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TheBloke

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So the only way to turn it off is to revert to an older version? Is there anyway to reannex the colonial nations?

1. Move your capital to North America. That may be very hard, especially as it's now much more complicated to sell your provinces to a vassal with a view to later reclaiming them with a DipAnnex. You must have only one province left in Europe (or your home continent) before you can move capital.

2. Mod it as described above. I might make a mod that does that and release it if it seems a lot of people don't like them.
 

Schlez

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Have you ever played Spain or England?

While it may help against growing too strong, I would hate it in a WC game where there are 6 names left on the ledger instead of 1.

Btw. I've been wondering. If I cheat over to the colonial nation and revolt then tag back to Zhou and crush/annex them, would the colonies turn into a colonial nation again or would they stay with me?
 

TheBloke

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Btw. I've been wondering. If I cheat over to the colonial nation and revolt then tag back to Zhou and crush/annex them, would the colonies turn into a colonial nation again or would they stay with me?

If you annex them they will revert back to a Colonial Nation.

Non-Americas nations can never own more than 4 provinces in any given colonial region without them forming a Colonial Nation. And if you do game that - e.g. by ensuring you have only 4 provinces in each region - you will get far lower income; only Tax, no tariff/production at all.
 

Pandadan

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While it may help against growing too strong, I would hate it in a WC game where there are 6 names left on the ledger instead of 1.

Btw. I've been wondering. If I cheat over to the colonial nation and revolt then tag back to Zhou and crush/annex them, would the colonies turn into a colonial nation again or would they stay with me?
Colonial nation again.
 

Schlez

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If you annex them they will revert back to a Colonial Nation.

Non-Americas nations can never own more than 4 provinces in any given colonial region without them forming a Colonial Nation. And if you do game that - e.g. by ensuring you have only 4 provinces in each region - you will get far lower income; only Tax, no tariff/production at all.

Colonial nation again.

Oh, darn. Thanks for the info though.
 

Basterbane

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So the nations spawn on their own once you get the area needed? There is no that flag thing - alert saying that a "Colonial nation can be formed" with options? What happens if you want to WC and a colonial nation manages to revolt (westernise if they are technologically incompetent)? Can you subjugate it again?

Subjects do count for WC now yes?
 

RhoDaZZ

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If you annex them they will revert back to a Colonial Nation.

Non-Americas nations can never own more than 4 provinces in any given colonial region without them forming a Colonial Nation. And if you do game that - e.g. by ensuring you have only 4 provinces in each region - you will get far lower income; only Tax, no tariff/production at all.

Couldn't he just move his capital to California before he had 4 colonies there?
 

TheBloke

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Don't I need to be a OPM to move my capital overseas?

Not exactly an OPM. You must have only one province in your home continent - i.e. the continent that currently contains your capital. This means OPM in many cases. But for example it would be OK to move capital from Europe to Americas while also having annexed or colonised provinces in Africa or Asia.

Correct, unless this has changed in 1.4 (I don't think it has).

Yeah I'm not aware of it having changed.
 

Galu

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I tried to start disscussion over this here: http://forum.paradoxplaza.com/forum/showthread.php?747941-Colonial-nations-as-an-OPTION&highlight=

I thought that COLONIAL STATES gonna be an OPTION (like a random world). I know this is historicaly correct, and I`m big fan of this solution but I think it should be for the player to decide if he/she wants it or not. There`s a special feeling when you have this round-the-world empire with total control. Also this game isn`t 100% historicaly accurate so come on, itshouldn`t be hard to make "on/off" switch for colonial nations.

Btw. is there possibility to diplo-annex colonial state ? If not it also should be the case, for example from administrative ideas "consolidation of empire" or sth like that allowing you to annex your colonies after some time and development.

IDEA 1):

SImply on/off switch in the beginning of the game

IDEA 2):
more complex system


Player start with total control and via national decision can create colonial state, maybe in different fashions ? military/expansionis with strict rule (bonus for manpower etc), or rather free trade-oriented semi-republic (bonus fortrade etc.).

Of course more control means more liberty desire, so maitaining total control will rise liberty desire to a point where some or all provinces can rebel and create independent nation, but player could be able to lower down these desires by creating colonial state, and again, pressing such state too hard will result in rebelion, or in the contrary, being nice, and diplomatic can be rewarded by bringing back colonial state into the empire.
 

Kljunas

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I tried to start disscussion over this here: http://forum.paradoxplaza.com/forum/showthread.php?747941-Colonial-nations-as-an-OPTION&highlight=

I thought that COLONIAL STATES gonna be an OPTION (like a random world). I know this is historicaly correct, and I`m big fan of this solution but I think it should be for the player to decide if he/she wants it or not. There`s a special feeling when you have this round-the-world empire with total control. Also this game isn`t 100% historicaly accurate so come on, itshouldn`t be hard to make "on/off" switch for colonial nations.

Btw. is there possibility to diplo-annex colonial state ? If not it also should be the case, for example from administrative ideas "consolidation of empire" or sth like that allowing you to annex your colonies after some time and development.

IDEA 1):

SImply on/off switch in the beginning of the game

IDEA 2):
more complex system


Player start with total control and via national decision can create colonial state, maybe in different fashions ? military/expansionis with strict rule (bonus for manpower etc), or rather free trade-oriented semi-republic (bonus fortrade etc.).

Of course more control means more liberty desire, so maitaining total control will rise liberty desire to a point where some or all provinces can rebel and create independent nation, but player could be able to lower down these desires by creating colonial state, and again, pressing such state too hard will result in rebelion, or in the contrary, being nice, and diplomatic can be rewarded by bringing back colonial state into the empire.

It is an option, in defines.lua.
 

TheDarkMaster

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I think in the new patch the colonial nations are actually far more profitable then regular colonies. If you simply must make the entire map one name, that's not possible anymore without modding the game to remove the new colonial nation mechanics for every nation in the game. This may break the AI.
 

Wizzington

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I think in the new patch the colonial nations are actually far more profitable then regular colonies. If you simply must make the entire map one name, that's not possible anymore without modding the game to remove the new colonial nation mechanics for every nation in the game. This may break the AI.

Removing colonial nations shouldn't mess with the AI.
 

jaric

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Thanks for advice on defines/old version solution. This is what i have been looking for. For me the colonial nations are just boring and unsatisfying addition. More over they destroying my control over American trade nodes cutting down my income (I'm collecting in those nodes) to the point no tariffs increase can recompense.
 
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