Yarr, scurvy comes to port!
Though the titles of "notorious," "infamous" and "feared on the high seas" strike fear into Christian merchant vessels (helps with picking up barmaids as well), we don't want our reputation to attract the attention of the beret-wearing baguette-eating blob to our west or the puke-green Turks to our east. Diplomats from hiring fairs should help with keeping our reputation in that sweet zone between sissy pushovers and dishonorable scum.
Grog + Plunder + Italian wenches = formula for attracting great men
We wage war on the Mameluks by disembarking infantry siege stacks on their coastal provinces while moving cavalry from our galleys to chase weakened Egyptian regiments. We are the undisputed naval power* in the Mediterranean so the Mameluks keep their ships in port. Everyone else in the alliance peaced out early with the Mameluks and we're left alone against them. Standing army of 18k vs. the Mameluks army of 37k.
*Discounting the Ottomans, Venetians, French, Aragonese, Castillians, Portugese, Moroccans... you get the idea
We play tag with the Mameluk armies (we actually got military access from Crete so we can frantically transfer our depleted cavalry armies there to replenish itself before disembarking in Egypt again):
That's the last of 'em
We settle in for the siege...
While wreaking havoc on internal stability of the Mameluks. Rebellions are helpful in depleting the superior numbers of the Mameluk armies. This is especially true since the soft landlubbers in Egypt are accustomed to the easy life and therefore experience a +10 RR AI-only modifier (mameluk_decline is the modifier for the AI) every time they go to war. Our spies only give those rebellions more "teeth".
Though we're going to be running pretty short of "teeth" soon due to the outbreak of scurvy all across our nation.
Peasants revolt all over the place. Our cavalry has never worked so hard, being transported from their tag game in Egypt and back to Italy to put down rebellions.
The war with the Mameluks finally conclude with them ceding three provinces: Libya, Alexandria, and Delta. Alexandria is really the only province we're interested in, since our highly moral economy means that our merchants can really only stay for long in Tunisian CoTs (plus, regular lynching of foreign merchants doesn't exactly warm other nations to our traders when we send them abroad).
Our rep returns to the "sweet zone" due to the great person event from our legendary diplomat. Maybe we can dance around the blue and green blob for a bit longer!
White is the new black! We need the centralization move for slightly more tax since we started out with +4 decentralization. One day, we're going to have an absolute pirate king on the throne!
This boundary dispute will be useful for connecting our Egyptian territories with our core lands.
Meanwhile, the Ottomans annex Algiers by event. This is going to seriously cramp our style once the Ottomans start getting boundary disputes on our home territory.
Murad I, an administrative pirate king ascends the throne.
And we inch ever closer to unlocking the secrets of pirate hovercrafts through modernization. (Tech penalties are now from -25% to -10%).
The year is 1514...
To be continued.
Though the titles of "notorious," "infamous" and "feared on the high seas" strike fear into Christian merchant vessels (helps with picking up barmaids as well), we don't want our reputation to attract the attention of the beret-wearing baguette-eating blob to our west or the puke-green Turks to our east. Diplomats from hiring fairs should help with keeping our reputation in that sweet zone between sissy pushovers and dishonorable scum.
Grog + Plunder + Italian wenches = formula for attracting great men
We wage war on the Mameluks by disembarking infantry siege stacks on their coastal provinces while moving cavalry from our galleys to chase weakened Egyptian regiments. We are the undisputed naval power* in the Mediterranean so the Mameluks keep their ships in port. Everyone else in the alliance peaced out early with the Mameluks and we're left alone against them. Standing army of 18k vs. the Mameluks army of 37k.
*Discounting the Ottomans, Venetians, French, Aragonese, Castillians, Portugese, Moroccans... you get the idea
We play tag with the Mameluk armies (we actually got military access from Crete so we can frantically transfer our depleted cavalry armies there to replenish itself before disembarking in Egypt again):
That's the last of 'em
We settle in for the siege...
While wreaking havoc on internal stability of the Mameluks. Rebellions are helpful in depleting the superior numbers of the Mameluk armies. This is especially true since the soft landlubbers in Egypt are accustomed to the easy life and therefore experience a +10 RR AI-only modifier (mameluk_decline is the modifier for the AI) every time they go to war. Our spies only give those rebellions more "teeth".
Though we're going to be running pretty short of "teeth" soon due to the outbreak of scurvy all across our nation.
Peasants revolt all over the place. Our cavalry has never worked so hard, being transported from their tag game in Egypt and back to Italy to put down rebellions.
The war with the Mameluks finally conclude with them ceding three provinces: Libya, Alexandria, and Delta. Alexandria is really the only province we're interested in, since our highly moral economy means that our merchants can really only stay for long in Tunisian CoTs (plus, regular lynching of foreign merchants doesn't exactly warm other nations to our traders when we send them abroad).
Our rep returns to the "sweet zone" due to the great person event from our legendary diplomat. Maybe we can dance around the blue and green blob for a bit longer!
White is the new black! We need the centralization move for slightly more tax since we started out with +4 decentralization. One day, we're going to have an absolute pirate king on the throne!
This boundary dispute will be useful for connecting our Egyptian territories with our core lands.
Meanwhile, the Ottomans annex Algiers by event. This is going to seriously cramp our style once the Ottomans start getting boundary disputes on our home territory.
Murad I, an administrative pirate king ascends the throne.
And we inch ever closer to unlocking the secrets of pirate hovercrafts through modernization. (Tech penalties are now from -25% to -10%).
The year is 1514...
To be continued.
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