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sf_guy

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I'm probably missing something really obvious, but HOW DO I BUILD A TUNNEL after the update? I don't see a tunnel option in roads, and I can't just lower a road below ground level--it turns red and doesn't work.

Thanks!
 

Rysouke

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When you place your road just click pgdn will do. I just create a tunnel and it work wonderfully as it comes at a right time which solved one of my traffic jam area and cars and trucks just go down tunnel and come out at a less jam area ... so happy now hahaha. Btw railway also can do the same too so can hide those railway lines too.
 
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Co_Karoliina

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Select the Roads menu, choose a road type and a tool (straight road, curved or freeform). If you are building a road that does not start from another road, just press PageDown once to lower the road below ground. Using PageUp and PageDown moves the segment up and down.

If you start from an above ground road, start building a segment like you usually do, but when you have the shape right, press PageDown before confirming the road building.

Roads snap to underground roads as they do to ground level and elevated roads.
 
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Potoroo

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I've only briefly explored tunnels but it seems extremely difficult to tell the depth of a tunnel (IOW, how many PageDowns). Instead of using the existing traffic map colours, where the colours indicate traffic load, perhaps the map should use colour to indicate depth. If I've got this badly wrong please enlighten me.

As an addendum, this may be a good place to mention a suggestion I made long ago, for the ability to drag a road or rail (call it Ctrl-Drag, perhaps), such that the road or rail remains at its starting elevation regardless of the terrain, thus creating bridges or tunnels/cuttings automatically as needed.
 
Last edited:

Gilga

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I've only briefly explored tunnels but it seems extremely difficult to tell the depth of a tunnel (IOW, how many PageDowns). Instead of using the existing traffic map colours, where the colours indicate traffic load, perhaps the map should use colour to indicate depth. If I've got this badly wrong please enlighten me.

As an addendum, this may be a good place to mention a suggestion I made long ago, for the ability to drag a road or rail (call it Ctrl-Drag, perhaps), such that the road or rail remains at its starting elevation regardless of the terrain, thus creating bridges or tunnels/cuttings automatically as needed.

Uhm, maybe I didn't underdstood well, but you can already drag roads and rail with an elevated (and now underground too) starting point, maintaining their elevation.
Probably I misunderstood your point.
 

Gilga

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No luck with the tunnels here. Even when using PageUp/PageDown, it won't let me lower the road into the ground.

Check your keybindings. the keys are the same you use to make bridges up and down, it's just now, when you go down, it doesn't stop at ground level but can go further down.
 

benzoll

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Build tunnel: just like making an elevated road,, but starting down.
Remove tunnel road: choose bulldozer and clik on entry and exit tunnel.
Improve road tunnel: choose it and clik on entry and exit tunnel.

In view traffic, the tunnel is dark and the cars circulating are observed.
 
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NZSimplicity

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Thanks guys, after reading the posts I actually did this :)

vIS4oZH.jpg
 

NZSimplicity

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Interesting, just found out if you delete the two entrances of the tunnel it leaves the tunnel itself under the ground.. - To get rid of the tunnel I just delete one entrance then delete each segment until there is nothing left under ground, then delete the second entrance :)
 

Potoroo

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Uhm, maybe I didn't underdstood well, but you can already drag roads and rail with an elevated (and now underground too) starting point, maintaining their elevation.
Probably I misunderstood your point.
How? Right now if you drag a road or rail it will follow the contours of the landscape whilst keeping its relative elevation. Even elevated highways or whatever don't stay absolutely level, they undulate. I'm talking about dragging so that it ignores the landscape, thus automatically producing cuttings, tunnels, bridges or embankments.
 
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cRAGGLE

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I've only briefly explored tunnels but it seems extremely difficult to tell the depth of a tunnel (IOW, how many PageDowns). Instead of using the existing traffic map colours, where the colours indicate traffic load, perhaps the map should use colour to indicate depth. If I've got this badly wrong please enlighten me.

As an addendum, this may be a good place to mention a suggestion I made long ago, for the ability to drag a road or rail (call it Ctrl-Drag, perhaps), such that the road or rail remains at its starting elevation regardless of the terrain, thus creating bridges or tunnels/cuttings automatically as needed.

Another good reason to add in a planning grid/snap to when building roads. It could show metres down etc.

I love the idea to add an option so if you hold say shift+drag your road it will cut through/ build bridge/tunnel on the terrain as needed.
 

Gilga

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How? Right now if you drag a road or rail it will follow the contours of the landscape whilst keeping its relative elevation. Even elevated highways or whatever don't stay absolutely level, they undulate. I'm talking about dragging so that it ignores the landscape, thus automatically producing cuttings, tunnels, bridges or embankments.

Okay, now I understood what you meant. It seems to me the dragging works that way but, as you say, it's a lot "bland". In some case, where the terrain is highly non-flat, the roads create bridges automatically.

But I agree with you, given that behaviour is really too bland (as you said, roads most of the time will ondulate) it would be nice to have an option to force a full flat dragging, so to totally ignore the landscape.
 

Gilga

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Interesting, just found out if you delete the two entrances of the tunnel it leaves the tunnel itself under the ground.. - To get rid of the tunnel I just delete one entrance then delete each segment until there is nothing left under ground, then delete the second entrance :)

You can also have crossing tunnels, with more entrances/exits.
 

baronsabato

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So I also can't seem to make tunnels- my game is definitely patched to the latest update, my keybindings are all fine, I just can't "lower" roads past ground level. Sounds like I'm going to need to uninstall and reinstall, but is there a way to do that without losing my mods/assets?