noticed a feature that I miss a lot. In CK2, a lot in-game prompt used to be conveyed to the player in form of flavor events, adding a story, sentiments and options that could lead to other events. In the example below (image credits to @Elden), the ruler's sister approaches her and raises her concern that she's still not married. The ruler can go ahead to arrange a marriage for her (which will delight the sister), or decline her request (which will upset her). In CK3, this situation is raised to the player in form a simple, flavorless prompt in the UI which says "heir unmarried" or "daughter can be married" and that's it. No story, no sentiments, no interactions, nothing...
I think there is a lot of room for improvement here, and so many exciting events could generate if this prompt was delivered as a flavor event CK2-style. When their request is declined, he heir/sister could respond in a way that aligns with their personality: stubborn or arrogant heirs could throw a fit and marry someone without your consent, while humble/content heirs could be declined without an opinion penalty. Flavor events could also be used as a way to warn the player when their heir marries without asking the player, as it sometimes happens if the heir is old enough or has been a ruler for long enough. Sure, he CAN marry without consent (as a mechanic) but let it be conveyed to the player in flavor text, saying "your son got married without telling you, on basis of him being a Count for more than 10 years, he didn't find it necessary to ask your permission" to which your character can respond in a number of ways.
I think there is a lot of room for improvement here, and so many exciting events could generate if this prompt was delivered as a flavor event CK2-style. When their request is declined, he heir/sister could respond in a way that aligns with their personality: stubborn or arrogant heirs could throw a fit and marry someone without your consent, while humble/content heirs could be declined without an opinion penalty. Flavor events could also be used as a way to warn the player when their heir marries without asking the player, as it sometimes happens if the heir is old enough or has been a ruler for long enough. Sure, he CAN marry without consent (as a mechanic) but let it be conveyed to the player in flavor text, saying "your son got married without telling you, on basis of him being a Count for more than 10 years, he didn't find it necessary to ask your permission" to which your character can respond in a number of ways.
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