• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

hansnery

General Secretary
60 Badges
Sep 4, 2005
1.289
64
forum.paradoxplaza.com
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • War of the Roses
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Iron Cross
  • Legio
  • March of the Eagles
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
Sure,I can...but i just have to ask ..what is OOB :D
Order of Battle. It's the armed forces data.
:)

AP is the real class symbol for troopships (not TP), and LHA is Landing Helicopter Assault Ship or basically modern escort carriers but also for amphibious assault support.
Just to add to what JRHINDO said, the letters AP apparently don't stand for anything and are strictly a hull or class designation. Here's a handy breakdown of them all:

http://en.wikipedia.org/wiki/Hull_classification_symbol
Thanks JRHINDO and Pasha, that's really helpful.

About socialist economics here ... I feel you guys are giving Tito's self-management policy too little credit. In an orderly society, it has already proven itself – right up to Tito's death, leaving me to conclude that its eventual failure was due to lack of a competent successor. Indeed, the fact that the great dictator was succeeded by a 'presidential committee' is just ridiculous. I believe workers' self-management is the key to making left-wing authoritarianism work. While the Soviets dismissed Yugoslavia as a 'capitalist country', I would argue that since production was state-owned and employee-managed, it's the closest a society of that magnitude has ever come to socialism - it's not mixed. Unlike China. But the Chinese have little to do with socialism. They admit it themselves, implying that they have to make the most of capitalism before they can reach full communism.
I was thinking about simulating Yugoslavia's political situation at the time making all the republics playable being 'puppets' of Serbia and depending on how Serbia try to integrate the country it can lead to the yugoslavian wars or not.

As I see there should be 3 or even 4 branches of carriers like it is in MDS.
1st - Super heavy carriers (USA branch)
2nd - Aircraft-carrying heavy cruisers (USSR branch)
3rd - Light carriers

CV-1 Kitty Hawk, Queen Elisabeth (both are non-nuclear)
CV-2 Enterprise, Orel 1160 project (USSR)
CV-3 Nimitz, "Ulyanovsk" (USSR)
CV-4 Gerald Ford
CV-5 ???

AC-1 Project 1123 «Kondor» (Moskva, Leningrad), Giuseppe Garibaldi
AC-2 Project 1143.1-4 "Krechet" (Kiev, Minsk etc.)
AC-3 Project 1143.5-6 "Admiral Kuznetsov, Varyag"
AC-4 ???
AC-5 ???


CVL-1 Centaur-class, Viraat, Clemenceau
CVL-2 Invincible-class, Principe de Asturias
CVL-3 Chakri Naraebet
CVL-4 SAC-220, Cavour
CVL-5 Izumo-class ??
I think the soviet branch can be simply solved by making airplane "brigades" for Destroyers through their naval doctrine. For the american super heavy carrier I think the super carrier that's already in is the same?
 

Strikesback

Corporal
2 Badges
Feb 7, 2014
26
0
  • Arsenal of Democracy
  • Darkest Hour
I think the soviet branch can be simply solved by making airplane "brigades" for Destroyers through their naval doctrine. For the american super heavy carrier I think the super carrier that's already in is the same?

Well I used the word super heavy just to oppose this USA branch to others. :) If we speak about light carriers it's wide spread trend in the world (11 000 -33000 ton).
Only Charles de Gaulle (42000 ton) hardly fit in this concept.
As for aircraft-carrying heavy cruisers they can not be destoyers, they are cruisers. :D I also think there is too much difference in deck construction to make such oversimplification.
The other branch is good to be presented - helicopter carrying assault ships. From USS Thetis Bay to Hyūga-class and Mistral-class. They will have transport capacity for land divisions and ability for "coastal bombardment" like CV.
 

unmerged(184151)

