I'm still thinking if I release another hotfix or just go straight to 0.2 but if you guys really want I can release it. About the Afghan War I wanted to make the war difficult in a way, since because of the egine it wouldn't be possible to represent proper assymetric warfare and it would be easy to just defeat them, so the idea was to make this a kind of war exhaustion. But I'm thinking of making some kind of Crisis in the Kremlin "motion of no confidence" event perhaps and an already planned dynamic coup system if you fail to balance your dissent.
Well then you're gonna get coupe'd a lot, because 13% dissent for 20k dead is like pitchforks and torches
Now I should have played smarter, but I was playtesting to see how bad it could get and it was terrible, not to mention too high. And again, it also has another problem with the represenation because on my last playthrough, I just stationed my entire air force there, put divisions to hold regions and bombed the Mujahideen back into the stone age. But obviously one would imagine that this would create huge dissent in the upper echelons of the Party and Army.
Honestly I think the most logical opinin (And I'm sorry to suggest this because it's something I can't code for you, so let me know if it's unfair to your time because your hard work is amazing) is that the Mujahideen get random events giving them more units. Its not the best fix but the most satisfactory from a series of poor choices imo.
There is definitely a problem with representing asymmetric warfare, but then again if Vietnam couldn't cause a coup, neither was Afghanistan ever going to. From the perspective of gameplay, it makes no sense, for example, to get that much dissent from it because Soviet industry ground to a halt due to economic issues, not because people were pissed at the war.
If you release a 0.2 I can wait a bit but I really wanted to play. However I'll wait if 0.2 has more leaders, ministers, and my Canadian OOB (sorry I didn't do an .inc file, how does one go about it?)