Now that you mention it, what ARE your colonial underlings named? "Zhou California?"
Ah no. I called it "Fusang" because I thought that it would only be a releasable nation, not a automatically released one.
Now that you mention it, what ARE your colonial underlings named? "Zhou California?"
So the only way to turn it off is to revert to an older version? Is there anyway to reannex the colonial nations?
Have you ever played Spain or England?
Btw. I've been wondering. If I cheat over to the colonial nation and revolt then tag back to Zhou and crush/annex them, would the colonies turn into a colonial nation again or would they stay with me?
Colonial nation again.While it may help against growing too strong, I would hate it in a WC game where there are 6 names left on the ledger instead of 1.
Btw. I've been wondering. If I cheat over to the colonial nation and revolt then tag back to Zhou and crush/annex them, would the colonies turn into a colonial nation again or would they stay with me?
If you annex them they will revert back to a Colonial Nation.
Non-Americas nations can never own more than 4 provinces in any given colonial region without them forming a Colonial Nation. And if you do game that - e.g. by ensuring you have only 4 provinces in each region - you will get far lower income; only Tax, no tariff/production at all.
Colonial nation again.
If you annex them they will revert back to a Colonial Nation.
Non-Americas nations can never own more than 4 provinces in any given colonial region without them forming a Colonial Nation. And if you do game that - e.g. by ensuring you have only 4 provinces in each region - you will get far lower income; only Tax, no tariff/production at all.
Couldn't he just move his capital to California before he had 4 colonies there?
Don't I need to be a OPM to move my capital overseas?
Subjects do count for WC now yes?
Don't I need to be a OPM to move my capital overseas?
Correct, unless this has changed in 1.4 (I don't think it has).
I tried to start disscussion over this here: http://forum.paradoxplaza.com/forum/showthread.php?747941-Colonial-nations-as-an-OPTION&highlight=
I thought that COLONIAL STATES gonna be an OPTION (like a random world). I know this is historicaly correct, and I`m big fan of this solution but I think it should be for the player to decide if he/she wants it or not. There`s a special feeling when you have this round-the-world empire with total control. Also this game isn`t 100% historicaly accurate so come on, itshouldn`t be hard to make "on/off" switch for colonial nations.
Btw. is there possibility to diplo-annex colonial state ? If not it also should be the case, for example from administrative ideas "consolidation of empire" or sth like that allowing you to annex your colonies after some time and development.
IDEA 1):
SImply on/off switch in the beginning of the game
IDEA 2):
more complex system
Player start with total control and via national decision can create colonial state, maybe in different fashions ? military/expansionis with strict rule (bonus for manpower etc), or rather free trade-oriented semi-republic (bonus fortrade etc.).
Of course more control means more liberty desire, so maitaining total control will rise liberty desire to a point where some or all provinces can rebel and create independent nation, but player could be able to lower down these desires by creating colonial state, and again, pressing such state too hard will result in rebelion, or in the contrary, being nice, and diplomatic can be rewarded by bringing back colonial state into the empire.
It is an option, in defines.lua.
I think in the new patch the colonial nations are actually far more profitable then regular colonies. If you simply must make the entire map one name, that's not possible anymore without modding the game to remove the new colonial nation mechanics for every nation in the game. This may break the AI.
It is an option, in defines.lua.
Couldn't he just move his capital to California before he had 4 colonies there?