On the alternate ways for USSR, I don't know whether it is historically plausible or not, but a "Cultural Revolution"-type of option which could continue on a unique thing (that worker's class rule), or return to the alternative options of the beginning (liberalization, army, brezhnevites, ...) does seems fun for future updates. I mean, it may sound rude but DH is a wargame, and "violent" outcomes are usually the best in game-play, along with an innovative RP leading to them. So if someone is willing to code them (= if the idea interest modders) it IMO could be implemented.
I just want to say thank you for voicing support. I am pleased someone else gets it.
Thank you, and this is my thought as well. I never meant to seem as if I was trying to derail this project.AdanALW's ideas are actually quite intresting, but I think people just want to play the mod now and we can add the more intresting options later on to give more flexibility as USSR.
I'm actually new to Hearts of Iron. I was very excited to hear about the game East vs West, and disappointed when it was cancelled. After doing a bit of research I saw that Darkest hour seemed the best Cold War mod of the series. This particular mod interests me very much. So far I've been playing New World Order 2, which is also very good.
I've done triggers in games before (the original StarCraft) and took a few classes in C++, even would write programs for my graphing calculator. I think I could right this scenario myself at some point. I just got discouraged when my first attempts didn't work in the scripts at all, but apparently it was suggested that that might have been because I used a program other than Excel on the spreadsheets. The Computer is in need of repairs currently, but I hope to try this again in the New Year. I suspect I'll write a version for New World Order 2 (which would add new events in the succession of Stalin chain all the way up to the present and even beyond) and one for Turning Point (which I've already gone into). But I have to first learn if I can actually write successful scripts.
In fact, I'm actually conceiving of something to enhance the political simulation of the game. The grand strategy and war aspects are good, but I feel as if the game would be enhanced by more building aspects (like city improvements in the Civilization series) and sort of Role-playing-simulator elements akin to Crisis in the Kremlin or Hidden Agenda. However, I think city improvements is too far a reach for my abilities and time, but more political choices would at least make the game more dynamic in my view.
In any case, if someone likes it enough to beat me to it, please go ahead.