Hi Hansnery,
First of all excellent mod, it is really awesome and for me very stable, actually very very stable to be an Alpha.
I've come across a couple of bugs and some issues though, I don't know if they are known or not so I'll put them here anyway:
1-NATO doctrines do not upgrade HQs and some NATO countries (Italy and France for example) don't have them, is it WAD?
2-Paratroopers and Marines brigades are not buildable, I don't know if divisions are I must check again.
That's all for bugs I've found and have not saw on this board. Now issues:
1-There is a lack of resources,metals especially, in the early game and it becomes worse later.
2-Is there a way to increase the research technology? Or is it a placeholder for next versions?
3-I think Mandela decisions should be event instead, I played until 2000 as south africa without firing it with no consequences, mantaining apartheid should be possible but costly in my opinion, maybe leave them as decision but add a dissent increasing event that pops from time to time if you don't pick one of the options and a civil war if you keep him in prison (for next version of course).
4-How did you calculate IC levels? Was it only balancing or did you base it on GDP or industrial production?
5-Brazil builds huge GDP, it surpassed USSR in my South African game reaching >600 actual IC by 1995.
6-If I may, I would suggest some changes in italian tech teams listed below. (name: specialities to be added)
Oto Melara:automotive, technical efficiency;
ENEA:nuclear physics;
Comando Logistico:management, gen. equipment;
Accademia Militare di Modena:Training, mountain training, airborne training;
Iveco:automotive;
Agustawestland:avionics, aircraft testing (note: it should be AgustaBell in 1985, I know tech teams are from MDS but just for perfection

);
Alenia:avionics, aircraft testing, fighter design;
Fincantieri:technical efficiency;
Beretta:munitions, training;