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Panzerschiffe

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I was wondering if, after the death of Ataturk (as Turkey), there could be an event to become the Ottoman Empire. I dont know if some one has ever written such an event before but im pretty sure it would be a rather fun game.

If some one could make such an event, id really appreciate it.

Can events also include slider changes? Im thinking Ottoman would turn paternal autocrat (or stay, rather...) and have higher hawk lobby and interventionism, mid standing/drafted army and, id give them full free market too :D

I also assume Ottoman has the same tech teams as Turkey and if they annex syria and iraq, they'll get their tech teams too (i hope)
 

unmerged(46333)

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they have their own tech teams (the same and more)
they will only have those
to make them the ottomans add this line
Code:
command = { type = country which = OTT }
(it is case sensitive)
and right now i am adding a ottoman extension to the austria mod
 

Panzerschiffe

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anti-commi said:
they have their own tech teams (the same and more)
they will only have those
to make them the ottomans add this line
Code:
command = { type = country which = OTT }
(it is case sensitive)
and right now i am adding a ottoman extension to the austria mod


Where would i add this line? In the save file?
 

binTravkin

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No you find the event of Ataturk's death in the db/events/events.TUR file and put that command along with other commands.

Next time when death happens, you will have OE.
 

Panzerschiffe

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I put that in the death event, but when i do become OTT, all my ministers dont have any skills (like +20% supplies, -5% inf construction etc). I dont have claims on territory either.

Im not very familiar with modding and creating events, but i think i can set the ministers myself (judging from the event file, i just have to find the OTT ministers and plug a few in there). The sliders i can prolly adjust as well.

But the claims thing, do i have to add that as well?
 

Panzerschiffe

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Ok, i got the ministers and the slider settings to work.
I'll need to add relation modifiers as well. I was thinking +50 germany, -50 france and UK.
I dont know about russia though. Any ideas?

The territorial claims still dont work though.
 

Sarmatia1871

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Panzerschiffe said:
Ok, i got the ministers and the slider settings to work.
I'll need to add relation modifiers as well. I was thinking +50 germany, -50 france and UK.
I dont know about russia though. Any ideas?

The territorial claims still dont work though.

To get more territorial claims you've got to add the following line(s) to the event, for each province you want an additional claim on:


command = { type = addcore which = 'xxx' }


('xxx' = the ID of the province)
 

Panzerschiffe

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Sarmatia1871 said:
To get more territorial claims you've got to add the following line(s) to the event, for each province you want an additional claim on:


command = { type = addcore which = 'xxx' }


('xxx' = the ID of the province)


Cool, thx.

Id need to do:
command = { type = addcore which = '001' }
command = { type = addcore which = '002' }

for multiple provinces right?
I couldnt just stuff them all in there could i ?

Not a big deal, but just want to be sure...
 

Panzerschiffe

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Somethings wrong with Cyprus.

I add it to the core list, yet it isnt considered a core province when the event fires. I can add every other core except cyprus. I even rewrote the line a few times just to see. Stupid cyprus.

