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axzhang

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Yarr, scurvy comes to port!

a2.jpg

Though the titles of "notorious," "infamous" and "feared on the high seas" strike fear into Christian merchant vessels (helps with picking up barmaids as well), we don't want our reputation to attract the attention of the beret-wearing baguette-eating blob to our west or the puke-green Turks to our east. Diplomats from hiring fairs should help with keeping our reputation in that sweet zone between sissy pushovers and dishonorable scum.

a13.jpg

Grog + Plunder + Italian wenches = formula for attracting great men

a6.jpg

We wage war on the Mameluks by disembarking infantry siege stacks on their coastal provinces while moving cavalry from our galleys to chase weakened Egyptian regiments. We are the undisputed naval power* in the Mediterranean so the Mameluks keep their ships in port. Everyone else in the alliance peaced out early with the Mameluks and we're left alone against them. Standing army of 18k vs. the Mameluks army of 37k.

*Discounting the Ottomans, Venetians, French, Aragonese, Castillians, Portugese, Moroccans... you get the idea

We play tag with the Mameluk armies (we actually got military access from Crete so we can frantically transfer our depleted cavalry armies there to replenish itself before disembarking in Egypt again):
a11.jpg

a9.jpg

a12.jpg

That's the last of 'em


a10.jpg

We settle in for the siege...

a5.jpg

a7.jpg

While wreaking havoc on internal stability of the Mameluks. Rebellions are helpful in depleting the superior numbers of the Mameluk armies. This is especially true since the soft landlubbers in Egypt are accustomed to the easy life and therefore experience a +10 RR AI-only modifier (mameluk_decline is the modifier for the AI) every time they go to war. Our spies only give those rebellions more "teeth".

a3.jpg

a4.jpg

a8.jpg

Though we're going to be running pretty short of "teeth" soon due to the outbreak of scurvy all across our nation.

a18.jpg

Peasants revolt all over the place. Our cavalry has never worked so hard, being transported from their tag game in Egypt and back to Italy to put down rebellions.

a19.jpg

The war with the Mameluks finally conclude with them ceding three provinces: Libya, Alexandria, and Delta. Alexandria is really the only province we're interested in, since our highly moral economy means that our merchants can really only stay for long in Tunisian CoTs (plus, regular lynching of foreign merchants doesn't exactly warm other nations to our traders when we send them abroad).

a16.jpg

Our rep returns to the "sweet zone" due to the great person event from our legendary diplomat. Maybe we can dance around the blue and green blob for a bit longer!

a17.jpg

White is the new black! We need the centralization move for slightly more tax since we started out with +4 decentralization. One day, we're going to have an absolute pirate king on the throne!

a14.jpg

This boundary dispute will be useful for connecting our Egyptian territories with our core lands.

a15.jpg

Meanwhile, the Ottomans annex Algiers by event. This is going to seriously cramp our style once the Ottomans start getting boundary disputes on our home territory.

a20.jpg

Murad I, an administrative pirate king ascends the throne.

a.jpg

And we inch ever closer to unlocking the secrets of pirate hovercrafts through modernization. (Tech penalties are now from -25% to -10%).

The year is 1514...
To be continued.
 
Last edited:

Nodscouterr

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Piratey Victoglory!
 

axzhang

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1,100 views and hardly any comments - I hope people are still following this AAR :(.

Piratey Victoglory!

b30.jpg

In 1516, we discover administrative monarchy, which effectively allows our pirate king to govern from a centralized position instead of from the crow's nest aboard a pirate galley.

b24.jpg

Since army and government is all we're really interested in investing at the moment, we pour all our money into increasing stability during the tumultous period of modernization.

b28.jpg

Highly innovative sliders and 5 star advisors = great men events!

b6.jpg

Hired a 5 star treasurer solely so this event could happen. The -0.10 inflation is handy for actually making a profit for 5 years.

b.jpg

Unfortunately, the recent financial crisis means downsizing of our advisors in court. The other option is -1 stab, which we cannot take during the decade of modernization.

Some more events during the interlude:
b16.jpg

Mainly because the decreased RR is nice to have with all of my provinces wrong-culture/religion. The added relations with the Ottomans is also helpful

b13.jpg

Always nice to have some extra stab for a mere 50 ducats

b26.jpg

b29.jpg

Trading is overrated. 5 sheepskins for 2 barrels of wine? How about I let my cutlass do the bargaining?

b4.jpg

Nice event to raise cash in a very lucrative province

b25.jpg

???? (a bugged event - apparently conquering Italy turns my capital to Catholic)

b27.jpg

Thank Allah Tunis returns to the fold
---------------

b3.jpg

"Honorable"?! We cannot allow such insulting labels on our reputation to stand. Something must be done about this.

b5.jpg

So we declare on the Pope. Mainly for daring to momentarily force-convert Tunis with their Catholic mumbo-jumbo. Also because he has a cool hat.

