Tunnels & Co. update: Must-haves
I'll post here my laundry list of must-have features for the "tunnels" update:
Tunnels should have an outer wall with actual concrete, or to be able to have holes cut, whichever is simpler, so that it can e.g. cut close to the surface, where terrain may occasionally have dips which would expose the tunnel. It shouldn't be a hard "must be 100% underground, or it's undeployable".
It should be several layers deep to have tunnels above and below other tunnels and possible to make underground crossings.
Since tunnels have no pillars, I should be able to place two tunnels in parallel on top of each other, without pillars interfering and triggering a "space already occupied".
All lane types should be available.
It should be possible to create underwater tunnels to cross rivers. It's OK if they are expensive.
Floods can and should wreak havoc with tunnels.
EDIT: more player suggested features. Here is a full bullet-list.
- Parallel Tunnels stacked vertically along the same axis on different heights
- Outer walls or partial tunnels possible to go under irregular terrain where it may sometimes be partially exposed
- All lane types
- Junctions/crossings underground
- Underground train stations
- Multiple Metro levels
- Metro lines stacked vertically moving on the same axis
- Above ground Metro
- Stacked elevated roads on top of each other; parallel pillars
I'll post here my laundry list of must-have features for the "tunnels" update:
Tunnels should have an outer wall with actual concrete, or to be able to have holes cut, whichever is simpler, so that it can e.g. cut close to the surface, where terrain may occasionally have dips which would expose the tunnel. It shouldn't be a hard "must be 100% underground, or it's undeployable".
It should be several layers deep to have tunnels above and below other tunnels and possible to make underground crossings.
Since tunnels have no pillars, I should be able to place two tunnels in parallel on top of each other, without pillars interfering and triggering a "space already occupied".
All lane types should be available.
It should be possible to create underwater tunnels to cross rivers. It's OK if they are expensive.
Floods can and should wreak havoc with tunnels.
EDIT: more player suggested features. Here is a full bullet-list.
- Parallel Tunnels stacked vertically along the same axis on different heights
- Outer walls or partial tunnels possible to go under irregular terrain where it may sometimes be partially exposed
- All lane types
- Junctions/crossings underground
- Underground train stations
- Multiple Metro levels
- Metro lines stacked vertically moving on the same axis
- Above ground Metro
- Stacked elevated roads on top of each other; parallel pillars
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