name = "Set up the Ottoman Empire"
command = { type = country which = OTT }
command = { type = addcore which = 1862 } # 5 Syria provinces
command = { type = addcore which = 1863 }
command = { type = addcore which = 1792 }
command = { type = addcore which = 1795 }
command = { type = addcore which = 1861 }
command = { type = addcore which = 1865 } # 9 Iraq provinces
command = { type = addcore which = 1866 }
command = { type = addcore which = 1790 }
command = { type = addcore which = 1824 }
command = { type = addcore which = 1823 }
command = { type = addcore which = 1806 }
command = { type = addcore which = 1791 }
command = { type = addcore which = 1860 }
command = { type = addcore which = 1864 }
command = { type = addcore which = 1796 } # 4 Jordan provinces
command = { type = addcore which = 1802 }
command = { type = addcore which = 407 }
command = { type = addcore which = 1803 }
command = { type = addcore which = 1797 } # 5 Palestine provinces
command = { type = addcore which = 1798 }
command = { type = addcore which = 1799 }
command = { type = addcore which = 404 }
command = { type = addcore which = 406 }
command = { type = addcore which = 1800 } # Sinai
command = { type = addcore which = 1801 }
command = { type = addcore which = 1793 } # Lebanon
command = { type = addcore which = 1794 }
command = { type = addcore which = 1822 } # Kuweit
command = { type = addcore which = 444 } # Cyprus
command = { type = set_domestic which = democratic value = 4 }
command = { type = set_domestic which = political_left value = 4 }
command = { type = set_domestic which = free_market value = 10 }
command = { type = set_domestic which = defense_lobby value = 10 }
command = { type = headofstate which = 549001 }
command = { type = headofgovernment which = 549002 }
command = { type = foreignminister which = 549003 }
command = { type = armamentminister which = 549004 }
command = { type = ministerofsecurity which = 549005 }
command = { type = ministerofintelligence which = 549006 }
command = { type = chiefofstaff which = 549007 }
command = { type = chiefofarmy which = 549008 }
command = { type = chiefofnavy which = 549009 }
command = { type = chiefofair which = 549010 }

What did i do wrong? The event fires normally, except for the missing core...
 

unmerged(46333)

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it needs to be two seperate events or the cores go to turkey (weird i know)
it is still becoming the ottoman empire so the cores don't take effect
this happens with every thing else
and any techs being researched well... continue being researched forever
well good luck
 

Panzerschiffe

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anti-commi said:
it needs to be two seperate events or the cores go to turkey (weird i know)
it is still becoming the ottoman empire so the cores don't take effect
this happens with every thing else
and any techs being researched well... continue being researched forever
well good luck

So id need to have the death as a first event, then have another event following it to become the Ottomans?

I guess thats feasible. Ive checked out a few events, i should be able to create a second event.

Strange how the cores go to turkey, OTT gets all of them except cyprus...because it already has cores on it? lol i dunno.

At worst, ill just give myself some blueprints if it messes up techs.


I was wondering, can you disable techs via event and then enable some others? Like in the land or naval doctrines. Could i go from human wave to spearhead?
That could be cool.
 

Passivocalia

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It's not just Cyprus. The provinces that are in Turkey that aren't required for Ottoman liberation are also not cores (e.g. Batman).

I'm not sure how to change this; I've even edited the "revolt" file so that Cyprus and these other provinces are required to create OTT. It doesn't work.

Also, I don't think any more events can fire for either Turkey or the Ottoman Empire if you go this route, so a second event is impossible...
 

Passivocalia

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Civil War - a healthy alternative

Instead of having the nation change from Turkey to the Ottoman Empire, you can fire a civil war event to create the Ottoman Empire, then save the game and load as the Ottomans (just like you would do if you wanted to play as Nationalist Spain or Vichy France).

THIS ONLY WORKS IF YOU OPEN THE REVOLT FILE AND ADD THE FOLLOWING TO THE OTTOMAN EMPIRE (OTT):

regular_id = TUR

When the civil war event occurs, the Ottoman Empire starts with every single victory point location, so you can annex the loyalist Turks straightout.

A few notes:
1) These are two separate events. The first event is the Atatürk death event, and things to edit are put in bold. The second event is completely added, so none of it is in bold. :)
2) I made the Atatürk death event give the option for whether you wish to go democratic as usual or stage an Ottoman coup. The second option has exactly the same effects as the first option, only then it creates the Ottomans.
3) Note that the second event can have any ID number you need it to.
4) Also note that the second event moves the Ottoman capital to Istanbul, and it sleeps Mustafa Kemal (who is really Atatürk) as the Chief of Army, considering he did just die and all. :D

If you check the minister files, you'll see that Mustafa Ismet Pasha (or something; "Pasha" is a political title) is one of the Ottoman Empire ministers. Mustafa Ismet Pasha is the same person as Ismet Inönü, who would usually become the new Turkish president. This is also the same person as Mustafa Ismet, who has been the Head of Government while Atatürk was still around. It's really confusing because these different names for the same person also use different pictures for him! Anyway... I decided ol' Ismet was worth keeping around as an Ottoman minister, so I didn't sleep him.