Sergeant
Dec 17, 2009
91
0
In the end days of cold war Bulgaria have -
Firs letst start from the airforce
224 MiG-21;
90 MiG-23
4 MiG-25;
22 MiG-29;
23 Su-22;
35 Su-25;
54 Mil Mi-24
3 An-24
2 An-26
50 Scud-B
8 SS-23
18 SS-21
MiG 23 was based in airfields in province of Montana an Sofia. MiG 29 and MiG 21 in airfields in Plovdiv and Burgas.And the Su 22 and Su 25 Yambol. MiG 25 are in bases of Dobrich/Bazargic on the map/.Helicopter bases were in Yambol Plovdiv and Stara Zagora.The transport planes shoul be in Plovdiv and Sofia.
The Scud-B, SS-23 and SS-21 rockets should be in Yambol and Stara Zagora provinces.
Bulgarian army have 1500 T-55 tanks , 200 T-62 , 400 T-72 and 1800 armoured personnel carriers /mainly MTLB and BRT 60/.
The main strenght of Bulgarian Army was focused in direction of Turkey / Plovdiv, Yambol, Burgas/
In the southern border /Greece and Turkey/ was build a fort line known as Krali Marko line which was destroyed after the fall of communism.
Also becouse there was a Nuclear Power Plant in province of Vraca /NPP Kozlodui with 5 reactors in 1988 and one under construction / the province should have big amount of AA there was a C-300 based in this region.
Bulgarian elite devision/special forces/ are primary two - paratrooper devision known as 68 Brigade based in Plovdiv and Tihina devision /navy-seals style/ based in Varna.
Bulgarian Navy has
2 devision (Pauk-class) corvette - "Reshitelni" and "Bodri" based in Varna
1 devision Koni-class frigate - "Smeli" based in Varna
1 devision Tarantul-class corvette - "Mulniya" based in Burgas
1 submarine devision Project 633/ Romeo class - "Slava" based in Varna
So is that what you mean with the OOB :D
 

hansnery

General Secretary
60 Badges
Sep 4, 2005
1.289
64
forum.paradoxplaza.com
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • War of the Roses
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Iron Cross
  • Legio
  • March of the Eagles
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
Well I used the word super heavy just to oppose this USA branch to others. :) If we speak about light carriers it's wide spread trend in the world (11 000 -33000 ton).
Only Charles de Gaulle (42000 ton) hardly fit in this concept.
As for aircraft-carrying heavy cruisers they can not be destoyers, they are cruisers. :D I also think there is too much difference in deck construction to make such oversimplification.
The other branch is good to be presented - helicopter carrying assault ships. From USS Thetis Bay to Hyūga-class and Mistral-class. They will have transport capacity for land divisions and ability for "coastal bombardment" like CV.
I meant cruisers, I've been reading too much soviet naval doctrines and they got stuck on my head :D
Could you draw a naval techtree? I've a feeling you know more of the subject than me.
In the end days of cold war Bulgaria have -
Firs letst start from the airforce
224 MiG-21;
90 MiG-23
4 MiG-25;
22 MiG-29;
23 Su-22;
35 Su-25;
54 Mil Mi-24
3 An-24
2 An-26
50 Scud-B
8 SS-23
18 SS-21
MiG 23 was based in airfields in province of Montana an Sofia. MiG 29 and MiG 21 in airfields in Plovdiv and Burgas.And the Su 22 and Su 25 Yambol. MiG 25 are in bases of Dobrich/Bazargic on the map/.Helicopter bases were in Yambol Plovdiv and Stara Zagora.The transport planes shoul be in Plovdiv and Sofia.
The Scud-B, SS-23 and SS-21 rockets should be in Yambol and Stara Zagora provinces.
Bulgarian army have 1500 T-55 tanks , 200 T-62 , 400 T-72 and 1800 armoured personnel carriers /mainly MTLB and BRT 60/.
The main strenght of Bulgarian Army was focused in direction of Turkey / Plovdiv, Yambol, Burgas/
In the southern border /Greece and Turkey/ was build a fort line known as Krali Marko line which was destroyed after the fall of communism.
Also becouse there was a Nuclear Power Plant in province of Vraca /NPP Kozlodui with 5 reactors in 1988 and one under construction / the province should have big amount of AA there was a C-300 based in this region.
Bulgarian elite devision/special forces/ are primary two - paratrooper devision known as 68 Brigade based in Plovdiv and Tihina devision /navy-seals style/ based in Varna.
Bulgarian Navy has
2 devision (Pauk-class) corvette - "Reshitelni" and "Bodri" based in Varna
1 devision Koni-class frigate - "Smeli" based in Varna
1 devision Tarantul-class corvette - "Mulniya" based in Burgas
1 submarine devision Project 633/ Romeo class - "Slava" based in Varna
So is that what you mean with the OOB :D
It's more or less this. But instead of numbers it would be easier if you told me the divisions and where they are, the same for airwings. But there's useful information here as well, so thank you.
Talking about the deep blue sea, what about an air-cushioned landing craft brigade for naval infantry? Or ground effect vehicles?
I think that the first can be represented abstractly inside the divisions already and the last only one was built and there's no clear use for them.
 