Pope-Hat-Roundup.jpg
=====>
Pope-Hat-Roundup2.jpg

Pointly hats look much better on our darker complexion

b7.jpg

Some minimal skirmishes ensue. The pope's regiments is no match for our 7 regiments of cavalry. They are quickly dispatched.

b17.jpg

Naples is a bit harder to deal with. But their 18 regiment army consists of 16 regiments of infantry. Some shock and retreat with our cavalry eventually depletes them down to a manageable size. They also start out with Military Drill and National Conscripts, while we have no army ideas. This means that we can only last for the first 5 days of shock before having to manually retreat to try again.

b9.jpg

And we settle in for the siege of Naples territory.

b12.jpg

Meanwhile, Croatia has taken a province while our cavalry returns to relieve the siege. We had to raise mercs since our manpower was getting depleted in order to mount sieges on Croatian provinces.

b8.jpg

There's no provinces worth taking in Croatia, so they are merely vassalized after their capital falls. This brings us to 3 vassals which allows us to...

b18.jpg

Institute the house of the highlords! We will abuse vassals through the house of the highlords as much as possible before they break away. We may even get a few colonists through the "Colonial and missionary policy" in the institution.

b14.jpg

Savoy, Arabic for "vulture," joins the fray

b19.jpg

The Papal states is annexed. Rome falls!

b21.jpg

We loot the riches of Rome for shiny things to bring home.

b23.jpg

But we're not complete barbarians. The Jews can stay.

b20.jpg

But, we're going to extract as much taxes as possible from the Christians.

b15.jpg

Including setting "Very high tax" on all the Austrian provinces whose Nationalism have died down by now. This brings census taxes in MMP close to Vanilla levels. The Bill of Rights idea really shines here since it negates the extra RR from "very high tax"

b10.jpg

And Naples cedes all 3 of its provinces to us. No temples to loot here or any universities in them. On the plus side: lots of Jews.

b11.jpg

Each annexation of a Christian province gives +5 prestige for us. This allows us to keep prestige nice and high, which is nice considering the morale/discipline bonus that comes with it.

In 1525, when our stab recovers to +3, we changed government type to Administrative Monarchy.

Peace is maintained for 4 years before our rep gets down to "slightly tarnished." So, in order to complete our unification of Italy...

b22.jpg



The year is 1526...
To be continued.
 

chals

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well i don't really know MM so i can't judge if it's a feat or not :D

I play it a loot, but never a muslim.. I just cant.. have tried some times, but.. it just fells wrong..

of you had been a chistian by now, you contry where crawling with impiral spies and palas revolutianies and more..

But if I know the mood right, I think not to far from now.. (i give it top 10 years, even if you get no more land, that you will have your own private crusade, might even be a big one, with most of HRE and France+england and allways spain.
 

Nodscouterr

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As am I dear pirate colleague.
 

Malurous

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Definitely following, interesting stuff. Just a bit difficult to comment sometimes when you don't know the mod ;)
 

Lord Strange

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Wonderful AAR! Pirates FTW!
 

Malurous

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well, why dont you try it out.. Or do you not want a challing game?

Nah, I'm fine with the vanilla IN and my gaming schedule's limited anyway these days. And even though I find the vanilla quite easy, I tend to heavily role-play my games. So I don't need a mod to make it challenging when I can do it myself by sticking to weird enough roles :rofl:

I might at one point, though. I did download MM before I purchased the expansions due to the original game getting too annoying in certain areas, but never installed and got NA and IN instead. So we'll see if I either get to that annoyed point or get more free time some time in the future.
 

axzhang

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The Pirate Renaissance

What started off as a motley collection of ragtag pirates who swore allegiance to noone, has transformed into a relatively centralized state. Our pirate king now divides the seats of government into a secretary of booty-collection, a cabinet for dispensation of grog, and a ministry for devising top-secret treasure maps.

c2.jpg


We are now at +1 decentralization and 0 stab. The stability costs arne't much of an issue now that we have +1 tolerance of heathens (millet system and humanist tolerance) and research is progressing quickly after one round of modernization and all the rich universities we possess.