5) Until the second event fires, the Ottoman Empire will have a Communist government. I made the slider changes mimic the government Bulgaria starts with in 1936, except for the slider settings you had already specified in an earlier post.
6) I added a 30 dissent hit, just like the Soviets suffer if they decide not to do the Officer Purge. I figure you should be punished for maintaining a dictatorship and gaining so many core provinces, but it's up to you whether you keep this or not.
7) You asked for suggestions on relationship effects, so I put comment #s on most of the ones below, explaining why I chose them. They are, as anything else on here, completely adaptable. The way it is now, most nations will be upset by your political maneuverings and ambition.

Feel free to touch it up to your specific preferences!

#####################################
### Kemal Atatürk passes away

event = {
id = 345
random = no
country = TUR
style = 0

trigger = { }

date = { year = 1938 month = november day = 10 }
offset = 1
deathdate = { year = 1938 month = november day = 11 }

name = "EVT_345_NAME"
desc = "EVT_345_DESC"
picture = "minister_died"

action_a = {
name = "Consolidate democratic government"
ai_chance = 95 #or whatever chance you'd like
command = { type = set_domestic which = democratic value = 8 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = sleepminister which = 12001 }
command = { type = headofstate which = 12031 }
command = { type = headofgovernment which = 12032 }
command = { type = foreignminister which = 12035 }
command = { type = armamentminister which = 12004 }
command = { type = ministerofsecurity which = 12005 }
command = { type = ministerofintelligence which = 12068 }
command = { type = chiefofstaff which = 12073 }
command = { type = chiefofarmy which = 12008 }
command = { type = chiefofnavy which = 12079 }
command = { type = chiefofair which = 12010 }
}

action_b = {
name = "Now is our chance to restore the Sultan!"
ai_chance = 5
command = { type = set_domestic which = democratic value = 8 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = sleepminister which = 12001 }
command = { type = headofstate which = 12031 }
command = { type = headofgovernment which = 12032 }
command = { type = foreignminister which = 12035 }
command = { type = armamentminister which = 12004 }
command = { type = ministerofsecurity which = 12005 }
command = { type = ministerofintelligence which = 12068 }
command = { type = chiefofstaff which = 12073 }
command = { type = chiefofarmy which = 12008 }
command = { type = chiefofnavy which = 12079 }
command = { type = chiefofair which = 12010 }
command = { type = civil_war which = OTT }
}
}


#############################################
# Set up the Ottoman Empire
#############################################
event = {
id = 9012 #change this to whatever event number you like
country = OTT
random = no
trigger = {}

name = "Ottoman Coup"
desc = "We must undo all that Atatürk has done."
style = 0

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = capital which = 409 } #Istanbul was the Ottoman capital
command = { type = sleepminister which = 549008 } #Kemal is too dead to be CoA
command = { type = headofstate which = 549001 }
command = { type = headofgovernment which = 549002 }
command = { type = foreignminister which = 549003 }
command = { type = armamentminister which = 549004 }
command = { type = ministerofsecurity which = 549005 }
command = { type = ministerofintelligence which = 549006 }
command = { type = chiefofstaff which = 549007 }
command = { type = chiefofarmy which = 549041 }
command = { type = chiefofnavy which = 549009 }
command = { type = chiefofair which = 549010 }

command = { type = set_domestic which = democratic value = 4 }
command = { type = set_domestic which = political_left value = 4 }
command = { type = set_domestic which = free_market value = 10 } #though I do find it fishy that they'd have such a free market
command = { type = set_domestic which = freedom value = 6 }
command = { type = set_domestic which = professional_army value = 6 }
command = { type = set_domestic which = defense_lobby value = 10 }
command = { type = set_domestic which = interventionism value = 9 }