Strikesback

Corporal
2 Badges
Feb 7, 2014
26
0
  • Arsenal of Democracy
  • Darkest Hour
I meant cruisers, I've been reading too much soviet naval doctrines and they got stuck on my head :D
Could you draw a naval techtree? I've a feeling you know more of the subject than me.

Well now I'm working on new detailed tech tree from 1945 till 2030. Some ideas from MDS and NWO are good to be used but imho both trees are still far to be perfect.
Now I have it in excel file and it is about 20% ready. I'll try to give you preliminary data next week. Or maybe it would be even better to make this data open, because we might suddenly find some qualified specialists to consult. :)
 

unmerged(184151)

Sergeant
Dec 17, 2009
91
0
I have one idea :D Can you make neutron bomb /or bio or chemical / in the tech tree wich will have devastating effect on the devision but doing no damage to infrastructure and industry.
As for the devision i will do it like i do with the navy devisions, but just say how many people do you think 1 devision will be in your game,so my suggestion to be synchronised and correct :D
 

MrNazar

First Lieutenant
33 Badges
Feb 2, 2014
295
87
panzer-journal.ru
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
Fighters are done.

qf0ch4k.jpg
 

Aquamenti

Sergeant
27 Badges
Jul 29, 2011
98
31
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
I was thinking about simulating Yugoslavia's political situation at the time making all the republics playable being 'puppets' of Serbia and depending on how Serbia try to integrate the country it can lead to the yugoslavian wars or not.
Well, economically, it might actually be more accurate, as the republics did enjoy a grade of autonomy, but internationally they were still recognized as a single state, it will ruin the map.
 

hansnery

General Secretary
60 Badges
Sep 4, 2005
1.289
64
forum.paradoxplaza.com
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • War of the Roses
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Iron Cross
  • Legio
  • March of the Eagles
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
Fighters are done.

qf0ch4k.jpg

Great job as always!
Well, economically, it might actually be more accurate, as the republics did enjoy a grade of autonomy, but internationally they were still recognized as a single state, it will ruin the map.

As far as I know they also enjoyed de facto political autonomy.
 

OnFire

General Secretary
24 Badges
Jan 26, 2010
593
106
  • Crusader Kings II
  • Arsenal of Democracy
  • Iron Cross
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
Defacto each US states and Russian CIS republics/oblasts also enjoy a degree of political and economic autonomy.

So do the States of Germany and afaik England, Scotland etc. I think we should stick with single countries, as splitting them up would only decrease playability and increase the needed amount of modding (events, leaders, ministers) and also more room for bugs.
 

hansnery

General Secretary
60 Badges
Sep 4, 2005
1.289
64
forum.paradoxplaza.com
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • War of the Roses
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Iron Cross
  • Legio
  • March of the Eagles
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
So do the States of Germany and afaik England, Scotland etc. I think we should stick with single countries, as splitting them up would only decrease playability and increase the needed amount of modding (events, leaders, ministers) and also more room for bugs.
The idea was to make the future yugoslavian war more dynamic. They would depend on the level of centralisation the player with Yugoslavia(Serbia) would impose. As for what I read, after Tito died the federal government lost a lot of power and the other republics were pretty much independent. And it would give players the option to take one of the other republics and strive for independence or you can just try to slowly centralise and create a strong federal government again and avoiding the Yugoslav War at all. Asalto has already offered help with ministers and leaders if I implement this idea.
 

OnFire

General Secretary
24 Badges
Jan 26, 2010
593
106
  • Crusader Kings II
  • Arsenal of Democracy
  • Iron Cross
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
The idea was to make the future yugoslavian war more dynamic. They would depend on the level of centralisation the player with Yugoslavia(Serbia) would impose. As for what I read, after Tito died the federal government lost a lot of power and the other republics were pretty much independent. And it would give players the option to take one of the other republics and strive for independence or you can just try to slowly centralise and create a strong federal government again and avoiding the Yugoslav War at all. Asalto has already offered help with ministers and leaders if I implement this idea.

So maybe like the Austrian / Hungarian Ausgleich in Kaiserreich where you also can have war and also reformation into a federation? That is quite intriguing I must say.