I'm probably missing something really obvious, but HOW DO I BUILD A TUNNEL after the update? I don't see a tunnel option in roads, and I can't just lower a road below ground level--it turns red and doesn't work.
Thanks!
Thanks!
I've only briefly explored tunnels but it seems extremely difficult to tell the depth of a tunnel (IOW, how many PageDowns). Instead of using the existing traffic map colours, where the colours indicate traffic load, perhaps the map should use colour to indicate depth. If I've got this badly wrong please enlighten me.
As an addendum, this may be a good place to mention a suggestion I made long ago, for the ability to drag a road or rail (call it Ctrl-Drag, perhaps), such that the road or rail remains at its starting elevation regardless of the terrain, thus creating bridges or tunnels/cuttings automatically as needed.
No luck with the tunnels here. Even when using PageUp/PageDown, it won't let me lower the road into the ground.
Keybindings are fine. I can go above ground, but it stops at ground level and won't go any further.Check your keybindings. the keys are the same you use to make bridges up and down, it's just now, when you go down, it doesn't stop at ground level but can go further down.
I have 1.1.0.This means your client is not patched. Check at main screen bottom right if the version is 1.1.0 or 1.0.7
How? Right now if you drag a road or rail it will follow the contours of the landscape whilst keeping its relative elevation. Even elevated highways or whatever don't stay absolutely level, they undulate. I'm talking about dragging so that it ignores the landscape, thus automatically producing cuttings, tunnels, bridges or embankments.Uhm, maybe I didn't underdstood well, but you can already drag roads and rail with an elevated (and now underground too) starting point, maintaining their elevation.
Probably I misunderstood your point.
I've only briefly explored tunnels but it seems extremely difficult to tell the depth of a tunnel (IOW, how many PageDowns). Instead of using the existing traffic map colours, where the colours indicate traffic load, perhaps the map should use colour to indicate depth. If I've got this badly wrong please enlighten me.
As an addendum, this may be a good place to mention a suggestion I made long ago, for the ability to drag a road or rail (call it Ctrl-Drag, perhaps), such that the road or rail remains at its starting elevation regardless of the terrain, thus creating bridges or tunnels/cuttings automatically as needed.
How? Right now if you drag a road or rail it will follow the contours of the landscape whilst keeping its relative elevation. Even elevated highways or whatever don't stay absolutely level, they undulate. I'm talking about dragging so that it ignores the landscape, thus automatically producing cuttings, tunnels, bridges or embankments.
Interesting, just found out if you delete the two entrances of the tunnel it leaves the tunnel itself under the ground.. - To get rid of the tunnel I just delete one entrance then delete each segment until there is nothing left under ground, then delete the second entrance![]()