Meanwhile, we're at war with the Venetian alliance. It is Venice, Hungary, Naples, Achaea vs. Tunisia, Tripoli, Morocco, Ottoman Empire, Modena (vassal), Mantua (vassal), Croatia (vassal).

c1.jpg

Oops, bad move there. Infantry engaging the Venetian main army means that it's quickly run over. We have no army ideas, remember?

20090827185418.jpg

That's better. Horsies are expensive to upkeep, hence why we only have 7 regiments (while having 11 regiments of infantry, in order to avoid the "increased cavalry pay" modifier in MMP).

20090827185628.jpg

Not soon after, the Ottomans peace out with Venice for Dalmatia. The Venetians are overrun with rebels, including Croatian patriots in Istria which will soon defect to our vassal Croatia. This means that we only have to take Brescia, Verona, Friuli and Treviso before we can annex Venezia itself.

20090827185738.jpg

Napoli is annexed. Napoli is a densely-populated province that will greatly boost our pirate manpower reserves. High base tax and produces wine (which the younger pirates have taken a taste to, even though the national beverage of Tunisia is still grog). Oh, they have Jews too.

20090827185816.jpg

Hungary white peaces out after thoroughly getting reamed by the Ottomans.

20090827185505.jpg

Meanwhile, the reduced Austrian duchy (which now owns the lands of Tirol), goes to war. We naturally honor the alliance.

20090827185508.jpg

We'd like to own the province of Tirol, which produces gold (according to our nifty treasure map).

20090827190459.jpg

Meanwhile, Venice cedes all their provinces to us. Venice has built manufactories in all of those provinces in the 70 years of peace which Tunisian rule has brought to the peninsula. Hence why we delayed DoWing Venice until much later in the game (despite them getting destroyed by France earlier on).

20090827192220.jpg

Unfortunately, Bohemia (the current HRE) has occupied the gold province of Tirol and won't peace out before us. We settle for Trent instead. In another decade or so (the 100 year anniversary of our conquest of Styria!), we will have cores on the original Austrian territory we conquered and gain acceptance of the culture.

20090827190952.jpg

People tell us trade is important. Whereas usually we would just ravage and plunder the hard-earned work of others, we're actually considering investing in free commerce. All that Italian wine must be making us soft.



---------------
map2.jpg

Here is a map from the "ministry for devising top-secret treasure maps." We hope that this doesn't leak to the press!

20090829214008.jpg

Our monthly income is very good. We're pouring everything into stability and land tech, since all the universities in Italy means that we rarely have to invest in government. At gov tech 18, we will get Liberty, Equality, Fraternity (translated from the French. If they have a copyright issue with that... well, we don't share a border with them yet.)

20090829214132.jpg

We're actually making a yearly profit from census taxes. Putting "very high tax" on all the Austrian provinces has helped immensely. This is a good thing, as we've run out of temples in Italy to loot for cash.

20090829214024.jpg

Our diplomatic situation. Notice we're guaranteed by a bunch of major powers (Poland, Burgundy, and Aragon) who have an interest in our domination of Italy.


The year is 1531...
To be continued.
 
Last edited:

Chaz44

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A great gameplay AAR, It has made me wonder though, what would happen to the papacy if you converted Rome to Sunni and then released them as a vassal before a Catholic nation grants them refuge. A latin, reborn Caliphate?
 

axzhang

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chals Yeah, you've pointed out many times your dislike for playing Muslim nations due to religious issues. I get it.
Also, I sincerely hope I get a crusade against me. It would make the game more fun, and it shouldn't be hard to defeat it (especially considering I'm allied with the Ottomans, who have a habit of landing huge stacks by sea to Italy). However, it's very doubtful due to my severe damaging of imperial prestige during the time that Styria/Austria was Emperor (including occupying their capital, which gives a whalloping -20 prestige or something). I have never seen an imperial crusade against a non-Ottoman country while playing any of the Berber nations.

Also, Spain/France etc... never joins the imperial crusade. That would be silly. The imperial crusade is just the Imperial Army (which has manpower levied from all the nations in the HRE) and the Emperor who DoWs the aggressor.

Chaz44 Thanks. I would love to see a Latin caliphate. However, I think it's going to be very hard, considering I need to convert Rome 4 times in MMP for it to change to Sunni. I also need it to core and gain acceptance of Umbrian culture to even have a positive missionary chance (now it's like -9% to convert). I also need to time it right so that the fourth conversion happens right after I annex Avignon so the Papal state dissolves. In other words: very very hard.

Vesimir Yeah, I have a core on Tripoli's capital. Some very useful DoWs are going to come that way (especially considering they're guaranteed by the Mameluks).

To everyone else; thanks for following.