command = { type = dissent value = 30 } #need some penalty
command = { type = relation which = GER value = 50 }
command = { type = relation which = ITA value = 50 }
command = { type = relation which = ENG value = -50 }
command = { type = relation which = FRA value = -50 } #claims against Allies
command = { type = relation which = BUL value = -10 } #potential threat
command = { type = relation which = GRE value = -50 } #cultural enemies
command = { type = relation which = SOV value = -100 } #had good relations with Atatürk; now Black Sea gateway is controlled by imperialists!
command = { type = relation which = SAU value = -30 } #former parts of Empire
command = { type = relation which = OMN value = -10 }
command = { type = relation which = YEM value = -10 }
command = { type = relation which = IRQ value = -100 } #independence threatened by claims
command = { type = relation which = CYP value = -100 }
command = { type = relation which = JOR value = -100 }
command = { type = relation which = LEB value = -100 }
command = { type = relation which = SYR value = -100 }
command = { type = relation which = PAL value = -100 }
command = { type = relation which = ISR value = -100 }
command = { type = relation which = KUR value = -100 }
command = { type = relation which = ARA value = -100 }
}
}
 
Last edited:

Panzerschiffe

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Thx for the help with the event

Should i put the second event in the hoi2.txt file?

Is the second event triggered by something or do i need to manually trigger it?

I put FREE MARKET at 10 just so i could test the ottomans out. But the event never worked so i didnt change it nor could i test it. Id think theyd be opposite central planning, with maybe maybe a 6 or 7? I didnt really know what to make of this slider. As well as the open/closed society, thats the freedom slider right?

Turkey had good relations with USSR. USSR also "supported" the Turkish government and from what i read, they were one of the first nations to recognize it as a country and guarantee them. So the -100 seems somewhat justified.
 

Passivocalia

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Nov 24, 2005
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Panzerschiffe said:
Thx for the help with the event

Should i put the second event in the hoi2.txt file?

Is the second event triggered by something or do i need to manually trigger it?

I put all of my added events at the bottom of the hoi2.txt file, if only so I can keep track of what ID number I'm at when I make new ones.

I couldn't get it to work when I had the first event trigger the second event, so I made it so that the second event fires anytime that the Ottoman Empire exists at all... this means it could cause problems if you just try to liberate the Ottoman Empire in a standard game. :(

I put FREE MARKET at 10 just so i could test the ottomans out. But the event never worked so i didnt change it nor could i test it. Id think theyd be opposite central planning, with maybe maybe a 6 or 7? I didnt really know what to make of this slider. As well as the open/closed society, thats the freedom slider right?

Yeah, I'm usually not sure what to make of these sliders either; that's why I copied Bulgaria's. :)
But you've probably got the right idea with the free market/central planning thing.

Turkey had good relations with USSR. USSR also "supported" the Turkish government and from what i read, they were one of the first nations to recognize it as a country and guarantee them. So the -100 seems somewhat justified.

::shrug:: And maybe -100 *is* a bit over the top. I just think it should be amongst the lowest-resulting relations through the event, whatever the lowest would be.
 

Panzerschiffe

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Makes sense, ill add it to the bottom of the hoi2.txt file.

I couldn't get it to work when I had the first event trigger the second event, so I made it so that the second event fires anytime that the Ottoman Empire exists at all... this means it could cause problems if you just try to liberate the Ottoman Empire in a standard game.

I'll have to remember that. Although, ive never released OTT before, i usually go for Arab Fed instead.

::shrug:: And maybe -100 *is* a bit over the top. I just think it should be amongst the lowest-resulting relations through the event, whatever the lowest would be.

I'll just leave it as is. USSR shouldnt be too happy about the situation.


I wonder if creating the Ottoman Empire is somewhat plausible. After all, their ottoman lineage was banned from ever setting foot in turkey again.

Still, with their rather low IC and isolated location, it should be rather interesting to reclaim the empire.
 

Passivocalia

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Panzerschiffe said:
I wonder if creating the Ottoman Empire is somewhat plausible. After all, their ottoman lineage was banned from ever setting foot in turkey again.

Probably about as feasible as France restoring the French Monarchy in 1938 (this is an option with the newest patch; the A.I. has a 1% chance of selecting it!)

It's probably not all that likely... but it's still fun.
 

Passivocalia

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