Just noticed you added something. So to make it more clear:
Same logic goes for nuclear reactors as well. Also, If you build your reactors in 43 and only start producting nukes in 1945 then the gap is even larger. That's +2 years of fighter production(since you spend your IC in 1943 and not in 45.) I don't understand your math at all.
Mil factories: 1943-1948= 5 years = 37500 maybe scrap a year because you need to build the factories after all. That's still 30K
Reactors: start building in jan 1943, research tech by jan 1945. You have 3 years = 36 nukes.
What I calculated is the Advantage you have by using your civil factories in early 1943 to build Military factories and then using These Military factories to produce palnes. That's how I understood your plan. Assuming we start at the same point regarding all aspects of the game in ealry 1943. I just looked it up and in WWW11 at 20:39, we see that a factory has an Output of 5 per day, which means that 15 civilian factories need only around 45 days per factory, which is considerably less time than I thought. Now to assume I can build my 12 reactors in two years, I would need 50 civilian factories. If you used the same amount of civilian factories to build your Military factories, you obviously needed the two years, as i did (since we Chose the values so that the IC-amount is the same). So on average, you have only half of the 50 factories over the two years.
So on average, that's 25 Military factories more than me between 1943 and 1945, in which you built 7500 fighers with these until 1945 (we should assume you split them as you pointed out with the WWW-figures, but let's put that aside for now).
I on the other hand, use my civilian factories to build reactors. It does not matter when they finish, if it is before 1945, which we know. In early 1945, we both used the same amount of civilian capacity over the two years. You have 50 Military IC and 7500 fighters more at this point in time. And that's where I end my math. Not because, as you might think, your increased IC would start to really kick in, but because the nukes I would start to drop would drastically reduce your IC immediately:
- destroyed mil+civ IC
-civ IC bound in reconstruction (IC+infra+airfields+radar ...)
-destroyed Equipment you would have to produce
It is hard to calculate from now on since it depends on how dispersed your industry is (not only tech-wise but also on the map). But I am quite sure that the 50 factories of yours are gone very soon, and more. And the 7500 fighters will not save you from getting nuked, even 15000 more would not. Remember we said 12 reactors. That's a nuke each month. That's even something more than Johan had in the last WWW MP Episode and Daniel could not do anything to fight back. And given the time to build structures, even if I only destroy 1 infrastructure, youoccupy 15 civilian factories for about 1 month (WWW Japan 2 at 7:40). But we saw from the last WWW MP that a nuke can destroy half the infra in a province (we did not see the buildings, I admit). So the infrastructure damage alone would probably occupy 75 civilian factories (assuming 50% of a 10/10 is destroyed) until the next bomb is dropped, making this a rather constant issue for you. Add the destroyed buildings and equipment and you must see that your IC will be strongly hindered, much more than the 50 Military factories were worth.
That's my whole point. 50 mil factories is far more valuable then 12 reactors IMO.
I understood that you think that. But I argue that your factories can not be defended against the nukes (inerception system) and if I target those, the 50 factories will be gone fast, either destroyed or busy with replacing equipment or repairing structures. For Impact of nukes check WWW11 at 1:04:27 (Madrid), 1:05:25 (Vienna) and, most interesting in Terms of buildings 39:05 (Rome). While the infra there was already destroyed, we see a bunch of factories nuked.